Player Matchup

Tiamat
Tiamat
Dr_Assassin_45
Tiamat
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 17L
1,330 Elo+
Party 2
Khepri
Khepri
Skripture2002
Khepri
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,257 Elo+
Party 2
Pele
Pele
knuckles101
Pele
Level 55
God Stats
21W - 35L
1,407 SR
Queue Stats
240W - 374L
1,320 Elo+
Solo
Team Averages
Level 37
1,469 SR
1,302 Elo+

VS

Team Averages
Level 67
1,571 SR
1,377 Elo+
Sobek
Sobek
GrandMasterRyu
Sobek
Level 69
God Stats
1W - 1L
1,714 SR
Queue Stats
104W - 117L
1,382 Elo+
Party 1
Tiamat
Tiamat
Ianthegamerguy
Tiamat
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 122L
1,408 Elo+
Solo
Rama
Rama
xxBloodshed15xx
Rama
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 115L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
5,185
648
2,408
3,275
1,926
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 0 / 1
5,148
644
960
878
400
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 3 / 0
5,601
700
3,185
4,327
1,577
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
5,569
696
1,355
4,853
3,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 1 / 3
5,547
693
2,706
3,232
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 0 / 1
6,182
773
3,108
3,010
840
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
3
3
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
1
0
1
1.5
W
0
1
3
1.5
L
0
0
1
0.5
L
1
3
0
0.33
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,553
Damage
7,169
8,480
Taken
11,095
3,903
Mitigated
5,721
2,207
Healing
2,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,408
52
0
1,272
3,275
1,926
0
1,510
1,614
10,275
0
W
1,355
186
0
2,083
4,853
3,225
0
1,521
3,332
8,500
0
W
2,706
406
0
712
3,232
1,656
0
668
2,564
7,402
0
L
960
28
0
264
878
400
0
316
498
7,485
0
L
3,185
523
89
582
4,327
1,577
0
1,799
2,307
0
15,430
W
3,108
2,071
0
140
3,010
840
0
1,227
1,783
0
19,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,934
Gold Earned
17,298
65
Minions Killed
83
0
Camps Cleared
0
458,881
Distance Traveled
399,977
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,185
648
15
2
0
155,398
0
W
Sobek
5,569
696
13
2
0
137,160
0
W
Tiamat
5,547
693
11
1
0
130,386
0
L
Khepri
5,148
644
4
1
0
143,976
2
L
Pele
5,601
700
46
6
0
159,507
1
W
Rama
6,182
773
59
7
0
132,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role