Player Matchup

Janus
Janus
DevvDawg
Janus
Level 87
God Stats
48W - 50L
1,512 SR
Queue Stats
750W - 658L
1,483 Elo+
Party 1
Tiamat
Tiamat
VileCreatia
Tiamat
Level 147
God Stats
1W - 4L
1,262 SR
Queue Stats
13W - 15L
1,191 Elo+
Solo
Cernunnos
Cernunnos
WierdJello
Cernunnos
Level 61
God Stats
5W - 8L
1,500 SR
Queue Stats
336W - 373L
1,485 Elo+
Solo
Athena
Athena
Z_Uncanny_Hashi_
Athena
Level 117
God Stats
14W - 14L
1,568 SR
Queue Stats
375W - 325L
1,454 Elo+
Party 1
Achilles
Achilles
eatthatstuff445
Achilles
Level 89
God Stats
2W - 4L
1,676 SR
Queue Stats
204W - 197L
1,529 Elo+
Solo
Team Averages
Level 100
1,503 SR
1,428 Elo+

VS

Team Averages
Level 98
1,508 SR
1,503 Elo+
Medusa
Medusa
LUIX001
Medusa
Level 105
God Stats
3W - 3L
1,546 SR
Queue Stats
408W - 447L
1,453 Elo+
Party 3
Osiris
Osiris
Op_Orangutan
Osiris
Level 93
God Stats
7W - 8L
1,445 SR
Queue Stats
163W - 154L
1,521 Elo+
Party 2
Sylvanus
Sylvanus
bigbot2000
Sylvanus
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,476 Elo+
Solo
Amaterasu
Amaterasu
hartfailure
Amaterasu
Level 68
God Stats
3W - 1L
1,549 SR
Queue Stats
216W - 192L
1,564 Elo+
Party 2
Zeus
Zeus
punkich
Zeus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DevvDawg
Janus
11
2 / 5 / 2
6,980
499
3,567
8,109
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
10
0 / 2 / 2
5,912
422
2,786
5,437
5,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
WierdJello
Cernunnos
12
3 / 2 / 1
7,117
508
8,747
10,038
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 5
6,128
438
5,138
12,162
4,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
10
3 / 2 / 0
6,455
461
3,930
9,547
5,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LUIX001
Medusa
12
1 / 3 / 1
7,032
502
6,423
10,088
2,941
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
13
5 / 3 / 4
7,883
563
4,404
5,448
4,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
bigbot2000
Sylvanus
11
2 / 2 / 3
7,154
511
3,614
9,411
5,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Amaterasu
hartfailure
Amaterasu
14
0 / 1 / 6
8,117
580
5,260
10,519
5,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
punkich
Zeus
15
7 / 0 / 3
8,944
639
12,126
6,500
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
8
Kills
15
15
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
DevvDawg
Janus
2
5
2
0.6
W
Medusa
LUIX001
Medusa
1
3
1
0.5
W
Osiris
5
3
4
2.33
L
Tiamat
0
2
2
0.5
L
Cernunnos
WierdJello
Cernunnos
3
2
1
1.75
L
0
4
5
0.63
W
Sylvanus
bigbot2000
Sylvanus
2
2
3
1.75
L
Achilles
3
2
0
1.5
W
Amaterasu
hartfailure
Amaterasu
0
1
6
3
W
Zeus
punkich
Zeus
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,168
Damage
31,827
45,293
Taken
41,966
21,099
Mitigated
19,960
10,745
Healing
17,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DevvDawg
Janus
3,567
463
0
1,176
8,109
2,281
108
3,296
4,567
43,384
0
W
Medusa
LUIX001
Medusa
6,423
2,464
0
3,993
10,088
2,941
0
721
9,367
0
48,321
W
Osiris
4,404
1,659
0
712
5,448
4,127
970
1,122
4,317
0
42,249
L
Tiamat
2,786
823
0
1,197
5,437
5,309
0
1,535
3,824
18,446
0
L
Cernunnos
WierdJello
Cernunnos
8,747
5,014
0
3,915
10,038
3,476
887
1,986
7,980
0
44,915
L
5,138
969
0
1,789
12,162
4,757
66
4,775
7,301
16,008
0
W
Sylvanus
bigbot2000
Sylvanus
3,614
1,201
1,233
2,850
9,411
5,101
186
3,400
5,909
14,553
0
L
Achilles
3,930
1,285
0
2,668
9,547
5,276
230
3,534
5,881
0
26,337
W
Amaterasu
hartfailure
Amaterasu
5,260
1,865
0
7,463
10,519
5,217
440
4,255
6,202
0
47,251
W
Zeus
punkich
Zeus
12,126
1,791
0
1,725
6,500
2,574
1,540
1,837
4,651
61,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,592
Gold Earned
39,130
300
Minions Killed
416
0
Camps Cleared
0
1,316,184
Distance Traveled
1,337,718
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,980
499
103
7
0
265,287
4
W
Medusa
7,032
502
84
6
0
235,441
2
W
Osiris
7,883
563
84
6
0
301,308
0
L
Tiamat
5,912
422
39
3
0
247,951
1
L
Cernunnos
7,117
508
82
6
0
235,984
1
L
Athena
6,128
438
24
2
0
285,004
2
W
Sylvanus
7,154
511
14
1
0
268,472
3
L
Achilles
6,455
461
52
4
0
281,958
5
W
Amaterasu
8,117
580
106
8
0
262,812
4
W
Zeus
8,944
639
128
9
0
269,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role