Player Matchup

Baron Samedi
Baron Samedi
Bronze III
DarklordInferno
Baron Samedi
Bronze III
Level 109
God Stats
2W - 0L
1,103 SR
Queue Stats
11W - 15L
1,327 MMR
Solo
Sobek
Sobek
Gold IV
ISSA WIPE BRO
Sobek
Gold IV
Level 124
God Stats
23W - 19L
1,334 SR
Queue Stats
178W - 176L
1,338 MMR
Solo
King Arthur
King Arthur
Gold III
ManlyMocha395
King Arthur
Gold III
Level 82
God Stats
11W - 14L
1,500 SR
Queue Stats
170W - 168L
1,341 MMR
Solo
Cernunnos
Cernunnos
Silver V
MoneyMayfield9
Cernunnos
Silver V
Level 39
God Stats
26W - 18L
1,855 SR
Queue Stats
109W - 98L
1,219 MMR
Party 2
Nemesis
Nemesis
Silver II
NinjaBones11
Nemesis
Silver II
Level 72
God Stats
3W - 2L
1,727 SR
Queue Stats
38W - 38L
1,452 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 85
1,504 SR
1,335 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,489 SR
1,335 MMR
Agni
Agni
Gold V
Azellf
Agni
Gold V
Level 108
God Stats
14W - 22L
1,622 SR
Queue Stats
440W - 427L
1,338 MMR
Solo
Hou Yi
Hou Yi
Bronze IV
Jrock8293
Hou Yi
Bronze IV
Level 68
God Stats
1W - 3L
1,663 SR
Queue Stats
3W - 8L
1,381 MMR
Party 1
Cthulhu
Cthulhu
Silver I
hiddenkiller300
Cthulhu
Silver I
Level 106
God Stats
4W - 9L
1,318 SR
Queue Stats
282W - 301L
1,344 MMR
Solo
Awilix
Awilix
Silver V
starlord196
Awilix
Silver V
Level 123
God Stats
1W - 2L
1,503 SR
Queue Stats
17W - 17L
1,288 MMR
Party 1
Chaac
Chaac
Gold V
xSatansDaughter
Chaac
Gold V
Level 134
God Stats
15W - 30L
1,340 SR
Queue Stats
220W - 230L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarklordInferno
Baron Samedi
16
4 / 1 / 5
9,937
523
14,100
12,763
6,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
1 / 2 / 9
9,089
478
7,282
19,923
20,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
ManlyMocha395
King Arthur
17
0 / 1 / 2
10,110
532
14,139
24,592
21,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
MoneyMayfield9
Cernunnos
18
4 / 2 / 4
10,985
578
9,695
10,331
4,062
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
NinjaBones11
Nemesis
19
10 / 2 / 3
11,523
606
11,757
11,673
8,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Cu ChulainnSetApolloPersephoneDanzaburou

VS

Bans
ScyllaPoseidonJormungandrZeusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Azellf
Agni
14
1 / 4 / 0
8,890
468
9,354
9,001
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
Jrock8293
Hou Yi
15
1 / 4 / 1
9,085
478
4,875
11,510
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 4 / 5
8,640
455
8,324
15,450
9,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
15
3 / 6 / 0
9,138
481
6,888
17,399
6,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
2 / 1 / 0
10,263
540
19,862
23,435
27,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
19
Kills
8
8
Deaths
19
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Agni
Azellf
Agni
1
4
0
0.25
W
Baron Samedi
DarklordInferno
Baron Samedi
4
1
5
6.5
W
1
2
9
2.75
L
Hou Yi
Jrock8293
Hou Yi
1
4
1
0.38
W
King Arthur
ManlyMocha395
King Arthur
0
1
2
1
W
Cernunnos
MoneyMayfield9
Cernunnos
4
2
4
3
W
Nemesis
NinjaBones11
Nemesis
10
2
3
5.75
L
1
4
5
0.88
L
Awilix
3
6
0
0.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,973
Damage
49,303
79,282
Taken
76,795
60,086
Mitigated
49,658
33,285
Healing
25,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Azellf
Agni
9,354
977
0
1,554
9,001
3,485
330
4,575
4,426
56,837
0
W
Baron Samedi
DarklordInferno
Baron Samedi
14,100
489
601
4,323
12,763
6,086
958
5,339
7,150
60,621
0
W
7,282
518
0
6,713
19,923
20,241
370
7,179
12,534
28,037
0
L
Hou Yi
Jrock8293
Hou Yi
4,875
2,073
0
1,945
11,510
3,495
0
1,692
9,818
0
60,493
W
King Arthur
ManlyMocha395
King Arthur
14,139
2,435
0
13,632
24,592
21,135
26
476
23,005
0
69,605
W
Cernunnos
MoneyMayfield9
Cernunnos
9,695
4,438
0
6,883
10,331
4,062
904
1,657
8,638
0
95,100
W
Nemesis
NinjaBones11
Nemesis
11,757
6,116
0
1,133
11,673
8,562
36
2,397
9,161
0
89,392
L
8,324
995
139
796
15,450
9,126
78
7,553
7,872
36,102
0
L
Awilix
6,888
3,298
0
4,594
17,399
6,298
0
6,203
11,196
0
64,648
L
19,862
4,747
255
16,499
23,435
27,254
0
1,359
20,469
0
78,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,644
Gold Earned
46,016
552
Minions Killed
550
0
Camps Cleared
0
1,876,603
Distance Traveled
1,789,514
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,890
468
123
6
0
342,052
6
W
Baron Samedi
9,937
523
94
5
0
338,339
6
W
Sobek
9,089
478
22
1
0
376,791
6
L
Hou Yi
9,085
478
125
7
0
355,548
2
W
King Arthur
10,110
532
136
7
0
369,468
2
W
Cernunnos
10,985
578
151
8
0
342,662
0
W
Nemesis
11,523
606
149
8
0
449,343
2
L
Cthulhu
8,640
455
63
3
0
368,445
1
L
Awilix
9,138
481
100
5
0
368,240
4
L
Chaac
10,263
540
139
7
0
355,229
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role