Player Matchup

Cthulhu
Cthulhu
BabyBackBebe
Cthulhu
Level 24
God Stats
38W - 21L
1,484 SR
Queue Stats
201W - 152L
1,564 Elo+
Party 2
Izanami
Izanami
Goatified
Izanami
Level 24
God Stats
3W - 1L
1,637 SR
Queue Stats
166W - 108L
1,598 Elo+
Solo
Sol
Sol
JoeAl
Sol
Level 157
God Stats
16W - 9L
1,891 SR
Queue Stats
701W - 601L
1,656 Elo+
Party 2
Team Averages
Level 68
1,671 SR
1,606 Elo+

VS

Team Averages
Level 33
1,766 SR
1,731 Elo+
Danzaburou
Danzaburou
Bizeesleepin
Danzaburou
Level 22
God Stats
1W - 1L
1,906 SR
Queue Stats
6W - 4L
1,774 Elo+
Party 1
Tiamat
Tiamat
Vikiyra
Tiamat
Level 48
God Stats
56W - 9L
1,891 SR
Queue Stats
1,027W - 147L
1,918 Elo+
Party 1
Kuzenbo
Kuzenbo
c4rl0sXD
Kuzenbo
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
80W - 102L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BabyBackBebe
Cthulhu
13
5 / 1 / 17
10,544
753
9,760
17,642
12,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Goatified
Izanami
15
11 / 5 / 12
11,939
853
15,371
10,802
4,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
JoeAl
Sol
15
8 / 5 / 13
11,462
819
14,566
16,166
6,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bizeesleepin
Danzaburou
13
3 / 9 / 5
9,956
711
7,620
14,578
5,478
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Vikiyra
Tiamat
15
8 / 5 / 3
11,176
798
21,494
12,804
12,634
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
c4rl0sXD
Kuzenbo
10
0 / 11 / 5
8,575
613
5,267
19,832
21,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
24
24
Kills
11
11
Deaths
25
42
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BabyBackBebe
Cthulhu
5
1
17
13.5
L
Danzaburou
Bizeesleepin
Danzaburou
3
9
5
0.61
W
Izanami
Goatified
Izanami
11
5
12
3.4
W
Sol
JoeAl
Sol
8
5
13
2.9
L
Tiamat
Vikiyra
Tiamat
8
5
3
1.9
L
Kuzenbo
c4rl0sXD
Kuzenbo
0
11
5
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,697
Damage
34,381
44,610
Taken
47,214
24,908
Mitigated
39,196
15,339
Healing
6,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BabyBackBebe
Cthulhu
9,760
912
0
5,596
17,642
12,956
200
9,988
7,269
24,920
0
L
Danzaburou
Bizeesleepin
Danzaburou
7,620
2,732
0
2,091
14,578
5,478
1,228
7,869
6,584
0
33,979
W
Izanami
Goatified
Izanami
15,371
10,283
0
1,250
10,802
4,972
686
7,021
3,490
0
52,007
W
Sol
JoeAl
Sol
14,566
3,878
0
8,493
16,166
6,980
2,309
8,800
7,074
58,349
4,245
L
Tiamat
Vikiyra
Tiamat
21,494
2,853
0
2,919
12,804
12,634
847
5,043
7,616
50,368
0
L
Kuzenbo
c4rl0sXD
Kuzenbo
5,267
2,005
0
1,048
19,832
21,084
36
10,348
9,085
10,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,945
Gold Earned
29,707
201
Minions Killed
133
0
Camps Cleared
0
746,324
Distance Traveled
688,017
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,544
753
27
2
0
259,306
0
L
Danzaburou
9,956
711
46
3
0
241,062
5
W
Izanami
11,939
853
81
6
0
239,273
0
W
Sol
11,462
819
93
7
0
247,745
4
L
Tiamat
11,176
798
72
5
0
257,696
2
L
Kuzenbo
8,575
613
15
1
0
189,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role