Player Matchup

Arachne
Arachne
ArcticPhoenix44
Arachne
Level 21
God Stats
30W - 36L
1,323 SR
Queue Stats
513W - 599L
1,510 Elo+
Solo
Danzaburou
Danzaburou
FopeDiend
Danzaburou
Level 29
God Stats
22W - 15L
1,486 SR
Queue Stats
123W - 128L
1,630 Elo+
Solo
Vamana
Vamana
bAiLaDoR-99
Vamana
Level 29
God Stats
8W - 5L
1,646 SR
Queue Stats
633W - 564L
1,660 Elo+
Solo
Ymir
Ymir
cspsycho73
Ymir
Level 29
God Stats
55W - 35L
1,703 SR
Queue Stats
107W - 108L
1,634 Elo+
Solo
Hachiman
Hachiman
shootouty
Hachiman
Level 16
God Stats
0W - 2L
1,260 SR
Queue Stats
33W - 30L
1,556 Elo+
Solo
Team Averages
Level 25
1,484 SR
1,598 Elo+

VS

Team Averages
Level 22
1,597 SR
1,623 Elo+
Ra
Ra
Ancient Suns
Ra
Level 18
God Stats
9W - 3L
1,551 SR
Queue Stats
14W - 6L
1,605 Elo+
Solo
Hel
Hel
JeepJeepImaBeep
Hel
Level 28
God Stats
5W - 4L
1,536 SR
Queue Stats
24W - 14L
1,590 Elo+
Party 1
King Arthur
King Arthur
MeRk YoU x 0328
King Arthur
Level 26
God Stats
2W - 1L
1,550 SR
Queue Stats
24W - 15L
1,603 Elo+
Party 1
Neith
Neith
cajunalligator
Neith
Level 8
God Stats
3W - 1L
1,637 SR
Queue Stats
10W - 4L
1,642 Elo+
Solo
Hun Batz
Hun Batz
zDram
Hun Batz
Level 29
God Stats
5W - 2L
1,712 SR
Queue Stats
143W - 152L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 1
9,320
466
7,669
16,538
9,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
FopeDiend
Danzaburou
17
7 / 3 / 2
11,197
560
13,547
16,397
6,745
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
16
3 / 5 / 3
9,947
497
15,011
24,217
17,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 3 / 9
9,704
485
6,696
16,915
18,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
shootouty
Hachiman
14
1 / 5 / 3
8,822
441
6,518
16,520
5,983
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 9
11,251
563
21,738
12,500
6,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 8 / 6
9,081
454
7,132
12,938
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
MeRk YoU x 0328
King Arthur
17
5 / 3 / 3
10,043
502
13,044
14,558
13,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
8 / 4 / 5
10,395
520
14,202
14,015
5,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
zDram
Hun Batz
17
4 / 2 / 8
10,112
506
9,988
15,935
6,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
54
17
Kills
23
23
Deaths
17
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
L
5
7
1
0.79
L
Danzaburou
FopeDiend
Danzaburou
7
3
2
2.67
W
1
8
6
0.5
W
King Arthur
MeRk YoU x 0328
King Arthur
5
3
3
2.17
L
Vamana
3
5
3
0.9
W
8
4
5
2.63
L
1
3
9
1.83
L
Hachiman
shootouty
Hachiman
1
5
3
0.5
W
Hun Batz
zDram
Hun Batz
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,441
Damage
66,104
90,587
Taken
69,946
57,831
Mitigated
36,229
26,516
Healing
27,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,738
390
2,463
6,218
12,500
6,223
1,505
309
12,191
95,087
0
L
7,669
4,867
0
2,946
16,538
9,846
0
3,931
12,236
0
55,707
L
Danzaburou
FopeDiend
Danzaburou
13,547
5,812
0
4,876
16,397
6,745
3,572
4,276
11,758
0
87,803
W
7,132
194
2,024
3,139
12,938
4,613
609
4,026
8,912
43,338
0
W
King Arthur
MeRk YoU x 0328
King Arthur
13,044
1,895
0
4,550
14,558
13,226
465
285
14,273
0
57,940
L
Vamana
15,011
7,041
0
10,747
24,217
17,070
0
5,789
17,602
0
69,072
W
14,202
5,308
417
4,385
14,015
5,536
3,403
1,368
12,647
0
49,703
L
6,696
1,336
915
4,458
16,915
18,187
466
5,668
10,693
27,689
0
L
Hachiman
shootouty
Hachiman
6,518
3,039
0
2,574
16,520
5,983
1,360
7,469
8,578
0
51,144
W
Hun Batz
zDram
Hun Batz
9,988
3,507
0
4,162
15,935
6,631
249
708
15,227
0
70,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,990
Gold Earned
50,882
462
Minions Killed
597
0
Camps Cleared
0
1,782,435
Distance Traveled
1,987,902
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,251
563
162
8
0
427,273
15
L
Arachne
9,320
466
78
4
0
380,335
4
L
Danzaburou
11,197
560
142
7
0
376,159
0
W
Hel
9,081
454
103
5
0
352,338
4
W
King Arthur
10,043
502
126
6
0
384,638
4
L
Vamana
9,947
497
105
5
0
359,667
4
W
Neith
10,395
520
80
4
0
352,530
0
L
Ymir
9,704
485
43
2
0
359,142
4
L
Hachiman
8,822
441
94
5
0
307,132
0
W
Hun Batz
10,112
506
126
6
0
471,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role