Player Matchup

Sylvanus
Sylvanus
BigPapaDodo
Sylvanus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 23L
1,151 Elo+
Party 2
Heimdallr
Heimdallr
TheVamp45
Heimdallr
Level 51
God Stats
0W - 6L
1,515 SR
Queue Stats
11W - 30L
1,219 Elo+
Party 2
Tiamat
Tiamat
YISUS001
Tiamat
Level 139
God Stats
2W - 5L
1,691 SR
Queue Stats
202W - 211L
1,505 Elo+
Party 1
Apollo
Apollo
boricualife9
Apollo
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
173W - 157L
1,563 Elo+
Party 1
Tyr
Tyr
volcan_
Tyr
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 70L
1,616 Elo+
Party 1
Team Averages
Level 104
1,541 SR
1,411 Elo+

VS

Team Averages
Level 99
1,599 SR
1,484 Elo+
Sobek
Sobek
Ampathized
Sobek
Level 125
God Stats
1W - 1L
1,772 SR
Queue Stats
259W - 227L
1,483 Elo+
Solo
Jing Wei
Jing Wei
Berserkerbot21
Jing Wei
Level 87
God Stats
71W - 72L
1,571 SR
Queue Stats
350W - 304L
1,537 Elo+
Solo
Ne Zha
Ne Zha
TyingAverage290
Ne Zha
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 123L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
YEEZUS4LIFE1060
Zhong Kui
Level 64
God Stats
24W - 19L
1,488 SR
Queue Stats
225W - 262L
1,324 Elo+
Solo
Tiamat
Tiamat
john_wogga
Tiamat
Level 98
God Stats
4W - 2L
1,663 SR
Queue Stats
148W - 138L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigPapaDodo
Sylvanus
12
0 / 5 / 0
8,690
348
7,921
21,152
21,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
TheVamp45
Heimdallr
12
0 / 7 / 0
7,943
318
9,581
16,900
6,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
YISUS001
Tiamat
17
1 / 8 / 1
10,278
411
10,815
18,272
11,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
18
2 / 7 / 1
11,479
459
10,764
24,512
11,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
19
1 / 4 / 2
12,073
483
13,770
27,320
20,857
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
19
4 / 0 / 15
12,864
515
14,889
23,550
32,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
20
12 / 2 / 3
13,340
534
20,405
22,962
11,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
8 / 0 / 10
14,385
575
12,628
21,430
14,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Zhong Kui
YEEZUS4LIFE1060
Zhong Kui
20
2 / 2 / 4
12,557
502
19,707
16,428
15,671
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
john_wogga
Tiamat
20
5 / 0 / 8
12,782
511
16,096
15,326
11,463
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
71
4
Kills
31
31
Deaths
4
4
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Sobek
4
0
15
11.5
W
Jing Wei
12
2
3
6.75
L
Sylvanus
BigPapaDodo
Sylvanus
0
5
0
0
L
Heimdallr
TheVamp45
Heimdallr
0
7
0
0
W
8
0
10
13
W
Zhong Kui
YEEZUS4LIFE1060
Zhong Kui
2
2
4
2
L
Tiamat
YISUS001
Tiamat
1
8
1
0.19
L
Apollo
2
7
1
0.36
W
Tiamat
john_wogga
Tiamat
5
0
8
9
L
Tyr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,851
Damage
83,725
108,156
Taken
99,696
71,968
Mitigated
85,060
28,550
Healing
45,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
14,889
2,039
0
7,688
23,550
32,235
525
5,333
18,130
40,973
0
W
Jing Wei
20,405
15,681
0
12,739
22,962
11,437
5,532
3,791
19,101
0
107,549
L
Sylvanus
BigPapaDodo
Sylvanus
7,921
3,030
1,544
5,848
21,152
21,997
208
4,960
16,184
27,234
0
L
Heimdallr
TheVamp45
Heimdallr
9,581
2,871
0
4,342
16,900
6,779
0
6,789
10,111
0
37,079
W
12,628
4,340
0
10,678
21,430
14,254
1,169
3,115
18,069
0
120,786
W
Zhong Kui
YEEZUS4LIFE1060
Zhong Kui
19,707
2,907
0
8,749
16,428
15,671
1,852
1,302
15,020
80,059
0
L
Tiamat
YISUS001
Tiamat
10,815
382
0
2,453
18,272
11,224
29
12,220
5,974
52,841
0
L
Apollo
10,764
6,119
0
4,508
24,512
11,111
96
10,449
14,021
0
85,410
W
Tiamat
john_wogga
Tiamat
16,096
1,235
0
5,828
15,326
11,463
2,405
4,222
10,640
90,424
0
L
Tyr
13,770
2,303
0
9,855
27,320
20,857
0
16,144
11,174
0
81,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,463
Gold Earned
65,928
500
Minions Killed
653
0
Camps Cleared
0
1,920,615
Distance Traveled
2,468,778
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,864
515
53
2
0
593,450
4
W
Jing Wei
13,340
534
161
6
0
514,380
3
L
Sylvanus
8,690
348
47
2
0
309,630
0
L
Heimdallr
7,943
318
51
2
0
306,356
2
W
Ne Zha
14,385
575
173
7
0
497,327
9
W
Zhong Kui
12,557
502
125
5
0
380,954
2
L
Tiamat
10,278
411
100
4
0
411,042
0
L
Apollo
11,479
459
149
6
0
435,204
17
W
Tiamat
12,782
511
141
6
0
482,667
3
L
Tyr
12,073
483
153
6
0
458,383
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role