Player Matchup

Erlang Shen
Erlang Shen
GotBunnies
Erlang Shen
Level 106
God Stats
1W - 0L
1,804 SR
Queue Stats
5W - 0L
1,788 Elo+
Party 2
Cthulhu
Cthulhu
Sir Percules
Cthulhu
Level 26
God Stats
9W - 2L
1,723 SR
Queue Stats
18W - 5L
1,665 Elo+
Party 2
Hachiman
Hachiman
VenomGT
Hachiman
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 39L
1,539 Elo+
Party 2
Team Averages
Level 66
1,675 SR
1,664 Elo+

VS

Team Averages
Level 65
1,594 SR
1,604 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Brz Edi
Cthulhu
Level 25
God Stats
27W - 10L
1,722 SR
Queue Stats
46W - 35L
1,679 Elo+
Party 1
Cerberus
Cerberus
MIZAEL MORENO
Cerberus
Level 29
God Stats
5W - 3L
1,559 SR
Queue Stats
85W - 100L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GotBunnies
Erlang Shen
18
10 / 4 / 5
14,574
694
20,737
23,263
28,091
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
Sir Percules
Cthulhu
17
2 / 0 / 13
13,037
621
14,243
23,193
27,143
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
VenomGT
Hachiman
17
3 / 5 / 9
13,161
627
19,617
24,948
11,590
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
3 / 5 / 4
12,569
599
17,294
18,104
15,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Brz Edi
Cthulhu
16
2 / 4 / 6
12,812
610
19,008
21,445
24,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
MIZAEL MORENO
Cerberus
15
3 / 6 / 3
12,705
605
10,064
24,172
22,367
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
15
Kills
8
9
Deaths
15
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
5
4
1
L
Cthulhu
Brz Edi
Cthulhu
2
4
6
1.25
W
Erlang Shen
GotBunnies
Erlang Shen
10
4
5
3.13
L
Cerberus
MIZAEL MORENO
Cerberus
3
6
3
0.75
W
Cthulhu
Sir Percules
Cthulhu
2
0
13
8.5
W
Hachiman
VenomGT
Hachiman
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,597
Damage
46,366
71,404
Taken
63,721
66,824
Mitigated
62,396
30,381
Healing
22,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
17,294
2,025
4,305
5,706
18,104
15,746
432
3,787
14,317
65,692
0
L
Cthulhu
Brz Edi
Cthulhu
19,008
478
1,140
3,374
21,445
24,283
31
6,239
15,206
57,275
0
W
Erlang Shen
GotBunnies
Erlang Shen
20,737
9,399
1,789
7,432
23,263
28,091
618
16,474
6,789
0
63,567
L
Cerberus
MIZAEL MORENO
Cerberus
10,064
574
351
7,684
24,172
22,367
479
4,315
19,857
40,449
0
W
Cthulhu
Sir Percules
Cthulhu
14,243
1,080
1,468
7,550
23,193
27,143
604
13,906
9,287
40,371
0
W
Hachiman
VenomGT
Hachiman
19,617
12,428
0
12,142
24,948
11,590
1,162
16,292
8,656
0
99,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,772
Gold Earned
38,086
231
Minions Killed
244
0
Camps Cleared
0
1,077,323
Distance Traveled
1,114,881
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,569
599
103
5
0
326,067
2
L
Cthulhu
12,812
610
69
3
0
406,215
1
W
Erlang Shen
14,574
694
53
3
0
358,615
2
L
Cerberus
12,705
605
72
3
0
382,599
3
W
Cthulhu
13,037
621
56
3
0
384,460
1
W
Hachiman
13,161
627
122
6
0
334,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role