Player Matchup

Janus
Janus
Silver I
Cachaco
Janus
Silver I
Level 147
God Stats
11W - 8L
1,659 SR
Queue Stats
69W - 85L
1,323 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
Jidarraga
Baron Samedi
Gold V
Level 160
God Stats
4W - 0L
1,850 SR
Queue Stats
577W - 589L
1,272 MMR
Party 1
Vamana
Vamana
Gold V
SantiMoreno
Vamana
Gold V
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 93L
1,296 MMR
Solo
Tyr
Tyr
Gold V
timewizard707
Tyr
Gold V
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver IV
zyshee
Jing Wei
Silver IV
Level 125
God Stats
9W - 7L
1,869 SR
Queue Stats
68W - 66L
1,304 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,676 SR
1,339 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,521 SR
1,336 MMR
Susano
Susano
Gold V
Cardoguito
Susano
Gold V
Level 116
God Stats
7W - 10L
1,176 SR
Queue Stats
67W - 67L
1,286 MMR
Solo
King Arthur
King Arthur
Bronze IV
CrimsonTheCarry
King Arthur
Bronze IV
Level 49
God Stats
5W - 9L
1,417 SR
Queue Stats
11W - 19L
1,308 MMR
Solo
Ra
Ra
Gold V
Yeisonxl
Ra
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold V
cachajerimys
Cupid
Gold V
Level 129
God Stats
0W - 3L
1,866 SR
Queue Stats
506W - 498L
1,305 MMR
Solo
Cerberus
Cerberus
Gold V
jovanovic_29
Cerberus
Gold V
Level 86
God Stats
6W - 7L
1,646 SR
Queue Stats
238W - 246L
1,283 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cachaco
Janus
20
5 / 3 / 13
13,419
537
17,870
10,325
3,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
Jidarraga
Baron Samedi
18
5 / 4 / 14
12,716
509
19,044
22,151
30,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
20
1 / 1 / 5
12,701
508
14,267
24,821
34,295
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
4 / 8 / 11
12,577
503
12,436
24,918
16,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
zyshee
Jing Wei
20
9 / 0 / 5
15,440
618
24,705
20,741
8,712
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
PersephoneScyllaCthulhuDanzaburouTsukuyomi

VS

Bans
Nu WaApolloArachneSetSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Cardoguito
Susano
18
5 / 6 / 4
11,557
462
13,745
18,538
8,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
CrimsonTheCarry
King Arthur
18
0 / 2 / 4
11,407
456
17,540
34,128
34,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
4 / 7 / 8
11,729
469
15,214
20,440
9,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
3 / 4 / 3
13,045
522
14,961
17,604
7,955
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
jovanovic_29
Cerberus
15
4 / 5 / 9
10,814
433
9,560
24,256
24,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
44
24
Kills
16
16
Deaths
24
48
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Janus
Cachaco
Janus
5
3
13
3.83
L
Susano
Cardoguito
Susano
5
6
4
1.17
L
King Arthur
CrimsonTheCarry
King Arthur
0
2
4
1
W
Baron Samedi
Jidarraga
Baron Samedi
5
4
14
3
W
Vamana
1
1
5
3.5
L
4
7
8
1.14
L
3
4
3
1.13
L
Cerberus
jovanovic_29
Cerberus
4
5
9
1.7
W
4
8
11
1.19
W
Jing Wei
zyshee
Jing Wei
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,322
Damage
71,020
102,956
Taken
114,966
94,233
Mitigated
84,587
50,782
Healing
36,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Cachaco
Janus
17,870
313
691
3,646
10,325
3,971
145
3,202
6,835
93,012
0
L
Susano
Cardoguito
Susano
13,745
1,271
0
220
18,538
8,003
0
5,559
12,817
0
94,864
L
King Arthur
CrimsonTheCarry
King Arthur
17,540
1,820
0
13,408
34,128
34,844
0
8,041
25,849
0
82,172
W
Baron Samedi
Jidarraga
Baron Samedi
19,044
1,869
1,977
8,110
22,151
30,348
752
6,623
15,123
53,466
0
W
Vamana
14,267
6,184
0
12,355
24,821
34,295
644
4,642
18,860
0
92,783
L
15,214
512
2,239
6,572
20,440
9,555
0
8,252
11,952
87,687
0
L
14,961
9,040
801
7,278
17,604
7,955
792
4,227
13,301
0
110,060
L
Cerberus
jovanovic_29
Cerberus
9,560
351
0
5,512
24,256
24,230
0
9,899
14,133
37,643
0
W
12,436
1,824
0
9,207
24,918
16,907
0
5,549
18,954
0
83,929
W
Jing Wei
zyshee
Jing Wei
24,705
20,937
0
14,796
20,741
8,712
3,207
3,639
16,887
0
151,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,853
Gold Earned
58,552
755
Minions Killed
725
0
Camps Cleared
0
2,492,361
Distance Traveled
2,284,921
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,419
537
189
8
0
558,415
12
L
Susano
11,557
462
132
5
0
499,350
1
L
King Arthur
11,407
456
160
6
0
447,277
1
W
Baron Samedi
12,716
509
49
2
0
417,019
2
W
Vamana
12,701
508
181
7
0
502,982
5
L
Ra
11,729
469
158
6
0
453,352
5
L
Cupid
13,045
522
208
8
0
416,899
8
L
Cerberus
10,814
433
67
3
0
468,043
10
W
Tyr
12,577
503
122
5
0
512,618
9
W
Jing Wei
15,440
618
214
9
0
501,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role