Player Matchup

Horus
Horus
Anarchy9
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,380 Elo+
Solo
Bellona
Bellona
PabloBedoya12
Bellona
Level 25
God Stats
8W - 9L
1,513 SR
Queue Stats
25W - 17L
1,482 Elo+
Party 1
Loki
Loki
PhoKingKamper
Loki
Level 26
God Stats
5W - 17L
1,289 SR
Queue Stats
37W - 58L
1,398 Elo+
Solo
Poseidon
Poseidon
Sebasking4u
Poseidon
Level 16
God Stats
13W - 20L
1,320 SR
Queue Stats
512W - 540L
1,405 Elo+
Solo
Ullr
Ullr
sanvi10
Ullr
Level 23
God Stats
1W - 2L
1,231 SR
Queue Stats
14W - 10L
1,516 Elo+
Party 1
Team Averages
Level 24
1,370 SR
1,436 Elo+

VS

Team Averages
Level 19
1,544 SR
1,442 Elo+
Olorun
Olorun
AgenT Capo
Olorun
Level 23
God Stats
45W - 32L
1,567 SR
Queue Stats
46W - 40L
1,432 Elo+
Solo
Cu Chulainn
Cu Chulainn
BannerCentaur63
Cu Chulainn
Level 18
God Stats
18W - 10L
1,608 SR
Queue Stats
31W - 34L
1,409 Elo+
Party 2
Cabrakan
Cabrakan
Irfquake23
Cabrakan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,471 Elo+
Party 2
Sol
Sol
SCLP65
Sol
Level 20
God Stats
24W - 15L
1,545 SR
Queue Stats
31W - 36L
1,397 Elo+
Party 2
Da Ji
Da Ji
toast to that
Da Ji
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Anarchy9
Horus
3
0 / 0 / 2
5,511
306
481
1,575
503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
14
3 / 4 / 3
8,569
476
8,339
16,840
14,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 2 / 1
9,501
528
8,975
11,756
3,981
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
Sebasking4u
Poseidon
14
4 / 6 / 3
8,809
489
11,722
9,139
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ullr
sanvi10
Ullr
14
7 / 7 / 2
8,861
492
10,963
16,424
5,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AgenT Capo
Olorun
17
2 / 6 / 3
9,884
549
8,611
16,532
6,660
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
BannerCentaur63
Cu Chulainn
15
4 / 3 / 2
9,156
509
5,185
8,234
5,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
Irfquake23
Cabrakan
15
3 / 3 / 6
9,542
530
6,646
13,887
14,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
SCLP65
Sol
17
7 / 3 / 4
11,258
625
11,652
16,402
6,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 4 / 5
9,353
520
6,910
13,524
5,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
19
Kills
18
19
Deaths
19
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Olorun
AgenT Capo
Olorun
2
6
3
0.58
L
Horus
Anarchy9
Horus
0
0
2
1
W
Cu Chulainn
BannerCentaur63
Cu Chulainn
4
3
2
1.67
W
Cabrakan
Irfquake23
Cabrakan
3
3
6
2
L
Bellona
3
4
3
1.13
L
5
2
1
2.75
W
Sol
SCLP65
Sol
7
3
4
3
L
Poseidon
Sebasking4u
Poseidon
4
6
3
0.92
L
Ullr
sanvi10
Ullr
7
7
2
1.14
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,480
Damage
39,004
55,734
Taken
68,579
27,869
Mitigated
38,547
14,768
Healing
23,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AgenT Capo
Olorun
8,611
3,350
97
6,106
16,532
6,660
2,671
2,416
14,116
74,236
0
L
Horus
Anarchy9
Horus
481
355
327
620
1,575
503
0
461
1,064
0
2,963
W
Cu Chulainn
BannerCentaur63
Cu Chulainn
5,185
1,127
0
457
8,234
5,806
656
740
7,494
6,990
35,484
W
Cabrakan
Irfquake23
Cabrakan
6,646
1,068
0
1,959
13,887
14,469
0
2,285
11,602
27,475
0
L
Bellona
8,339
3,072
422
4,906
16,840
14,381
1,519
9,116
7,680
0
50,802
L
8,975
2,005
0
3,650
11,756
3,981
0
5,260
6,471
0
51,950
W
Sol
SCLP65
Sol
11,652
4,133
0
10,705
16,402
6,072
2,143
5,144
11,258
66,047
0
L
Poseidon
Sebasking4u
Poseidon
11,722
1,087
0
795
9,139
3,092
353
5,640
3,474
44,222
0
L
Ullr
sanvi10
Ullr
10,963
6,539
0
4,048
16,424
5,912
688
6,921
9,278
0
48,607
W
6,910
2,030
0
4,175
13,524
5,540
0
1,137
12,387
0
51,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,251
Gold Earned
49,193
361
Minions Killed
439
0
Camps Cleared
0
1,322,126
Distance Traveled
1,569,114
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,884
549
118
7
0
237,199
0
L
Horus
5,511
306
9
1
0
71,062
1
W
Cu Chulainn
9,156
509
65
4
0
341,861
0
W
Cabrakan
9,542
530
41
2
0
305,611
3
L
Bellona
8,569
476
94
5
0
325,630
0
L
Loki
9,501
528
90
5
0
387,726
6
W
Sol
11,258
625
131
7
0
338,354
0
L
Poseidon
8,809
489
89
5
0
288,035
0
L
Ullr
8,861
492
79
4
0
249,673
1
W
Da Ji
9,353
520
84
5
0
346,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role