Player Matchup

Heimdallr
Heimdallr
Gabyantonio15
Heimdallr
Level 144
God Stats
3W - 4L
1,500 SR
Queue Stats
189W - 176L
1,590 Elo+
Solo
Tiamat
Tiamat
Geo Paradox
Tiamat
Level 121
God Stats
29W - 20L
1,421 SR
Queue Stats
83W - 94L
1,459 Elo+
Party 1
Arachne
Arachne
Goldmember1661
Arachne
Level 153
God Stats
4W - 2L
1,500 SR
Queue Stats
189W - 179L
1,470 Elo+
Party 1
Artio
Artio
Gorillazz OG
Artio
Level 147
God Stats
2W - 4L
1,692 SR
Queue Stats
290W - 270L
1,531 Elo+
Party 1
Sun Wukong
Sun Wukong
fubaradoo
Sun Wukong
Level 128
God Stats
8W - 9L
1,475 SR
Queue Stats
349W - 335L
1,538 Elo+
Party 1
Team Averages
Level 139
1,518 SR
1,518 Elo+

VS

Team Averages
Level 92
1,625 SR
1,548 Elo+
Tiamat
Tiamat
Andyba0414
Tiamat
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
395W - 350L
1,515 Elo+
Party 3
Tyr
Tyr
DaRealJager
Tyr
Level 59
God Stats
25W - 22L
1,218 SR
Queue Stats
218W - 209L
1,512 Elo+
Party 3
Sylvanus
Sylvanus
aceofhearts1st
Sylvanus
Level 126
God Stats
14W - 10L
1,715 SR
Queue Stats
200W - 147L
1,466 Elo+
Party 2
Mercury
Mercury
pyrobruisin
Mercury
Level 86
God Stats
13W - 8L
1,869 SR
Queue Stats
26W - 19L
1,734 Elo+
Party 2
Apollo
Apollo
xXEL_PEQUEXx
Apollo
Level 68
God Stats
13W - 8L
1,821 SR
Queue Stats
294W - 258L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Gabyantonio15
Heimdallr
18
5 / 5 / 2
12,339
494
21,150
26,263
10,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
17
0 / 3 / 1
10,944
438
13,394
14,704
12,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 5 / 2
12,399
496
14,531
27,962
11,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
0 / 6 / 1
8,842
354
9,209
27,959
17,960
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
fubaradoo
Sun Wukong
18
0 / 2 / 3
11,498
460
19,196
33,082
20,654
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Andyba0414
Tiamat
20
10 / 1 / 8
13,825
553
35,675
16,262
18,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
1 / 1 / 6
12,277
491
26,169
27,746
32,474
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
18
3 / 0 / 14
12,278
491
16,753
27,329
34,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
pyrobruisin
Mercury
20
1 / 3 / 2
12,361
494
8,211
21,222
9,626
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Apollo
19
6 / 5 / 6
12,644
506
11,440
21,080
10,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
10
Kills
21
21
Deaths
10
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Andyba0414
Tiamat
10
1
8
14
W
1
1
6
4
L
Heimdallr
Gabyantonio15
Heimdallr
5
5
2
1.2
L
Tiamat
0
3
1
0.17
L
5
5
2
1.2
L
0
6
1
0.08
W
Sylvanus
3
0
14
10
L
Sun Wukong
fubaradoo
Sun Wukong
0
2
3
0.75
W
Mercury
pyrobruisin
Mercury
1
3
2
0.67
W
Apollo
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,480
Damage
98,248
129,970
Taken
113,639
73,780
Mitigated
105,091
42,606
Healing
55,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Andyba0414
Tiamat
35,675
4,950
375
7,029
16,262
18,434
1,690
4,271
11,674
111,638
0
W
26,169
2,421
0
13,652
27,746
32,474
68
4,435
23,139
0
96,332
L
Heimdallr
Gabyantonio15
Heimdallr
21,150
12,519
0
8,740
26,263
10,889
1,504
8,998
17,084
0
90,911
L
Tiamat
13,394
2,003
0
2,111
14,704
12,749
1,611
8,503
5,833
73,719
0
L
14,531
9,082
0
8,786
27,962
11,528
208
9,486
18,164
0
88,654
L
9,209
1,480
1,930
6,561
27,959
17,960
969
13,240
14,272
34,360
0
W
Sylvanus
16,753
4,455
5,704
11,739
27,329
34,510
160
8,517
18,382
35,275
0
L
Sun Wukong
fubaradoo
Sun Wukong
19,196
4,218
0
14,478
33,082
20,654
0
10,689
22,189
0
83,760
W
Mercury
pyrobruisin
Mercury
8,211
4,099
0
7,330
21,222
9,626
495
1,844
19,362
0
111,681
W
Apollo
11,440
5,939
0
9,695
21,080
10,047
3,863
2,545
18,476
0
89,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,022
Gold Earned
63,385
622
Minions Killed
730
0
Camps Cleared
0
2,262,119
Distance Traveled
2,505,111
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,825
553
212
8
0
486,083
2
W
Tyr
12,277
491
171
7
0
505,149
0
L
Heimdallr
12,339
494
118
5
0
352,097
2
L
Tiamat
10,944
438
177
7
0
479,616
3
L
Arachne
12,399
496
127
5
0
497,740
6
L
Artio
8,842
354
55
2
0
478,872
5
W
Sylvanus
12,278
491
49
2
0
442,151
5
L
Sun Wukong
11,498
460
145
6
0
453,794
3
W
Mercury
12,361
494
173
7
0
564,951
6
W
Apollo
12,644
506
125
5
0
506,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role