Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Eldani002
King Arthur
Level 28
God Stats
10W - 17L
1,610 SR
Queue Stats
89W - 112L
1,496 Elo+
Party 4
Tsukuyomi
Tsukuyomi
KusanaHaru
Tsukuyomi
Level 67
God Stats
9W - 9L
1,500 SR
Queue Stats
83W - 76L
1,524 Elo+
Party 2
Cerberus
Cerberus
romperin677
Cerberus
Level 61
God Stats
0W - 1L
1,619 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Olorun
Olorun
xRampag3TheWolFx
Olorun
Level 26
God Stats
16W - 14L
1,588 SR
Queue Stats
64W - 49L
1,530 Elo+
Party 2
Team Averages
Level 51
1,563 SR
1,510 Elo+

VS

Team Averages
Level 41
1,446 SR
1,379 Elo+
Danzaburou
Danzaburou
Chapoman04
Danzaburou
Level 21
God Stats
7W - 7L
1,528 SR
Queue Stats
29W - 37L
1,349 Elo+
Party 1
Serqet
Serqet
DJ EsPaRtAnO
Serqet
Level 89
God Stats
23W - 18L
1,500 SR
Queue Stats
408W - 341L
1,456 Elo+
Party 1
Tiamat
Tiamat
HumboldtStrong7
Tiamat
Level 40
God Stats
6W - 8L
1,452 SR
Queue Stats
551W - 559L
1,359 Elo+
Party 3
Bellona
Bellona
Toro Daken
Bellona
Level 28
God Stats
3W - 1L
1,507 SR
Queue Stats
40W - 59L
1,355 Elo+
Party 1
Sol
Sol
lucasmackie69
Sol
Level 27
God Stats
4W - 7L
1,242 SR
Queue Stats
334W - 363L
1,378 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 3 / 2
5,888
491
3,700
8,783
4,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Eldani002
King Arthur
11
2 / 1 / 0
6,384
532
2,914
6,713
3,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
KusanaHaru
Tsukuyomi
12
7 / 5 / 1
7,372
614
7,979
9,016
2,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
romperin677
Cerberus
8
0 / 6 / 1
5,203
434
2,122
8,428
2,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
2 / 3 / 1
6,282
524
3,716
6,429
2,088
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chapoman04
Danzaburou
11
4 / 2 / 4
6,806
567
5,489
8,183
2,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Serqet
14
10 / 1 / 3
8,130
678
6,518
7,149
2,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 3
5,573
464
3,222
5,133
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Toro Daken
Bellona
10
4 / 1 / 8
6,557
546
6,806
8,238
5,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 5 / 3
6,047
504
3,426
5,834
1,522
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
12
Kills
18
18
Deaths
12
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
2
0.67
W
Danzaburou
Chapoman04
Danzaburou
4
2
4
3
W
Serqet
10
1
3
11.5
L
King Arthur
Eldani002
King Arthur
2
1
0
2
W
0
3
3
0.5
L
Tsukuyomi
KusanaHaru
Tsukuyomi
7
5
1
1.5
W
Bellona
Toro Daken
Bellona
4
1
8
8
W
0
5
3
0.3
L
Cerberus
romperin677
Cerberus
0
6
1
0.08
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,431
Damage
25,461
39,369
Taken
34,537
15,792
Mitigated
14,346
7,578
Healing
9,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,700
81
0
1,359
8,783
4,462
32
0
8,571
15,282
0
W
Danzaburou
Chapoman04
Danzaburou
5,489
2,328
0
2,930
8,183
2,276
238
3,400
4,783
0
31,442
W
Serqet
6,518
1,306
0
3,054
7,149
2,438
15
1,126
5,998
0
40,613
L
King Arthur
Eldani002
King Arthur
2,914
343
0
838
6,713
3,682
256
2,370
3,886
0
27,684
W
3,222
451
0
796
5,133
2,450
722
553
4,399
21,501
0
L
Tsukuyomi
KusanaHaru
Tsukuyomi
7,979
1,342
0
2,326
9,016
2,884
257
1,108
7,618
0
34,633
W
Bellona
Toro Daken
Bellona
6,806
2,731
0
1,150
8,238
5,660
484
2,560
5,678
0
23,798
W
3,426
784
0
1,151
5,834
1,522
934
1,899
3,935
26,021
0
L
Cerberus
romperin677
Cerberus
2,122
235
87
1,311
8,428
2,676
0
0
8,160
11,089
0
L
3,716
999
277
1,380
6,429
2,088
977
2,820
3,222
27,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,129
Gold Earned
33,113
217
Minions Killed
270
0
Camps Cleared
0
1,106,640
Distance Traveled
1,082,110
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,888
491
20
2
0
234,327
2
W
Danzaburou
6,806
567
42
4
0
199,759
1
W
Serqet
8,130
678
81
7
0
265,250
2
L
King Arthur
6,384
532
54
5
0
234,800
0
W
Tiamat
5,573
464
50
4
0
190,431
0
L
Tsukuyomi
7,372
614
60
5
0
244,638
0
W
Bellona
6,557
546
36
3
0
241,956
0
W
Sol
6,047
504
61
5
0
184,714
0
L
Cerberus
5,203
434
29
2
0
188,804
0
L
Olorun
6,282
524
54
5
0
204,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role