Player Matchup

Anhur
Anhur
Monster3511
Anhur
Level 68
God Stats
19W - 23L
1,483 SR
Queue Stats
66W - 60L
1,560 Elo+
Party 1
Cerberus
Cerberus
SignOfInsanity
Cerberus
Level 27
God Stats
3W - 5L
1,406 SR
Queue Stats
77W - 87L
1,431 Elo+
Party 3
Sol
Sol
SteelDiablo
Sol
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
SteelPanda
Tiamat
Level 40
God Stats
4W - 7L
1,296 SR
Queue Stats
73W - 81L
1,437 Elo+
Party 3
Awilix
Awilix
TheMoneky
Awilix
Level 31
God Stats
5W - 5L
1,500 SR
Queue Stats
22W - 12L
1,698 Elo+
Party 1
Team Averages
Level 40
1,437 SR
1,525 Elo+

VS

Team Averages
Level 57
1,577 SR
1,425 Elo+
Pele
Pele
RegiaCarnifex912
Pele
Level 56
God Stats
2W - 0L
1,724 SR
Queue Stats
4W - 7L
1,347 Elo+
Party 2
Anhur
Anhur
SatiricalMoose
Anhur
Level 87
God Stats
4W - 2L
1,843 SR
Queue Stats
64W - 55L
1,499 Elo+
Party 2
Kukulkan
Kukulkan
Yondura
Kukulkan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,430 Elo+
Party 2
Tiamat
Tiamat
hikrusu
Tiamat
Level 36
God Stats
2W - 4L
1,496 SR
Queue Stats
134W - 142L
1,478 Elo+
Solo
Sobek
Sobek
weakconnor
Sobek
Level 89
God Stats
4W - 4L
1,323 SR
Queue Stats
39W - 41L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
6,914
494
4,904
8,723
1,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
9
1 / 6 / 3
6,320
451
6,065
11,929
4,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 4 / 0
6,061
433
5,328
8,399
2,244
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
SteelPanda
Tiamat
13
3 / 1 / 0
7,548
539
7,589
9,005
6,722
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
TheMoneky
Awilix
10
1 / 7 / 4
6,740
481
4,859
11,763
2,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
14 / 2 / 2
8,782
627
12,155
9,456
3,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
6 / 3 / 7
7,553
540
9,305
7,148
1,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Yondura
Kukulkan
13
1 / 1 / 5
7,868
562
5,039
5,244
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
hikrusu
Tiamat
13
0 / 2 / 0
7,122
509
3,082
9,005
4,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sobek
12
1 / 1 / 14
7,687
549
4,990
9,565
6,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
9
Kills
22
22
Deaths
9
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
14
2
2
7.5
W
6
3
7
3.17
L
Cerberus
1
6
3
0.42
L
1
4
0
0.25
L
Tiamat
SteelPanda
Tiamat
3
1
0
3
L
Awilix
TheMoneky
Awilix
1
7
4
0.43
W
Kukulkan
Yondura
Kukulkan
1
1
5
3.5
W
Tiamat
hikrusu
Tiamat
0
2
0
0
W
Sobek
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,745
Damage
34,571
49,819
Taken
40,418
18,066
Mitigated
17,815
13,856
Healing
14,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,904
1,849
0
2,348
8,723
1,656
0
1,380
7,343
0
40,459
W
12,155
3,506
0
3,046
9,456
3,009
189
3,056
6,400
0
40,083
W
9,305
3,735
0
2,223
7,148
1,517
811
1,886
5,262
0
42,399
L
Cerberus
6,065
293
0
2,460
11,929
4,467
0
2,977
8,952
13,421
0
L
5,328
1,098
0
2,048
8,399
2,244
0
3,653
4,746
30,380
0
L
Tiamat
SteelPanda
Tiamat
7,589
492
0
4,840
9,005
6,722
392
3,224
5,464
36,874
0
L
Awilix
TheMoneky
Awilix
4,859
2,451
0
2,160
11,763
2,977
0
1,560
10,203
0
26,087
W
Kukulkan
Yondura
Kukulkan
5,039
501
0
750
5,244
1,827
893
3,385
1,859
47,391
0
W
Tiamat
hikrusu
Tiamat
3,082
711
0
4,077
9,005
4,674
539
6,485
2,520
35,894
0
W
Sobek
4,990
424
0
4,430
9,565
6,788
0
4,170
5,395
17,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,583
Gold Earned
39,012
291
Minions Killed
337
0
Camps Cleared
0
1,254,788
Distance Traveled
1,305,566
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,914
494
77
6
0
233,576
0
W
Pele
8,782
627
57
4
0
308,545
7
W
Anhur
7,553
540
69
5
0
237,951
3
L
Cerberus
6,320
451
23
2
0
257,304
2
L
Sol
6,061
433
57
4
0
252,992
0
L
Tiamat
7,548
539
79
6
0
244,837
1
L
Awilix
6,740
481
55
4
0
266,079
2
W
Kukulkan
7,868
562
104
7
0
255,292
5
W
Tiamat
7,122
509
87
6
0
240,468
3
W
Sobek
7,687
549
20
1
0
263,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role