Player Matchup

Cupid
Cupid
Silver II
Asura9
Cupid
Silver II
Level 147
God Stats
2W - 6L
1,500 SR
Queue Stats
117W - 120L
1,361 MMR
Party 2
Nike
Nike
Bronze III
DarknessVisible
Nike
Bronze III
Level 152
God Stats
76W - 70L
1,644 SR
Queue Stats
742W - 758L
1,541 MMR
Solo
Thor
Thor
Gold IV
Gooooooose
Thor
Gold IV
Level 157
God Stats
1W - 3L
1,456 SR
Queue Stats
36W - 35L
1,719 MMR
Party 2
Ra
Ra
Gold III
SCCRISTANCHO
Ra
Gold III
Level 140
God Stats
0W - 3L
1,287 SR
Queue Stats
59W - 57L
1,543 MMR
Solo
Khepri
Khepri
Gold III
Zathanie1
Khepri
Gold III
Level 127
God Stats
34W - 18L
1,667 SR
Queue Stats
220W - 208L
1,540 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,511 SR
1,541 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,531 SR
1,550 MMR
Ganesha
Ganesha
Gold IV
HtFallen
Ganesha
Gold IV
Level 140
God Stats
25W - 20L
1,737 SR
Queue Stats
680W - 702L
1,537 MMR
Solo
Izanami
Izanami
Gold III
Kagetomaru
Izanami
Gold III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 56L
1,540 MMR
Solo
Fenrir
Fenrir
Platinum III
Saxjavier1
Fenrir
Platinum III
Level 144
God Stats
24W - 22L
1,741 SR
Queue Stats
840W - 844L
1,617 MMR
Party 1
Janus
Janus
Gold III
TireRock
Janus
Gold III
Level 147
God Stats
1W - 2L
1,176 SR
Queue Stats
54W - 52L
1,554 MMR
Solo
Chang'e
Chang'e
Platinum IV
iTwoeS
Chang'e
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Asura9
Cupid
20
2 / 2 / 1
13,232
529
15,510
14,094
5,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
1 / 3 / 0
12,642
506
10,003
17,561
19,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
3 / 5 / 1
9,948
398
7,715
19,138
5,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
2 / 11 / 3
11,070
443
10,892
17,652
6,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Zathanie1
Khepri
16
0 / 5 / 5
10,084
403
3,870
14,835
11,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AchillesSetCu ChulainnScyllaAphrodite

VS

Bans
ApolloDanzaburouCerberusGuan YuHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HtFallen
Ganesha
19
0 / 0 / 15
13,826
553
5,485
19,672
29,342
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Kagetomaru
Izanami
20
3 / 2 / 8
15,839
634
11,236
18,772
8,372
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Saxjavier1
Fenrir
20
13 / 1 / 7
15,771
631
17,838
20,910
11,618
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
TireRock
Janus
17
4 / 4 / 6
12,119
485
8,415
10,682
4,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
iTwoeS
Chang'e
20
6 / 1 / 10
15,359
614
19,251
16,725
8,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
72
8
Kills
26
26
Deaths
8
10
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cupid
Asura9
Cupid
2
2
1
1.25
L
1
3
0
0.33
L
3
5
1
0.7
W
Ganesha
HtFallen
Ganesha
0
0
15
7.5
W
Izanami
Kagetomaru
Izanami
3
2
8
3.5
L
2
11
3
0.32
W
Fenrir
Saxjavier1
Fenrir
13
1
7
16.5
W
Janus
TireRock
Janus
4
4
6
1.75
L
Khepri
Zathanie1
Khepri
0
5
5
0.5
W
Chang'e
iTwoeS
Chang'e
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,990
Damage
62,225
83,280
Taken
86,761
48,244
Mitigated
62,395
21,622
Healing
39,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Asura9
Cupid
15,510
10,877
35
7,894
14,094
5,526
0
3,661
10,427
0
102,326
L
10,003
1,354
0
2,546
17,561
19,503
0
9,454
8,037
7,758
90,257
L
7,715
930
0
6,168
19,138
5,772
0
6,335
12,645
0
59,085
W
Ganesha
HtFallen
Ganesha
5,485
439
0
4,532
19,672
29,342
630
2,543
17,129
57,507
0
W
Izanami
Kagetomaru
Izanami
11,236
7,828
0
10,770
18,772
8,372
8,038
4,957
13,815
0
148,066
L
10,892
686
1,455
2,640
17,652
6,330
90
7,400
10,090
99,389
0
W
Fenrir
Saxjavier1
Fenrir
17,838
5,056
0
4,791
20,910
11,618
1,895
5,260
15,650
0
138,191
W
Janus
TireRock
Janus
8,415
658
0
1,011
10,682
4,357
2,199
2,446
8,236
52,353
0
L
Khepri
Zathanie1
Khepri
3,870
503
0
884
14,835
11,113
0
5,789
8,930
29,010
0
W
Chang'e
iTwoeS
Chang'e
19,251
1,335
7,046
11,799
16,725
8,706
2,759
2,809
13,916
110,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,976
Gold Earned
72,914
678
Minions Killed
755
0
Camps Cleared
0
2,249,753
Distance Traveled
2,364,610
41
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
13,232
529
198
8
0
438,598
11
L
Nike
12,642
506
189
8
0
484,392
1
L
Thor
9,948
398
83
3
0
385,367
3
W
Ganesha
13,826
553
54
2
0
492,117
5
W
Izanami
15,839
634
243
10
0
472,722
4
L
Ra
11,070
443
167
7
0
434,815
11
W
Fenrir
15,771
631
167
7
0
586,928
8
W
Janus
12,119
485
109
4
0
295,232
4
L
Khepri
10,084
403
41
2
0
506,581
15
W
Chang'e
15,359
614
182
7
0
517,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role