Player Matchup

Apollo
Apollo
K-swole24
Apollo
Level 87
God Stats
3W - 3L
1,500 SR
Queue Stats
394W - 450L
1,431 Elo+
Party 1
Tiamat
Tiamat
ResidentTrack
Tiamat
Level 82
God Stats
4W - 2L
1,398 SR
Queue Stats
156W - 151L
1,427 Elo+
Party 3
Hel
Hel
Sernabes
Hel
Level 76
God Stats
7W - 3L
1,562 SR
Queue Stats
346W - 433L
1,307 Elo+
Party 1
Bakasura
Bakasura
Sniper Ghost122
Bakasura
Level 29
God Stats
3W - 1L
1,603 SR
Queue Stats
27W - 24L
1,429 Elo+
Party 3
Cthulhu
Cthulhu
jhopp9
Cthulhu
Level 40
God Stats
32W - 21L
1,544 SR
Queue Stats
79W - 119L
1,340 Elo+
Party 1
Team Averages
Level 63
1,521 SR
1,387 Elo+

VS

Team Averages
Level 68
1,500 SR
1,396 Elo+
Hel
Hel
CleanClaps-
Hel
Level 88
God Stats
2W - 2L
1,612 SR
Queue Stats
72W - 83L
1,380 Elo+
Party 2
Bastet
Bastet
Gizmoslick
Bastet
Level 92
God Stats
15W - 10L
1,495 SR
Queue Stats
181W - 206L
1,427 Elo+
Solo
Danzaburou
Danzaburou
LordXCarry
Danzaburou
Level 68
God Stats
20W - 21L
1,594 SR
Queue Stats
96W - 120L
1,389 Elo+
Party 2
Tiamat
Tiamat
Lordbrix-
Tiamat
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,394 Elo+
Party 2
Da Ji
Da Ji
rockdruid29
Da Ji
Level 44
God Stats
0W - 2L
1,299 SR
Queue Stats
53W - 64L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
K-swole24
Apollo
19
4 / 4 / 5
12,934
517
15,160
18,214
9,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
1 / 3 / 2
12,991
520
4,591
13,168
12,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

20
7 / 2 / 4
14,647
586
18,501
19,378
10,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
20
8 / 4 / 5
13,743
550
10,680
21,615
10,128
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
jhopp9
Cthulhu
17
2 / 2 / 7
11,520
461
14,803
19,164
14,097
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 8
10,322
413
14,105
21,332
15,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bastet
Gizmoslick
Bastet
1
0 / 0 / 0
4,782
191
0
0
0
Danzaburou
LordXCarry
Danzaburou
17
5 / 6 / 3
11,341
454
17,230
25,168
9,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Lordbrix-
Tiamat
19
3 / 7 / 4
12,216
489
12,079
16,615
9,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 7 / 3
12,089
484
12,432
23,615
10,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
22
Kills
15
15
Deaths
22
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
2
8
2.5
L
Bastet
Gizmoslick
Bastet
0
0
0
0
W
Apollo
K-swole24
Apollo
4
4
5
1.63
L
Danzaburou
LordXCarry
Danzaburou
5
6
3
1.08
L
Tiamat
Lordbrix-
Tiamat
3
7
4
0.71
W
1
3
2
0.67
W
7
2
4
4.5
W
Bakasura
8
4
5
2.63
W
Cthulhu
jhopp9
Cthulhu
2
2
7
2.75
L
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,735
Damage
55,846
91,539
Taken
86,730
55,614
Mitigated
44,616
39,707
Healing
30,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,105
336
5,085
10,209
21,332
15,520
0
12,967
7,943
60,853
0
L
Bastet
Gizmoslick
Bastet
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
K-swole24
Apollo
15,160
8,719
851
6,955
18,214
9,295
4,794
4,731
13,405
0
84,510
L
Danzaburou
LordXCarry
Danzaburou
17,230
7,052
0
7,408
25,168
9,235
180
10,240
14,748
0
76,519
L
Tiamat
Lordbrix-
Tiamat
12,079
1,315
0
3,554
16,615
9,648
812
6,936
8,835
67,921
0
W
4,591
313
486
3,773
13,168
12,030
220
2,462
10,624
73,161
0
W
18,501
292
5,048
11,388
19,378
10,064
3,660
8,266
10,686
90,455
0
W
Bakasura
10,680
8,697
335
5,700
21,615
10,128
2,764
4,039
17,460
0
68,072
W
Cthulhu
jhopp9
Cthulhu
14,803
133
1,215
3,956
19,164
14,097
536
5,917
13,180
53,942
0
L
12,432
1,832
0
4,057
23,615
10,213
1,090
6,632
16,011
0
68,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,835
Gold Earned
50,750
627
Minions Killed
470
0
Camps Cleared
0
2,357,403
Distance Traveled
1,758,255
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,322
413
102
4
0
468,069
3
L
Bastet
4,782
191
0
0
0
0
0
W
Apollo
12,934
517
141
6
0
446,061
5
L
Danzaburou
11,341
454
108
4
0
443,007
3
L
Tiamat
12,216
489
139
6
0
386,073
5
W
Tiamat
12,991
520
150
6
0
383,171
3
W
Hel
14,647
586
162
6
0
468,141
0
W
Bakasura
13,743
550
105
4
0
558,238
1
W
Cthulhu
11,520
461
69
3
0
501,792
2
L
Da Ji
12,089
484
121
5
0
461,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role