Player Matchup

Izanami
Izanami
Erickzinhoo
Izanami
Level 29
God Stats
6W - 7L
1,568 SR
Queue Stats
113W - 105L
1,649 Elo+
Solo
Nemesis
Nemesis
Im69
Nemesis
Level 24
God Stats
4W - 3L
1,715 SR
Queue Stats
193W - 61L
1,766 Elo+
Party 2
Cthulhu
Cthulhu
LawrenceCz45
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,829 Elo+
Party 2
Bellona
Bellona
chichico06
Bellona
Level 45
God Stats
28W - 23L
1,428 SR
Queue Stats
653W - 449L
1,489 Elo+
Party 2
Ra
Ra
micheleblanca
Ra
Level 24
God Stats
0W - 2L
1,202 SR
Queue Stats
201W - 117L
1,548 Elo+
Party 2
Team Averages
Level 26
1,483 SR
1,656 Elo+

VS

Team Averages
Level 27
1,599 SR
1,641 Elo+
Ymir
Ymir
Barik509
Ymir
Level 26
God Stats
3W - 1L
1,734 SR
Queue Stats
5W - 4L
1,735 Elo+
Party 3
Nox
Nox
Hardok19
Nox
Level 23
God Stats
2W - 1L
1,535 SR
Queue Stats
13W - 12L
1,776 Elo+
Party 3
He Bo
He Bo
MGaete
He Bo
Level 28
God Stats
8W - 3L
1,726 SR
Queue Stats
130W - 56L
1,696 Elo+
Party 1
Fenrir
Fenrir
TenienteWolf
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
dairoSM
Ah Muzen Cab
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Erickzinhoo
Izanami
15
3 / 3 / 1
9,164
573
7,118
10,542
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Im69
Nemesis
12
6 / 7 / 1
7,977
499
13,210
15,255
5,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
LawrenceCz45
Cthulhu
10
0 / 5 / 3
6,798
425
2,436
11,834
6,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
chichico06
Bellona
11
2 / 5 / 1
6,995
437
5,351
11,456
7,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 5 / 3
7,694
481
3,491
7,950
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 1 / 3
7,963
498
2,084
8,522
5,600
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
4 / 3 / 5
8,506
532
7,388
7,846
3,150
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

He Bo
MGaete
He Bo
15
6 / 4 / 4
8,975
561
11,715
10,135
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
16
10 / 2 / 5
10,164
635
13,805
16,212
7,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
dairoSM
Ah Muzen Cab
17
4 / 2 / 0
10,065
629
6,985
10,813
3,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
11
Kills
25
25
Deaths
12
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
1
3
2.5
L
Izanami
Erickzinhoo
Izanami
3
3
1
1.17
W
4
3
5
2.17
L
Nemesis
Im69
Nemesis
6
7
1
0.93
L
Cthulhu
LawrenceCz45
Cthulhu
0
5
3
0.3
W
He Bo
MGaete
He Bo
6
4
4
2
W
Fenrir
10
2
5
6.25
L
Bellona
chichico06
Bellona
2
5
1
0.5
W
Ah Muzen Cab
dairoSM
Ah Muzen Cab
4
2
0
2
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,606
Damage
41,977
57,037
Taken
53,528
25,799
Mitigated
23,165
12,345
Healing
18,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,084
221
0
1,240
8,522
5,600
699
2,319
6,203
36,749
0
L
Izanami
Erickzinhoo
Izanami
7,118
4,278
0
3,273
10,542
3,427
72
560
9,922
0
71,631
W
7,388
203
0
49
7,846
3,150
290
1,509
6,337
40,314
0
L
Nemesis
Im69
Nemesis
13,210
7,191
0
3,849
15,255
5,203
0
3,613
11,551
0
45,572
L
Cthulhu
LawrenceCz45
Cthulhu
2,436
80
0
790
11,834
6,976
0
5,612
6,118
18,485
0
W
He Bo
MGaete
He Bo
11,715
620
0
3,588
10,135
2,896
175
1,070
9,065
55,146
0
W
Fenrir
13,805
4,131
0
8,065
16,212
7,948
214
785
15,427
0
69,056
L
Bellona
chichico06
Bellona
5,351
673
0
2,686
11,456
7,281
230
6,700
4,436
0
29,608
W
Ah Muzen Cab
dairoSM
Ah Muzen Cab
6,985
3,912
0
5,533
10,813
3,571
698
244
10,569
0
75,132
L
3,491
451
192
1,555
7,950
2,912
296
4,127
3,823
45,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,628
Gold Earned
45,673
407
Minions Killed
494
0
Camps Cleared
0
1,531,466
Distance Traveled
1,554,660
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,963
498
78
5
0
289,937
0
L
Izanami
9,164
573
173
11
0
272,763
6
W
Nox
8,506
532
65
4
0
318,936
1
L
Nemesis
7,977
499
66
4
0
344,216
3
L
Cthulhu
6,798
425
34
2
0
333,792
2
W
He Bo
8,975
561
110
7
0
292,600
0
W
Fenrir
10,164
635
95
6
0
332,588
4
L
Bellona
6,995
437
53
3
0
320,560
7
W
Ah Muzen Cab
10,065
629
146
9
0
320,599
0
L
Ra
7,694
481
81
5
0
260,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role