Player Matchup

Artemis
Artemis
AfloChicken
Artemis
Level 5
God Stats
1W - 0L
1,366 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BVRigoni
Fenrir
Level 15
God Stats
22W - 29L
1,508 SR
Queue Stats
48W - 49L
1,258 Elo+
Party 1
Cerberus
Cerberus
Obecity--
Cerberus
Level 16
God Stats
1W - 1L
1,710 SR
Queue Stats
1W - 3L
1,084 Elo+
Party 1
Hel
Hel
SnipingBillyGoat
Hel
Level 9
God Stats
2W - 3L
1,759 SR
Queue Stats
3W - 5L
1,084 Elo+
Party 1
Poseidon
Poseidon
SweatyBillyGoat
Poseidon
Level 15
God Stats
6W - 9L
1,498 SR
Queue Stats
6W - 10L
1,084 Elo+
Party 1
Team Averages
Level 12
1,568 SR
1,202 Elo+

VS

Team Averages
Level 19
1,439 SR
1,470 Elo+
Thanatos
Thanatos
DanDOT731
Thanatos
Level 29
God Stats
25W - 28L
1,479 SR
Queue Stats
181W - 190L
1,490 Elo+
Solo
Tiamat
Tiamat
Itz Darth Gaga
Tiamat
Level 28
God Stats
1W - 4L
1,215 SR
Queue Stats
21W - 20L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
KrazyThaJoker
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
411W - 445L
1,400 Elo+
Solo
Zeus
Zeus
lServeGas
Zeus
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
172W - 175L
1,500 Elo+
Solo
Artemis
Artemis
sniper_hell06
Artemis
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AfloChicken
Artemis
12
3 / 8 / 5
9,616
401
4,901
11,488
3,228
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
BVRigoni
Fenrir
16
4 / 9 / 7
10,835
451
7,050
24,198
18,027
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Cerberus
Obecity--
Cerberus
18
6 / 3 / 6
13,150
548
7,357
20,269
13,366
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 6 / 9
11,494
479
10,538
16,270
6,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Poseidon
18
6 / 5 / 4
12,263
511
14,414
13,452
4,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DanDOT731
Thanatos
16
17 / 4 / 1
11,397
475
16,209
15,964
7,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 8 / 4
9,974
416
5,912
15,159
6,524
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
KrazyThaJoker
Sun Wukong
14
7 / 3 / 4
10,025
418
12,796
18,705
12,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
15
3 / 10 / 7
9,390
391
9,565
17,511
6,603
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
2
0 / 1 / 1
6,222
259
47
867
156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
45
24
Kills
28
31
Deaths
26
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artemis
AfloChicken
Artemis
3
8
5
0.69
W
Fenrir
BVRigoni
Fenrir
4
9
7
0.83
L
Thanatos
DanDOT731
Thanatos
17
4
1
4.38
L
1
8
4
0.38
L
Sun Wukong
KrazyThaJoker
Sun Wukong
7
3
4
3
W
Cerberus
Obecity--
Cerberus
6
3
6
3
W
5
6
9
1.58
W
Poseidon
6
5
4
1.6
L
Zeus
3
10
7
0.65
L
Artemis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,260
Damage
44,529
85,677
Taken
68,206
45,387
Mitigated
33,446
29,617
Healing
25,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AfloChicken
Artemis
4,901
3,889
0
1,693
11,488
3,228
1,383
1,356
10,057
0
17,730
W
Fenrir
BVRigoni
Fenrir
7,050
2,495
87
3,126
24,198
18,027
2,030
6,591
17,432
0
38,558
L
Thanatos
DanDOT731
Thanatos
16,209
7,089
0
12,308
15,964
7,437
952
5,676
10,076
0
67,374
L
5,912
1,422
243
1,472
15,159
6,524
1,374
8,172
6,799
44,466
0
L
Sun Wukong
KrazyThaJoker
Sun Wukong
12,796
2,145
318
10,336
18,705
12,726
374
9,381
8,971
0
56,470
W
Cerberus
Obecity--
Cerberus
7,357
291
0
7,352
20,269
13,366
1,842
1,536
18,608
77,462
0
W
10,538
1,336
6,677
7,789
16,270
6,449
2,309
3,482
12,763
61,829
0
W
Poseidon
14,414
1,827
313
2,580
13,452
4,317
5,109
2,512
10,765
72,050
0
L
Zeus
9,565
3,307
0
250
17,511
6,603
275
8,153
9,308
42,005
0
L
Artemis
47
47
0
126
867
156
0
84
743
0
800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,358
Gold Earned
47,008
465
Minions Killed
307
0
Camps Cleared
0
2,187,458
Distance Traveled
1,361,913
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,616
401
42
2
0
315,240
0
W
Fenrir
10,835
451
51
2
0
459,910
1
L
Thanatos
11,397
475
96
4
0
382,238
0
L
Tiamat
9,974
416
74
3
0
293,068
1
L
Sun Wukong
10,025
418
91
4
0
304,675
3
W
Cerberus
13,150
548
158
7
0
460,355
3
W
Hel
11,494
479
92
4
0
463,797
0
W
Poseidon
12,263
511
122
5
0
488,156
5
L
Zeus
9,390
391
46
2
0
329,773
2
L
Artemis
6,222
259
0
0
0
52,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role