Player Matchup

Cupid
Cupid
Diamond V
Astroville8
Cupid
Diamond V
Level 41
God Stats
24W - 13L
1,859 SR
Queue Stats
43W - 29L
2,439 MMR
Solo
Hun Batz
Hun Batz
Masters
CaptainTwig
Hun Batz
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond I
Ruhsetti
Danzaburou
Diamond I
Level 156
God Stats
37W - 33L
1,603 SR
Queue Stats
546W - 523L
2,557 MMR
Solo
Cthulhu
Cthulhu
Diamond I
elztroide
Cthulhu
Diamond I
Level 160
God Stats
6W - 4L
1,679 SR
Queue Stats
229W - 202L
2,506 MMR
Solo
Ymir
Ymir
Diamond I
kerbrarus
Ymir
Diamond I
Level 159
God Stats
3W - 0L
1,636 SR
Queue Stats
274W - 213L
2,399 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,655 SR
2,280 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,729 SR
2,546 MMR
Serqet
Serqet
Grandmaster
ChinFu
Serqet
Grandmaster
Level 160
God Stats
2W - 2L
1,897 SR
Queue Stats
348W - 293L
2,876 MMR
Party 2
Cerberus
Cerberus
Masters
Dashboarřd
Cerberus
Masters
Level 160
God Stats
35W - 32L
1,823 SR
Queue Stats
1,434W - 1,370L
2,633 MMR
Party 2
Baba Yaga
Baba Yaga
Diamond I
JabamiChip
Baba Yaga
Diamond I
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
391W - 344L
2,432 MMR
Party 1
Sobek
Sobek
Diamond II
KOBË
Sobek
Diamond II
Level 107
God Stats
9W - 9L
1,716 SR
Queue Stats
86W - 79L
2,389 MMR
Solo
Apollo
Apollo
Diamond II
YarBadKid
Apollo
Diamond II
Level 129
God Stats
6W - 4L
1,710 SR
Queue Stats
602W - 519L
2,402 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,708
673
1,763
3,406
865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Hun Batz
CaptainTwig
Hun Batz
8
1 / 0 / 1
4,571
653
2,549
2,898
788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Ruhsetti
Danzaburou
8
1 / 0 / 0
4,663
666
2,237
1,708
384
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
elztroide
Cthulhu
9
1 / 0 / 0
4,893
699
1,448
2,220
829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
7
1 / 2 / 1
4,376
625
1,043
3,333
1,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bans
AphroditeSetYemojaScylla

VS

Bans
Ao KuangGuan YuJanusRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ChinFu
Serqet
7
0 / 2 / 2
4,136
591
1,934
4,097
1,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cerberus
Dashboarřd
Cerberus
6
0 / 1 / 2
3,885
555
1,999
3,732
1,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
JabamiChip
Baba Yaga
7
2 / 1 / 0
4,465
638
1,206
2,779
698
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sobek
KOBË
Sobek
5
0 / 1 / 0
3,416
488
259
3,541
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
YarBadKid
Apollo
7
1 / 0 / 0
4,005
572
502
3,126
896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
5
Kills
3
3
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Hun Batz
CaptainTwig
Hun Batz
1
0
1
1.5
L
Serqet
ChinFu
Serqet
0
2
2
0.5
L
Cerberus
Dashboarřd
Cerberus
0
1
2
1
L
Baba Yaga
JabamiChip
Baba Yaga
2
1
0
2
L
Sobek
KOBË
Sobek
0
1
0
0
W
Danzaburou
Ruhsetti
Danzaburou
1
0
0
1
L
Apollo
YarBadKid
Apollo
1
0
0
1
W
Cthulhu
elztroide
Cthulhu
1
0
0
1
W
Ymir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,040
Damage
5,900
13,565
Taken
17,275
4,088
Mitigated
5,492
5,750
Healing
7,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,763
1,139
76
1,495
3,406
865
0
844
2,394
0
23,331
W
Hun Batz
CaptainTwig
Hun Batz
2,549
1,110
0
1,804
2,898
788
0
969
1,929
0
23,194
L
Serqet
ChinFu
Serqet
1,934
373
0
1,274
4,097
1,169
0
429
3,650
0
14,222
L
Cerberus
Dashboarřd
Cerberus
1,999
260
0
1,896
3,732
1,399
0
276
3,456
12,469
0
L
Baba Yaga
JabamiChip
Baba Yaga
1,206
213
0
756
2,779
698
0
180
2,599
19,485
0
L
Sobek
KOBË
Sobek
259
0
0
1,834
3,541
1,330
0
1,223
2,220
8,265
0
W
Danzaburou
Ruhsetti
Danzaburou
2,237
1,046
0
673
1,708
384
0
504
1,204
0
25,205
L
Apollo
YarBadKid
Apollo
502
349
0
1,356
3,126
896
0
267
2,859
0
13,585
W
Cthulhu
elztroide
Cthulhu
1,448
47
0
696
2,220
829
0
183
1,961
25,271
0
W
Ymir
1,043
405
0
1,006
3,333
1,222
0
888
2,445
7,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,211
Gold Earned
19,907
238
Minions Killed
161
0
Camps Cleared
0
679,732
Distance Traveled
600,852
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
4,708
673
61
9
0
118,653
1
W
Hun Batz
4,571
653
54
8
0
159,051
4
L
Serqet
4,136
591
42
6
0
148,069
4
L
Cerberus
3,885
555
20
3
0
144,173
2
L
Baba Yaga
4,465
638
45
6
0
123,891
1
L
Sobek
3,416
488
22
3
0
89,243
0
W
Danzaburou
4,663
666
54
8
0
122,466
3
L
Apollo
4,005
572
32
5
0
95,476
1
W
Cthulhu
4,893
699
59
8
0
141,845
3
W
Ymir
4,376
625
10
1
0
137,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role