Player Matchup

Discordia
Discordia
Bronze III
ApoloRising
Discordia
Bronze III
Level 102
God Stats
1W - 3L
1,575 SR
Queue Stats
13W - 14L
1,366 MMR
Solo
Guan Yu
Guan Yu
Gold III
GroomingCrane71
Guan Yu
Gold III
Level 109
God Stats
17W - 11L
1,844 SR
Queue Stats
244W - 241L
1,578 MMR
Party 1
Bacchus
Bacchus
Gold IV
RookMan_5
Bacchus
Gold IV
Level 99
God Stats
7W - 3L
1,910 SR
Queue Stats
290W - 272L
1,365 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Seanster109
Erlang Shen
Gold V
Level 84
God Stats
6W - 1L
1,719 SR
Queue Stats
67W - 61L
1,366 MMR
Solo
Skadi
Skadi
Silver I
WeedyCreature75
Skadi
Silver I
Level 123
God Stats
21W - 19L
1,501 SR
Queue Stats
57W - 72L
1,161 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,710 SR
1,367 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,481 SR
1,367 MMR
Odin
Odin
Gold V
GregorSlays
Odin
Gold V
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 196L
1,365 MMR
Solo
Ra
Ra
Gold V
NFL_Armstrong
Ra
Gold V
Level 109
God Stats
1W - 1L
1,286 SR
Queue Stats
46W - 38L
1,394 MMR
Party 2
Ganesha
Ganesha
Silver IV
ShutPompano772
Ganesha
Silver IV
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 17L
1,358 MMR
Solo
King Arthur
King Arthur
Gold IV
Vpexs
King Arthur
Gold IV
Level 109
God Stats
33W - 23L
1,573 SR
Queue Stats
190W - 172L
1,367 MMR
Solo
Apollo
Apollo
Gold V
jkamps_10
Apollo
Gold V
Level 77
God Stats
11W - 9L
1,544 SR
Queue Stats
24W - 29L
1,351 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ApoloRising
Discordia
20
5 / 4 / 5
13,694
527
18,384
12,645
4,628
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 4 / 3
11,809
454
15,501
28,986
43,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
RookMan_5
Bacchus
16
4 / 4 / 10
11,592
446
12,691
22,189
28,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
Seanster109
Erlang Shen
17
3 / 8 / 4
11,265
433
13,516
26,039
15,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
7 / 7 / 3
14,288
550
14,978
17,472
6,198
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ScyllaNemesisNu WaCu ChulainnArachne

VS

Bans
JanusRaijinCthulhuHadesTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 8 / 8
13,697
527
12,310
25,137
14,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

20
8 / 1 / 9
15,755
606
21,223
13,794
6,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

17
0 / 8 / 12
11,382
438
4,406
23,688
23,548
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Vpexs
King Arthur
20
8 / 1 / 5
16,442
632
28,233
30,991
29,524
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
jkamps_10
Apollo
20
7 / 3 / 9
15,863
610
15,476
22,791
10,320
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
70
21
Kills
27
27
Deaths
21
25
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Discordia
ApoloRising
Discordia
5
4
5
1.88
W
4
8
8
1
L
2
4
3
0.88
W
8
1
9
12.5
L
Bacchus
RookMan_5
Bacchus
4
4
10
2.25
L
Erlang Shen
Seanster109
Erlang Shen
3
8
4
0.63
W
0
8
12
0.75
W
King Arthur
Vpexs
King Arthur
8
1
5
10.5
L
7
7
3
1.21
W
Apollo
jkamps_10
Apollo
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,070
Damage
81,648
107,331
Taken
116,401
98,151
Mitigated
83,951
28,865
Healing
48,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ApoloRising
Discordia
18,384
299
240
2,424
12,645
4,628
288
2,511
10,078
96,424
0
W
12,310
3,216
0
2,047
25,137
14,100
2,107
9,825
14,826
0
97,913
L
15,501
1,907
2,387
10,305
28,986
43,132
480
3,416
24,780
438
80,472
W
21,223
2,353
4,876
8,388
13,794
6,459
1,112
5,643
7,725
126,635
0
L
Bacchus
RookMan_5
Bacchus
12,691
1,309
0
2,255
22,189
28,371
38
7,006
14,898
41,606
0
L
Erlang Shen
Seanster109
Erlang Shen
13,516
7,433
0
7,317
26,039
15,822
0
8,016
17,778
0
78,004
W
4,406
531
1,154
3,858
23,688
23,548
367
7,046
16,387
26,751
0
W
King Arthur
Vpexs
King Arthur
28,233
2,125
0
13,533
30,991
29,524
286
4,107
25,937
307
135,730
L
14,978
7,929
0
3,937
17,472
6,198
5,734
4,090
13,264
0
95,579
W
Apollo
jkamps_10
Apollo
15,476
12,325
0
14,688
22,791
10,320
5,174
4,189
18,482
0
144,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,648
Gold Earned
73,139
632
Minions Killed
747
0
Camps Cleared
0
2,503,436
Distance Traveled
2,527,251
32
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
13,694
527
175
7
0
488,528
12
W
Odin
13,697
527
112
4
0
503,357
0
L
Guan Yu
11,809
454
149
6
0
519,074
3
W
Ra
15,755
606
200
8
0
544,120
4
L
Bacchus
11,592
446
49
2
0
541,771
4
L
Erlang Shen
11,265
433
103
4
0
501,038
2
W
Ganesha
11,382
438
13
1
0
477,055
6
W
King Arthur
16,442
632
222
9
0
501,699
0
L
Skadi
14,288
550
156
6
0
453,025
11
W
Apollo
15,863
610
200
8
0
501,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role