Player Matchup

Apollo
Apollo
Platinum I
AlternativeF4
Apollo
Platinum I
Level 158
God Stats
14W - 8L
1,788 SR
Queue Stats
179W - 159L
2,034 MMR
Solo
Ares
Ares
Platinum III
BrambIe
Ares
Platinum III
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 125L
1,955 MMR
Solo
Thoth
Thoth
Platinum I
IAMMrLuckklePto
Thoth
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
JhonGott
Cu Chulainn
Platinum I
Level 64
God Stats
6W - 6L
1,577 SR
Queue Stats
67W - 54L
2,033 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
PregnantFrag
Ao Kuang
Platinum III
Level 65
God Stats
4W - 2L
1,922 SR
Queue Stats
26W - 12L
2,043 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,657 SR
1,913 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,490 SR
1,790 MMR
Olorun
Olorun
Diamond V
ClocksOfTime
Olorun
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum II
Haxxio
Osiris
Platinum II
Level 74
God Stats
1W - 1L
1,256 SR
Queue Stats
203W - 202L
1,936 MMR
Solo
Anhur
Anhur
Platinum IV
Musí
Anhur
Platinum IV
Level 149
God Stats
1W - 11L
1,319 SR
Queue Stats
378W - 389L
1,921 MMR
Party 1
The Morrigan
The Morrigan
Diamond III
SoundsFun
The Morrigan
Diamond III
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum IV
sumitb
Fenrir
Platinum IV
Level 160
God Stats
32W - 18L
1,876 SR
Queue Stats
118W - 98L
2,094 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 5
9,759
651
5,004
9,135
3,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
BrambIe
Ares
13
3 / 4 / 13
8,638
576
6,176
10,862
8,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 2 / 10
8,344
556
8,066
5,980
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
JhonGott
Cu Chulainn
15
1 / 3 / 4
8,768
585
7,845
10,996
9,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
PregnantFrag
Ao Kuang
17
13 / 0 / 5
10,347
690
11,806
11,534
4,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
DanzaburouSetScyllaNu WaGuan Yu

VS

Bans
JanusArtioSun WukongGaneshaAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
2 / 5 / 1
8,531
569
8,540
12,348
3,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
Haxxio
Osiris
13
0 / 3 / 2
7,345
490
5,293
12,886
8,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
Musí
Anhur
12
4 / 6 / 1
7,369
491
6,133
10,023
3,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
SoundsFun
The Morrigan
13
3 / 5 / 2
7,736
516
4,970
7,325
2,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
sumitb
Fenrir
10
1 / 4 / 5
6,590
439
5,040
11,867
5,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
23
Kills
10
10
Deaths
23
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
Ares
BrambIe
Ares
3
4
13
2.38
L
Olorun
2
5
1
0.5
L
Osiris
Haxxio
Osiris
0
3
2
0.33
W
3
2
10
4
W
Cu Chulainn
JhonGott
Cu Chulainn
1
3
4
1
L
Anhur
Musí
Anhur
4
6
1
0.75
W
Ao Kuang
PregnantFrag
Ao Kuang
13
0
5
15.5
L
The Morrigan
SoundsFun
The Morrigan
3
5
2
0.8
L
Fenrir
sumitb
Fenrir
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,897
Damage
29,976
48,507
Taken
54,449
26,474
Mitigated
23,165
17,376
Healing
12,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,004
2,710
0
4,450
9,135
3,094
245
4,643
4,492
0
79,342
W
Ares
BrambIe
Ares
6,176
442
0
1,585
10,862
8,215
0
3,181
7,631
26,097
0
L
Olorun
8,540
4,637
0
4,578
12,348
3,836
0
4,026
8,268
64,371
0
L
Osiris
Haxxio
Osiris
5,293
1,456
0
4,843
12,886
8,221
0
3,982
8,844
212
43,431
W
8,066
58
0
1,010
5,980
2,084
0
2,711
3,244
51,330
0
W
Cu Chulainn
JhonGott
Cu Chulainn
7,845
1,200
0
3,736
10,996
9,062
0
41
10,544
3,821
59,258
L
Anhur
Musí
Anhur
6,133
2,809
0
390
10,023
3,280
0
5,683
4,282
0
35,731
W
Ao Kuang
PregnantFrag
Ao Kuang
11,806
1,356
0
6,595
11,534
4,019
161
3,146
8,388
67,122
0
L
The Morrigan
SoundsFun
The Morrigan
4,970
1,117
0
1,116
7,325
2,262
0
5,074
1,826
48,041
0
L
Fenrir
sumitb
Fenrir
5,040
1,803
0
1,501
11,867
5,566
0
7,027
4,670
0
20,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,856
Gold Earned
37,571
496
Minions Killed
407
0
Camps Cleared
0
1,570,749
Distance Traveled
1,476,713
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,759
651
150
10
0
293,069
1
W
Ares
8,638
576
29
2
0
311,186
5
L
Olorun
8,531
569
111
7
0
261,369
7
L
Osiris
7,345
490
105
7
0
319,393
6
W
Thoth
8,344
556
100
7
0
306,928
7
W
Cu Chulainn
8,768
585
111
7
0
310,761
6
L
Anhur
7,369
491
65
4
0
283,978
3
W
Ao Kuang
10,347
690
106
7
0
348,805
4
L
The Morrigan
7,736
516
91
6
0
267,517
2
L
Fenrir
6,590
439
35
2
0
344,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role