Player Matchup

Sol
Sol
Edwin98
Sol
Level 64
God Stats
57W - 57L
1,388 SR
Queue Stats
762W - 972L
1,283 Elo+
Solo
Bacchus
Bacchus
Jump-Man2315
Bacchus
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 151L
1,444 Elo+
Party 1
Pele
Pele
Supah JOKeR9524
Pele
Level 85
God Stats
4W - 4L
1,500 SR
Queue Stats
63W - 70L
1,255 Elo+
Solo
Erlang Shen
Erlang Shen
smktreeallday760
Erlang Shen
Level 98
God Stats
4W - 7L
1,496 SR
Queue Stats
85W - 78L
1,419 Elo+
Party 1
Neith
Neith
xTITANxPimponx
Neith
Level 90
God Stats
17W - 16L
1,619 SR
Queue Stats
268W - 337L
1,293 Elo+
Solo
Team Averages
Level 81
1,501 SR
1,339 Elo+

VS

Team Averages
Level 111
1,454 SR
1,445 Elo+
Tiamat
Tiamat
 
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
SirGoogi
Terra
Level 60
God Stats
5W - 1L
1,724 SR
Queue Stats
26W - 40L
1,321 Elo+
Solo
Pele
Pele
THE_NAMEK_
Pele
Level 89
God Stats
78W - 55L
1,085 SR
Queue Stats
297W - 310L
1,372 Elo+
Solo
Medusa
Medusa
whalerus
Medusa
Level 118
God Stats
4W - 6L
1,462 SR
Queue Stats
113W - 126L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
0 / 2 / 0
7,371
461
5,064
13,185
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
Jump-Man2315
Bacchus
11
0 / 0 / 1
7,023
439
4,319
7,601
5,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 2 / 0
7,600
475
3,403
9,231
2,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Erlang Shen
smktreeallday760
Erlang Shen
13
1 / 2 / 1
7,769
486
7,958
14,632
7,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 0
6,269
392
3,998
9,163
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
1 / 1 / 3
8,512
532
9,950
8,349
4,931
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
 
Bellona
14
3 / 3 / 0
7,973
498
10,118
14,436
16,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
SirGoogi
Terra
12
1 / 0 / 1
7,712
482
2,840
6,889
4,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 0 / 0
8,264
517
2,834
10,480
3,777
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
whalerus
Medusa
12
1 / 2 / 0
6,882
430
6,808
8,946
3,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
6
Kills
10
10
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
1
3
2.5
W
Bellona
 
Bellona
3
3
0
1
L
Sol
0
2
0
0
L
Bacchus
Jump-Man2315
Bacchus
0
0
1
0.5
W
Terra
SirGoogi
Terra
1
0
1
1.5
L
4
2
0
2
W
4
0
0
4
L
Erlang Shen
smktreeallday760
Erlang Shen
1
2
1
0.75
W
Medusa
whalerus
Medusa
1
2
0
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,742
Damage
32,550
53,812
Taken
49,100
24,534
Mitigated
32,787
22,048
Healing
20,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
9,950
1,533
0
1,734
8,349
4,931
0
4,465
3,884
59,031
0
W
Bellona
 
Bellona
10,118
4,069
171
5,098
14,436
16,007
255
0
14,436
0
43,902
L
Sol
5,064
1,510
0
8,444
13,185
4,151
98
7,611
5,574
51,120
0
L
Bacchus
Jump-Man2315
Bacchus
4,319
764
0
2,546
7,601
5,277
0
1,393
6,208
22,305
0
W
Terra
SirGoogi
Terra
2,840
827
1,053
3,426
6,889
4,947
148
2,202
4,687
31,926
0
L
3,403
880
0
3,896
9,231
2,972
0
477
8,654
0
39,418
W
2,834
802
0
5,951
10,480
3,777
363
341
10,139
0
44,305
L
Erlang Shen
smktreeallday760
Erlang Shen
7,958
5,577
0
5,317
14,632
7,850
0
0
14,012
0
41,948
W
Medusa
whalerus
Medusa
6,808
3,030
0
2,647
8,946
3,125
996
2,375
6,571
0
47,344
L
3,998
1,968
0
1,845
9,163
4,284
0
3,309
5,854
0
33,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,032
Gold Earned
39,343
390
Minions Killed
417
0
Camps Cleared
0
1,261,094
Distance Traveled
1,469,007
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,512
532
112
7
0
289,424
3
W
Bellona
7,973
498
79
5
0
272,640
1
L
Sol
7,371
461
109
7
0
261,952
0
L
Bacchus
7,023
439
47
3
0
279,322
0
W
Terra
7,712
482
61
4
0
316,334
4
L
Pele
7,600
475
82
5
0
222,646
0
W
Pele
8,264
517
82
5
0
315,413
3
L
Erlang Shen
7,769
486
85
5
0
294,392
0
W
Medusa
6,882
430
83
5
0
275,196
4
L
Neith
6,269
392
67
4
0
202,782
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role