Player Matchup

Sol
Sol
AJewishFamily
Sol
Level 89
God Stats
9W - 11L
1,426 SR
Queue Stats
25W - 24L
1,627 Elo+
Party 1
Cerberus
Cerberus
Amon4492
Cerberus
Level 109
God Stats
19W - 13L
1,530 SR
Queue Stats
450W - 406L
1,584 Elo+
Party 1
Rama
Rama
orbitalation
Rama
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
447W - 400L
1,588 Elo+
Party 1
Team Averages
Level 114
1,485 SR
1,600 Elo+

VS

Team Averages
Level 74
1,471 SR
1,606 Elo+
Tiamat
Tiamat
Fungous X iGoLD
Tiamat
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,610 Elo+
Party 2
Chaac
Chaac
IckyPurpleOG
Chaac
Level 33
God Stats
11W - 13L
1,414 SR
Queue Stats
34W - 34L
1,456 Elo+
Party 2
Medusa
Medusa
Snipermatu
Medusa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,753 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 7
11,118
695
14,092
12,854
4,930
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Amon4492
Cerberus
15
6 / 4 / 7
12,040
753
14,811
18,552
24,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 0 / 7
10,313
645
8,696
8,088
4,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
8,780
549
8,652
15,693
8,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 3 / 3
9,646
603
11,478
16,093
10,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Medusa
Snipermatu
Medusa
12
2 / 5 / 3
9,988
624
6,586
13,300
3,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
14
Kills
6
6
Deaths
14
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
W
Cerberus
Amon4492
Cerberus
6
4
7
2.38
L
1
6
1
0.25
L
3
3
3
1.5
L
Medusa
Snipermatu
Medusa
2
5
3
0.7
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,599
Damage
26,716
39,494
Taken
45,086
33,601
Mitigated
22,435
9,446
Healing
11,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,092
1,758
0
4,644
12,854
4,930
1,501
3,511
9,218
41,801
0
W
Cerberus
Amon4492
Cerberus
14,811
387
0
4,592
18,552
24,430
435
2,735
15,617
42,583
0
L
8,652
955
260
2,753
15,693
8,406
72
8,620
7,073
30,597
0
L
11,478
692
571
6,941
16,093
10,651
0
12,666
3,427
0
40,481
L
Medusa
Snipermatu
Medusa
6,586
3,434
0
759
13,300
3,378
0
7,659
5,641
311
32,359
W
8,696
6,292
0
210
8,088
4,241
462
2,770
5,274
0
50,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,471
Gold Earned
28,414
201
Minions Killed
138
0
Camps Cleared
0
830,306
Distance Traveled
786,037
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,118
695
40
3
0
291,206
1
W
Cerberus
12,040
753
84
5
0
288,481
1
L
Tiamat
8,780
549
46
3
0
241,306
1
L
Chaac
9,646
603
41
3
0
320,461
0
L
Medusa
9,988
624
51
3
0
224,270
0
W
Rama
10,313
645
77
5
0
250,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role