Player Matchup

Loki
Loki
AdrianSOLO
Loki
Level 16
God Stats
6W - 5L
1,516 SR
Queue Stats
19W - 14L
1,602 Elo+
Solo
Tiamat
Tiamat
KeeKeeKii
Tiamat
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 15L
1,803 Elo+
Party 2
Zeus
Zeus
Kraftyyyyyyy
Zeus
Level 18
God Stats
58W - 26L
1,685 SR
Queue Stats
96W - 45L
1,721 Elo+
Party 2
Horus
Horus
MaoDemon
Horus
Level 27
God Stats
4W - 1L
1,740 SR
Queue Stats
29W - 22L
1,774 Elo+
Solo
Chang'e
Chang'e
oWosimpking09
Chang'e
Level 6
God Stats
2W - 1L
1,342 SR
Queue Stats
6W - 4L
1,570 Elo+
Solo
Team Averages
Level 17
1,557 SR
1,694 Elo+

VS

Team Averages
Level 21
1,625 SR
1,530 Elo+
Cthulhu
Cthulhu
BiasSubset9744
Cthulhu
Level 12
God Stats
4W - 2L
1,734 SR
Queue Stats
15W - 19L
1,416 Elo+
Solo
Loki
Loki
DaddyNorch
Loki
Level 46
God Stats
9W - 5L
1,826 SR
Queue Stats
117W - 92L
1,526 Elo+
Party 1
Ao Kuang
Ao Kuang
FEFE MTX
Ao Kuang
Level 13
God Stats
4W - 4L
1,627 SR
Queue Stats
7W - 5L
1,610 Elo+
Party 1
Zhong Kui
Zhong Kui
TwoMadBruh3651
Zhong Kui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,664 Elo+
Solo
Medusa
Medusa
WishfulBuckle12
Medusa
Level 4
God Stats
72W - 43L
1,437 SR
Queue Stats
104W - 76L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 18
13,202
1,100
18,549
16,527
6,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
KeeKeeKii
Tiamat
19
5 / 3 / 21
12,830
1,069
23,209
16,273
16,809
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
16 / 2 / 14
14,187
1,182
51,523
9,995
3,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
MaoDemon
Horus
19
2 / 2 / 23
12,589
1,049
11,635
19,977
17,684
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Chang'e
19
1 / 1 / 25
11,862
989
8,355
10,823
4,044
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

221

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 10 / 7
11,011
918
14,526
31,213
13,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
0 / 6 / 7
10,701
892
11,673
15,749
5,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
FEFE MTX
Ao Kuang
17
3 / 8 / 4
11,614
968
7,157
21,013
6,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
TwoMadBruh3651
Zhong Kui
18
8 / 4 / 3
13,349
1,112
25,738
20,687
28,864
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
0 / 7 / 3
10,024
835
9,727
28,645
9,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
36
35
Kills
12
12
Deaths
35
101
Assists
24
Player
Kills
Deaths
Assists
KDA
W
11
4
18
5
L
1
10
7
0.45
L
0
6
7
0.58
L
Ao Kuang
FEFE MTX
Ao Kuang
3
8
4
0.63
W
Tiamat
KeeKeeKii
Tiamat
5
3
21
5.17
W
16
2
14
11.5
W
Horus
MaoDemon
Horus
2
2
23
6.75
L
Zhong Kui
TwoMadBruh3651
Zhong Kui
8
4
3
2.38
L
0
7
3
0.21
W
Chang'e
1
1
25
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,271
Damage
68,821
73,595
Taken
117,307
48,910
Mitigated
64,334
31,581
Healing
15,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,549
7,194
0
551
16,527
6,851
0
9,252
7,275
0
31,494
L
14,526
1,066
684
2,625
31,213
13,909
0
23,479
7,348
29,301
0
L
11,673
1,911
0
0
15,749
5,605
0
9,534
6,113
0
31,023
L
Ao Kuang
FEFE MTX
Ao Kuang
7,157
2,561
0
2,543
21,013
6,805
0
14,339
6,422
15,831
0
W
Tiamat
KeeKeeKii
Tiamat
23,209
1,860
0
4,299
16,273
16,809
0
10,191
6,082
40,288
0
W
51,523
2,845
734
1,406
9,995
3,522
0
7,849
2,146
80,183
0
W
Horus
MaoDemon
Horus
11,635
4,914
6,596
8,247
19,977
17,684
0
14,348
5,629
287
15,018
L
Zhong Kui
TwoMadBruh3651
Zhong Kui
25,738
2,181
0
7,943
20,687
28,864
0
13,161
7,132
62,136
0
L
9,727
6,221
0
1,899
28,645
9,151
0
21,131
6,968
0
16,233
W
Chang'e
8,355
1,617
6,759
2,989
10,823
4,044
0
5,781
5,042
39,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,670
Gold Earned
56,699
221
Minions Killed
209
4
Camps Cleared
5
1,146,426
Distance Traveled
1,083,122
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,202
1,100
27
2
1
255,854
0
L
Cthulhu
11,011
918
41
3
0
187,277
3
L
Loki
10,701
892
28
2
1
223,703
0
L
Ao Kuang
11,614
968
19
2
1
209,494
0
W
Tiamat
12,830
1,069
43
4
1
215,602
0
W
Zeus
14,187
1,182
71
6
0
219,239
1
W
Horus
12,589
1,049
14
1
1
231,770
0
L
Zhong Kui
13,349
1,112
99
8
3
222,976
3
L
Medusa
10,024
835
22
2
0
239,672
0
W
Chang'e
11,862
989
66
6
1
223,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role