Player Matchup

Fenrir
Fenrir
DaTaShoT
Fenrir
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
170W - 167L
1,660 Elo+
Party 2
Tiamat
Tiamat
Kagebushin
Tiamat
Level 27
God Stats
23W - 12L
1,700 SR
Queue Stats
93W - 85L
1,497 Elo+
Solo
Cupid
Cupid
Sephiroth30
Cupid
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 123L
1,549 Elo+
Solo
Sylvanus
Sylvanus
TripleMike
Sylvanus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 34L
1,497 Elo+
Solo
Scylla
Scylla
Zerod54
Scylla
Level 7
God Stats
27W - 25L
1,309 SR
Queue Stats
42W - 36L
1,320 Elo+
Party 2
Team Averages
Level 21
1,502 SR
1,505 Elo+

VS

Team Averages
Level 41
1,587 SR
1,555 Elo+
Cthulhu
Cthulhu
EliteOreos
Cthulhu
Level 83
God Stats
3W - 3L
1,794 SR
Queue Stats
3W - 3L
1,756 Elo+
Party 1
Erlang Shen
Erlang Shen
Exerd
Erlang Shen
Level 11
God Stats
4W - 1L
1,834 SR
Queue Stats
4W - 5L
1,520 Elo+
Party 1
Merlin
Merlin
HiImSquall
Merlin
Level 16
God Stats
0W - 3L
1,155 SR
Queue Stats
24W - 25L
1,518 Elo+
Solo
Danzaburou
Danzaburou
MakeshiftStone
Danzaburou
Level 7
God Stats
3W - 3L
1,653 SR
Queue Stats
4W - 5L
1,520 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Uhhremix
Tsukuyomi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaTaShoT
Fenrir
11
8 / 2 / 1
7,134
595
4,601
7,704
2,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Kagebushin
Tiamat
13
2 / 1 / 1
7,043
587
3,932
5,337
6,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 1 / 7
5,898
492
6,091
6,533
2,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
TripleMike
Sylvanus
10
3 / 0 / 4
5,968
497
2,463
5,325
2,705
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Scylla
Zerod54
Scylla
10
0 / 1 / 3
5,691
474
1,636
2,497
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EliteOreos
Cthulhu
8
0 / 4 / 1
4,985
415
4,220
8,712
3,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Exerd
Erlang Shen
11
1 / 1 / 0
5,824
485
1,492
4,296
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
HiImSquall
Merlin
11
1 / 3 / 2
6,486
541
2,435
4,592
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
MakeshiftStone
Danzaburou
7
1 / 4 / 0
4,813
401
3,798
6,314
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
Uhhremix
Tsukuyomi
9
1 / 3 / 1
5,750
479
3,885
7,945
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
15
Kills
4
5
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DaTaShoT
Fenrir
8
2
1
4.25
L
Cthulhu
EliteOreos
Cthulhu
0
4
1
0.13
L
Erlang Shen
Exerd
Erlang Shen
1
1
0
1
L
Merlin
HiImSquall
Merlin
1
3
2
0.67
W
Tiamat
Kagebushin
Tiamat
2
1
1
2.5
L
Danzaburou
MakeshiftStone
Danzaburou
1
4
0
0.25
W
2
1
7
5.5
W
Sylvanus
TripleMike
Sylvanus
3
0
4
5
L
Tsukuyomi
Uhhremix
Tsukuyomi
1
3
1
0.5
W
Scylla
Zerod54
Scylla
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,723
Damage
15,830
27,396
Taken
31,859
14,405
Mitigated
11,032
12,612
Healing
7,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DaTaShoT
Fenrir
4,601
1,905
0
2,195
7,704
2,842
0
1,208
6,496
0
34,723
L
Cthulhu
EliteOreos
Cthulhu
4,220
74
61
829
8,712
3,587
0
1,229
7,483
17,892
0
L
Erlang Shen
Exerd
Erlang Shen
1,492
615
0
1,311
4,296
1,862
0
2,046
2,050
0
20,377
L
Merlin
HiImSquall
Merlin
2,435
482
0
202
4,592
1,383
69
2,006
2,536
27,082
0
W
Tiamat
Kagebushin
Tiamat
3,932
445
0
2,606
5,337
6,163
406
719
4,618
39,142
0
L
Danzaburou
MakeshiftStone
Danzaburou
3,798
2,083
0
1,339
6,314
1,685
29
891
5,423
0
19,752
W
6,091
2,664
59
3,436
6,533
2,076
686
2,453
4,080
0
25,543
W
Sylvanus
TripleMike
Sylvanus
2,463
1,127
1,339
2,691
5,325
2,705
200
1,685
3,640
17,162
0
L
Tsukuyomi
Uhhremix
Tsukuyomi
3,885
854
0
3,720
7,945
2,515
0
1,566
6,336
0
24,633
W
Scylla
Zerod54
Scylla
1,636
98
0
286
2,497
619
591
590
1,907
24,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,734
Gold Earned
27,858
257
Minions Killed
236
0
Camps Cleared
0
1,023,249
Distance Traveled
1,122,336
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,134
595
53
4
0
262,251
0
L
Cthulhu
4,985
415
19
2
0
223,092
1
L
Erlang Shen
5,824
485
51
4
0
219,920
3
L
Merlin
6,486
541
65
5
0
207,375
2
W
Tiamat
7,043
587
85
7
0
210,253
0
L
Danzaburou
4,813
401
40
3
0
206,464
1
W
Cupid
5,898
492
41
3
0
159,105
1
W
Sylvanus
5,968
497
34
3
0
165,090
2
L
Tsukuyomi
5,750
479
61
5
0
265,485
3
W
Scylla
5,691
474
44
4
0
226,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role