Player Matchup

Arachne
Arachne
GVNS N R0SES656
Arachne
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,340 Elo+
Party 2
Bakasura
Bakasura
JohnnyMan10
Bakasura
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,492 Elo+
Party 2
Sobek
Sobek
Reims32
Sobek
Level 76
God Stats
3W - 8L
1,500 SR
Queue Stats
320W - 361L
1,374 Elo+
Party 2
Izanami
Izanami
TallCinnabun
Izanami
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,580 Elo+
Party 2
The Morrigan
The Morrigan
TrulyRego
The Morrigan
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,428 Elo+
Party 2
Team Averages
Level 104
1,500 SR
1,443 Elo+

VS

Team Averages
Level 121
1,500 SR
1,537 Elo+
Cu Chulainn
Cu Chulainn
Capn Kerfuffles
Cu Chulainn
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 30L
1,513 Elo+
Party 1
Olorun
Olorun
Capn Krunchy294
Olorun
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 34L
1,549 Elo+
Party 1
Cthulhu
Cthulhu
NordicThunder92
Cthulhu
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,595 Elo+
Party 1
Kuzenbo
Kuzenbo
PapaSparkles
Kuzenbo
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
246W - 241L
1,475 Elo+
Solo
Sol
Sol
dutchclutch42
Sol
Level 143
God Stats
4W - 1L
1,500 SR
Queue Stats
118W - 95L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 7
9,299
845
9,459
17,742
6,842
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
JohnnyMan10
Bakasura
15
2 / 3 / 6
8,597
782
7,086
14,692
7,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Reims32
Sobek
14
2 / 7 / 7
8,358
760
7,162
16,010
17,145
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
TallCinnabun
Izanami
15
3 / 4 / 5
8,672
788
10,106
11,753
4,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
TrulyRego
The Morrigan
13
1 / 8 / 9
7,481
680
11,547
8,767
3,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Capn Kerfuffles
Cu Chulainn
16
9 / 3 / 9
10,120
920
11,469
18,745
19,665
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 4 / 12
9,109
828
9,617
9,499
4,445
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 4 / 16
9,371
852
10,783
15,960
12,949
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
PapaSparkles
Kuzenbo
15
4 / 3 / 15
10,364
942
6,889
16,088
18,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
7 / 1 / 14
10,409
946
20,882
7,177
2,994
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
90
14
Kills
24
26
Deaths
15
34
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Capn Kerfuffles
Cu Chulainn
9
3
9
4.5
W
2
4
12
2
L
6
4
7
2.38
L
Bakasura
JohnnyMan10
Bakasura
2
3
6
1.67
W
2
4
16
2.5
W
Kuzenbo
PapaSparkles
Kuzenbo
4
3
15
3.83
L
Sobek
Reims32
Sobek
2
7
7
0.79
L
Izanami
TallCinnabun
Izanami
3
4
5
1.38
L
The Morrigan
TrulyRego
The Morrigan
1
8
9
0.69
W
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,360
Damage
59,640
68,964
Taken
67,469
39,394
Mitigated
58,710
28,568
Healing
22,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Capn Kerfuffles
Cu Chulainn
11,469
1,670
990
4,902
18,745
19,665
273
4,397
14,284
194
29,315
W
9,617
4,824
2,810
2,386
9,499
4,445
3,155
2,344
6,312
32,346
0
L
9,459
7,198
2,728
10,360
17,742
6,842
0
12,162
5,580
0
15,471
L
Bakasura
JohnnyMan10
Bakasura
7,086
5,042
639
6,449
14,692
7,801
0
11,032
3,660
0
10,066
W
10,783
576
1,828
3,753
15,960
12,949
364
4,414
11,233
29,661
0
W
Kuzenbo
PapaSparkles
Kuzenbo
6,889
2,210
567
3,396
16,088
18,657
214
5,262
10,370
11,494
0
L
Sobek
Reims32
Sobek
7,162
548
1,200
2,603
16,010
17,145
0
11,310
4,700
15,629
0
L
Izanami
TallCinnabun
Izanami
10,106
7,112
0
3,045
11,753
4,466
0
6,789
4,964
0
27,512
L
The Morrigan
TrulyRego
The Morrigan
11,547
1,263
754
790
8,767
3,140
0
6,899
1,845
20,525
0
W
20,882
5,726
204
1,846
7,177
2,994
3,332
1,968
4,895
42,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,407
Gold Earned
49,373
117
Minions Killed
177
0
Camps Cleared
0
1,008,949
Distance Traveled
1,017,428
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,120
920
31
3
0
185,960
0
W
Olorun
9,109
828
51
5
0
174,590
0
L
Arachne
9,299
845
17
2
0
235,644
5
L
Bakasura
8,597
782
30
3
0
229,988
0
W
Cthulhu
9,371
852
35
3
0
224,149
1
W
Kuzenbo
10,364
942
5
0
0
246,415
1
L
Sobek
8,358
760
11
1
0
183,107
3
L
Izanami
8,672
788
44
4
0
205,881
0
L
The Morrigan
7,481
680
15
1
0
154,329
0
W
Sol
10,409
946
55
5
0
186,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role