Player Matchup

Tiamat
Tiamat
Hiddensniper00
Tiamat
Level 93
God Stats
3W - 2L
1,730 SR
Queue Stats
6W - 3L
1,684 Elo+
Party 2
Tyr
Tyr
SAB3R83
Tyr
Level 99
God Stats
5W - 0L
1,811 SR
Queue Stats
18W - 17L
1,482 Elo+
Party 2
Fenrir
Fenrir
magicjohnson322
Fenrir
Level 89
God Stats
8W - 3L
1,778 SR
Queue Stats
100W - 131L
1,451 Elo+
Party 2
Team Averages
Level 94
1,773 SR
1,539 Elo+

VS

Team Averages
Level 69
1,518 SR
1,431 Elo+
Da Ji
Da Ji
ImChronixx
Da Ji
Level 51
God Stats
5W - 4L
1,571 SR
Queue Stats
10W - 12L
1,390 Elo+
Party 1
Mulan
Mulan
Laynethetrain
Mulan
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,334 Elo+
Party 1
Janus
Janus
XxKilla_Elite38
Janus
Level 107
God Stats
1W - 6L
1,485 SR
Queue Stats
82W - 71L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 1 / 6
12,011
751
12,234
10,230
7,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyr
14
4 / 2 / 11
10,614
663
6,988
10,875
7,356
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 4 / 14
11,232
702
6,546
11,228
7,201
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
1 / 6 / 1
8,992
562
3,575
9,966
3,196
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 8 / 4
9,039
565
4,074
11,708
4,803
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
6 / 5 / 1
11,456
716
14,678
11,420
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
19
Kills
7
7
Deaths
19
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
1
6
13
L
Da Ji
1
6
1
0.25
L
0
8
4
0.25
W
Tyr
4
2
11
4.75
L
6
5
1
1.3
W
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,768
Damage
22,327
32,333
Taken
33,094
21,798
Mitigated
11,509
11,197
Healing
5,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,234
898
975
4,776
10,230
7,241
938
4,170
5,865
63,767
0
L
Da Ji
3,575
570
0
339
9,966
3,196
0
3,468
6,448
0
13,363
L
4,074
318
624
1,129
11,708
4,803
0
2,838
8,659
0
23,323
W
Tyr
6,988
824
1,026
2,572
10,875
7,356
1,103
4,324
6,193
0
27,560
L
14,678
167
0
3,064
11,420
3,510
0
5,940
5,455
62,905
0
W
6,546
481
785
1,063
11,228
7,201
1,174
5,297
5,517
0
29,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,857
Gold Earned
29,487
183
Minions Killed
139
0
Camps Cleared
0
937,987
Distance Traveled
767,788
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,011
751
100
6
0
293,057
1
L
Da Ji
8,992
562
13
1
0
266,319
1
L
Mulan
9,039
565
36
2
0
225,631
0
W
Tyr
10,614
663
45
3
0
318,852
2
L
Janus
11,456
716
90
6
0
275,838
2
W
Fenrir
11,232
702
38
2
0
326,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role