Player Matchup

Yemoja
Yemoja
Anyajack9589
Yemoja
Level 18
God Stats
38W - 30L
1,702 SR
Queue Stats
70W - 50L
1,712 Elo+
Party 1
Chang'e
Chang'e
LividKoala54931
Chang'e
Level 120
God Stats
92W - 57L
1,649 SR
Queue Stats
207W - 141L
1,658 Elo+
Party 1
Artemis
Artemis
MkStumpy
Artemis
Level 158
God Stats
3W - 4L
1,525 SR
Queue Stats
209W - 175L
1,643 Elo+
Party 1
Tiamat
Tiamat
Mr Bradsher
Tiamat
Level 25
God Stats
8W - 4L
1,500 SR
Queue Stats
83W - 60L
1,711 Elo+
Party 1
Bakasura
Bakasura
Tovarish Putin
Bakasura
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
165W - 118L
1,647 Elo+
Party 1
Team Averages
Level 90
1,575 SR
1,674 Elo+

VS

Team Averages
Level 63
1,498 SR
1,569 Elo+
Tiamat
Tiamat
CarloThe1221
Tiamat
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 91L
1,572 Elo+
Solo
Neith
Neith
Noahrdever
Neith
Level 23
God Stats
3W - 9L
1,424 SR
Queue Stats
48W - 47L
1,484 Elo+
Party 3
Anubis
Anubis
Reavelan
Anubis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 47L
1,579 Elo+
Party 2
Kuzenbo
Kuzenbo
YmirIsHere4722
Kuzenbo
Level 17
God Stats
5W - 5L
1,500 SR
Queue Stats
243W - 205L
1,651 Elo+
Party 2
Vamana
Vamana
aidenweber7
Vamana
Level 64
God Stats
25W - 21L
1,569 SR
Queue Stats
255W - 213L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 4 / 3
6,997
500
3,800
6,747
3,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 1 / 1
8,706
622
7,283
7,004
6,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
MkStumpy
Artemis
13
6 / 2 / 0
8,137
581
8,635
7,744
2,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
12
0 / 3 / 2
7,196
514
4,809
6,205
3,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
16
3 / 1 / 0
9,402
672
2,698
13,077
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
5
0 / 3 / 0
4,884
349
664
2,912
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
9
1 / 4 / 3
5,828
416
2,073
7,625
1,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
Reavelan
Anubis
13
2 / 2 / 3
7,434
531
4,836
8,439
4,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 2 / 6
5,863
419
4,564
8,897
6,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Vamana
15
7 / 1 / 0
8,575
613
9,193
11,379
4,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
12
Kills
10
11
Deaths
12
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
4
3
0.38
L
Tiamat
0
3
0
0
W
3
1
1
3.5
W
Artemis
MkStumpy
Artemis
6
2
0
3
W
Tiamat
0
3
2
0.33
L
Neith
1
4
3
0.63
L
Anubis
Reavelan
Anubis
2
2
3
1.75
W
Bakasura
3
1
0
3
L
0
2
6
1.5
L
Vamana
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,225
Damage
21,330
40,777
Taken
39,252
20,060
Mitigated
18,263
17,309
Healing
11,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
3,800
437
729
615
6,747
3,280
290
1,335
5,412
22,165
0
L
Tiamat
664
74
0
614
2,912
1,043
0
1,573
1,141
10,259
0
W
7,283
513
128
4,252
7,004
6,345
2,150
731
6,273
41,566
0
W
Artemis
MkStumpy
Artemis
8,635
4,166
0
3,082
7,744
2,631
606
2,300
5,444
0
49,487
W
Tiamat
4,809
584
0
1,339
6,205
3,317
49
2,942
3,263
35,782
0
L
Neith
2,073
884
0
668
7,625
1,712
35
1,086
6,495
0
18,796
L
Anubis
Reavelan
Anubis
4,836
496
0
4,824
8,439
4,039
654
3,964
4,053
49,563
0
W
Bakasura
2,698
1,791
0
7,164
13,077
4,487
0
2,805
10,272
0
56,972
L
4,564
1,162
0
2,110
8,897
6,548
476
2,217
6,661
20,068
0
L
Vamana
9,193
6,288
0
2,810
11,379
4,921
0
6,093
4,609
49
57,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,438
Gold Earned
32,584
419
Minions Killed
305
0
Camps Cleared
0
1,256,310
Distance Traveled
1,061,848
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,997
500
36
3
0
249,856
3
L
Tiamat
4,884
349
24
2
0
70,708
2
W
Chang'e
8,706
622
95
7
0
252,065
4
W
Artemis
8,137
581
77
6
0
216,651
1
W
Tiamat
7,196
514
73
5
0
231,913
1
L
Neith
5,828
416
37
3
0
241,597
1
L
Anubis
7,434
531
104
7
0
213,136
4
W
Bakasura
9,402
672
138
10
0
305,825
2
L
Kuzenbo
5,863
419
26
2
0
257,001
5
L
Vamana
8,575
613
114
8
0
279,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role