Player Matchup

Jormungandr
Jormungandr
AlineLangley
Jormungandr
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 18L
1,253 Elo+
Party 2
Kukulkan
Kukulkan
GoD-sLaSh-
Kukulkan
Level 61
God Stats
1W - 0L
1,715 SR
Queue Stats
3W - 1L
1,822 Elo+
Party 2
Tiamat
Tiamat
Moeru-Ketsui
Tiamat
Level 119
God Stats
11W - 5L
1,338 SR
Queue Stats
175W - 223L
1,498 Elo+
Party 2
Team Averages
Level 78
1,518 SR
1,524 Elo+

VS

Team Averages
Level 98
1,572 SR
1,495 Elo+
Nemesis
Nemesis
CscExclusive
Nemesis
Level 124
God Stats
2W - 2L
1,715 SR
Queue Stats
398W - 375L
1,517 Elo+
Party 1
Hel
Hel
Hawazian
Hel
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 150L
1,466 Elo+
Solo
Athena
Athena
Kenpachi_BLT_
Athena
Level 109
God Stats
11W - 4L
1,500 SR
Queue Stats
473W - 476L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlineLangley
Jormungandr
14
0 / 6 / 3
10,404
548
6,136
15,588
10,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
GoD-sLaSh-
Kukulkan
16
4 / 1 / 3
12,225
643
13,468
4,939
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
16
3 / 2 / 4
12,678
667
17,694
12,667
10,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CscExclusive
Nemesis
15
3 / 3 / 6
11,099
584
13,662
14,570
10,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
5 / 2 / 3
11,361
598
7,825
14,628
6,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 2 / 7
10,575
557
3,837
21,251
24,187
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
7
Kills
9
9
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AlineLangley
Jormungandr
0
6
3
0.25
L
Nemesis
CscExclusive
Nemesis
3
3
6
2
W
Kukulkan
GoD-sLaSh-
Kukulkan
4
1
3
5.5
L
5
2
3
3.25
L
1
2
7
2.25
W
Tiamat
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,298
Damage
25,324
33,194
Taken
50,449
23,079
Mitigated
40,601
5,837
Healing
24,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AlineLangley
Jormungandr
6,136
1,366
251
553
15,588
10,903
399
4,011
11,335
25,856
0
L
Nemesis
CscExclusive
Nemesis
13,662
5,629
0
2,314
14,570
10,382
10
10,466
4,104
0
40,639
W
Kukulkan
GoD-sLaSh-
Kukulkan
13,468
1,035
204
453
4,939
2,008
887
2,407
2,414
46,058
0
L
7,825
513
9,306
8,623
14,628
6,032
0
11,919
2,709
45,954
0
L
3,837
1,743
1,016
2,978
21,251
24,187
0
15,069
6,182
19,848
0
W
Tiamat
17,694
1,065
107
4,269
12,667
10,168
421
4,851
7,659
90,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,307
Gold Earned
33,035
230
Minions Killed
156
0
Camps Cleared
0
934,957
Distance Traveled
920,717
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,404
548
31
2
0
326,563
0
L
Nemesis
11,099
584
51
3
0
293,957
2
W
Kukulkan
12,225
643
67
4
0
286,158
2
L
Hel
11,361
598
76
4
0
311,612
1
L
Athena
10,575
557
29
2
0
315,148
1
W
Tiamat
12,678
667
132
7
0
322,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role