Player Matchup

Bacchus
Bacchus
ZER0WAR1999
Bacchus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,521 Elo+
Party 2
Danzaburou
Danzaburou
bdht06
Danzaburou
Level 88
God Stats
75W - 43L
1,549 SR
Queue Stats
150W - 141L
1,467 Elo+
Solo
Tiamat
Tiamat
yoloman46
Tiamat
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 89
1,516 SR
1,496 Elo+

VS

Team Averages
Level 104
1,590 SR
1,672 Elo+
Achilles
Achilles
Trouble22
Achilles
Level 120
God Stats
6W - 2L
1,221 SR
Queue Stats
61W - 33L
1,679 Elo+
Party 1
Medusa
Medusa
Velodim
Medusa
Level 69
God Stats
13W - 2L
1,791 SR
Queue Stats
28W - 22L
1,566 Elo+
Solo
Baba Yaga
Baba Yaga
ZeFlame
Baba Yaga
Level 124
God Stats
2W - 0L
1,757 SR
Queue Stats
57W - 37L
1,773 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ZER0WAR1999
Bacchus
9
1 / 5 / 1
7,020
702
2,638
8,408
7,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
bdht06
Danzaburou
10
1 / 3 / 1
7,099
710
4,264
6,158
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
yoloman46
Tiamat
10
1 / 3 / 1
6,927
693
3,171
6,428
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Trouble22
Achilles
10
3 / 0 / 7
7,557
756
5,684
6,060
3,503
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Velodim
Medusa
11
4 / 2 / 5
8,053
805
5,463
6,419
2,517
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baba Yaga
ZeFlame
Baba Yaga
11
4 / 1 / 7
7,911
791
6,334
6,172
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
11
11
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
Trouble22
Achilles
3
0
7
6.5
W
Medusa
Velodim
Medusa
4
2
5
3.25
L
Bacchus
ZER0WAR1999
Bacchus
1
5
1
0.3
W
Baba Yaga
ZeFlame
Baba Yaga
4
1
7
7.5
L
Danzaburou
bdht06
Danzaburou
1
3
1
0.5
L
Tiamat
yoloman46
Tiamat
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,073
Damage
17,481
20,994
Taken
18,651
13,720
Mitigated
8,468
2,403
Healing
3,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Trouble22
Achilles
5,684
2,484
0
2,094
6,060
3,503
1,086
1,746
4,175
0
22,739
W
Medusa
Velodim
Medusa
5,463
2,255
0
250
6,419
2,517
1,040
1,678
4,440
0
36,100
L
Bacchus
ZER0WAR1999
Bacchus
2,638
112
159
568
8,408
7,426
0
1,664
6,550
9,299
0
W
Baba Yaga
ZeFlame
Baba Yaga
6,334
274
0
1,460
6,172
2,448
203
1,701
4,179
20,823
0
L
Danzaburou
bdht06
Danzaburou
4,264
530
0
536
6,158
2,771
0
1,536
4,469
0
30,721
L
Tiamat
yoloman46
Tiamat
3,171
65
0
1,140
6,428
3,523
0
2,590
3,621
16,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,046
Gold Earned
23,521
100
Minions Killed
140
0
Camps Cleared
0
580,939
Distance Traveled
616,331
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,557
756
51
5
0
219,504
4
W
Medusa
8,053
805
53
5
0
187,357
0
L
Bacchus
7,020
702
18
2
0
201,569
1
W
Baba Yaga
7,911
791
36
4
0
209,470
4
L
Danzaburou
7,099
710
47
5
0
182,349
0
L
Tiamat
6,927
693
35
4
0
197,021
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role