Player Matchup

Sylvanus
Sylvanus
ExoticQuay
Sylvanus
Level 137
God Stats
0W - 4L
1,153 SR
Queue Stats
22W - 34L
1,470 Elo+
Party 2
Tiamat
Tiamat
Glizzy Wizzy120
Tiamat
Level 80
God Stats
4W - 9L
1,111 SR
Queue Stats
124W - 148L
1,464 Elo+
Party 2
Tyr
Tyr
Its Caerus7026
Tyr
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 86L
1,584 Elo+
Party 2
Set
Set
M1ntii
Set
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 47L
1,489 Elo+
Party 2
Apollo
Apollo
Maveric-Arg
Apollo
Level 47
God Stats
4W - 7L
1,705 SR
Queue Stats
65W - 89L
1,505 Elo+
Solo
Team Averages
Level 86
1,394 SR
1,502 Elo+

VS

Team Averages
Level 67
1,625 SR
1,602 Elo+
Cupid
Cupid
GetWiggyWithIt
Cupid
Level 82
God Stats
4W - 5L
1,729 SR
Queue Stats
57W - 52L
1,586 Elo+
Party 1
Arachne
Arachne
HunterZoIomon
Arachne
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,608 Elo+
Party 3
Chaac
Chaac
MasonJar
Chaac
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,700 Elo+
Party 1
Ra
Ra
iParkwayDrive22
Ra
Level 88
God Stats
9W - 6L
1,689 SR
Queue Stats
45W - 45L
1,598 Elo+
Party 1
Tiamat
Tiamat
kkingmota
Tiamat
Level 101
God Stats
3W - 3L
1,706 SR
Queue Stats
394W - 372L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ExoticQuay
Sylvanus
9
0 / 3 / 1
5,740
478
4,055
9,128
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 3 / 0
5,804
484
2,888
6,523
2,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 2 / 0
6,336
528
1,586
7,296
4,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Set
M1ntii
Set
10
0 / 0 / 0
5,967
497
1,777
6,660
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
10
1 / 5 / 0
5,894
491
2,811
7,332
1,660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 2
7,864
655
5,707
6,023
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
9
1 / 0 / 2
5,761
480
4,175
8,090
2,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
MasonJar
Chaac
9
1 / 1 / 5
5,557
463
4,164
8,084
2,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 0 / 4
6,879
573
5,039
3,935
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
kkingmota
Tiamat
12
3 / 0 / 1
6,894
575
5,694
4,591
5,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
13
13
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ExoticQuay
Sylvanus
0
3
1
0.17
W
6
0
2
7
L
0
3
0
0
W
Arachne
1
0
2
2
L
0
2
0
0
L
Set
M1ntii
Set
0
0
0
0
W
Chaac
MasonJar
Chaac
1
1
5
3.5
L
Apollo
1
5
0
0.2
W
2
0
4
4
W
Tiamat
kkingmota
Tiamat
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,117
Damage
24,779
36,939
Taken
30,723
16,022
Mitigated
14,547
13,761
Healing
17,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ExoticQuay
Sylvanus
4,055
448
989
3,961
9,128
5,311
0
2,125
6,881
15,040
0
W
5,707
2,761
95
4,470
6,023
1,850
135
173
5,850
0
50,573
L
2,888
244
0
1,487
6,523
2,883
0
2,604
3,745
28,306
0
W
Arachne
4,175
3,598
0
3,548
8,090
2,472
0
2,757
5,171
0
25,535
L
1,586
372
0
2,838
7,296
4,109
483
4,339
2,435
0
33,725
L
Set
M1ntii
Set
1,777
436
0
3,170
6,660
2,059
0
797
5,813
0
39,318
W
Chaac
MasonJar
Chaac
4,164
906
804
3,405
8,084
2,898
0
1,396
6,666
0
16,986
L
Apollo
2,811
2,382
111
1,205
7,332
1,660
539
0
7,332
0
27,554
W
5,039
160
813
1,562
3,935
1,383
22
1,732
2,037
45,656
0
W
Tiamat
kkingmota
Tiamat
5,694
1,283
0
2,850
4,591
5,944
0
535
3,866
31,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,741
Gold Earned
32,955
311
Minions Killed
342
0
Camps Cleared
0
1,201,292
Distance Traveled
1,210,784
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,740
478
20
2
0
248,702
1
W
Cupid
7,864
655
107
9
0
226,559
1
L
Tiamat
5,804
484
72
6
0
226,574
5
W
Arachne
5,761
480
50
4
0
279,060
3
L
Tyr
6,336
528
77
6
0
234,124
2
L
Set
5,967
497
84
7
0
279,728
3
W
Chaac
5,557
463
23
2
0
228,720
7
L
Apollo
5,894
491
58
5
0
212,164
1
W
Ra
6,879
573
95
8
0
269,524
3
W
Tiamat
6,894
575
67
6
0
206,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role