Player Matchup

Janus
Janus
Bronze III
Flux52
Janus
Bronze III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Kogami8821
Danzaburou
Bronze III
Level 34
God Stats
20W - 5L
1,822 SR
Queue Stats
27W - 12L
1,476 MMR
Solo
Sobek
Sobek
Bronze III
NEROxx10
Sobek
Bronze III
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,607 SR
1,492 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 113
1,509 SR
1,386 MMR
Scylla
Scylla
Bronze III
Ethazr
Scylla
Bronze III
Level 102
God Stats
3W - 3L
1,285 SR
Queue Stats
13W - 29L
1,252 MMR
Solo
Achilles
Achilles
Bronze III
Krisith
Achilles
Bronze III
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,453 MMR
Party 2
Artemis
Artemis
Bronze III
Risutakai
Artemis
Bronze III
Level 95
God Stats
3W - 2L
1,743 SR
Queue Stats
7W - 8L
1,453 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Flux52
Janus
17
3 / 5 / 7
13,277
577
19,017
15,621
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Kogami8821
Danzaburou
18
7 / 4 / 4
15,045
654
17,317
20,617
7,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
NEROxx10
Sobek
15
1 / 7 / 8
12,598
548
7,842
21,229
22,570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
Cu ChulainnCupidSetKumbhakarnaThoth

VS

Bans
BacchusPersephoneHeraDiscordiaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ethazr
Scylla
18
4 / 6 / 6
14,503
631
14,358
12,416
3,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
Krisith
Achilles
18
6 / 4 / 5
14,725
640
15,764
26,462
30,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
Risutakai
Artemis
19
6 / 1 / 6
14,456
629
15,321
13,893
5,610
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
11
Kills
16
16
Deaths
11
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Scylla
Ethazr
Scylla
4
6
6
1.17
L
Janus
Flux52
Janus
3
5
7
1.3
L
Danzaburou
Kogami8821
Danzaburou
7
4
4
2.25
W
Achilles
Krisith
Achilles
6
4
5
2.13
L
Sobek
NEROxx10
Sobek
1
7
8
0.71
W
Artemis
Risutakai
Artemis
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,176
Damage
45,443
57,467
Taken
52,771
35,422
Mitigated
40,349
21,767
Healing
11,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Ethazr
Scylla
14,358
1,112
0
2,350
12,416
3,845
627
6,180
6,022
81,663
0
L
Janus
Flux52
Janus
19,017
353
337
5,028
15,621
5,123
135
2,797
12,672
64,708
0
L
Danzaburou
Kogami8821
Danzaburou
17,317
8,325
0
8,380
20,617
7,729
2,084
6,714
13,569
0
98,897
W
Achilles
Krisith
Achilles
15,764
2,005
0
5,622
26,462
30,894
132
13,105
12,637
0
53,161
L
Sobek
NEROxx10
Sobek
7,842
818
1,166
6,856
21,229
22,570
0
4,461
16,496
38,592
0
W
Artemis
Risutakai
Artemis
15,321
7,409
0
3,743
13,893
5,610
2,295
6,528
7,121
0
76,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,920
Gold Earned
43,684
263
Minions Killed
276
0
Camps Cleared
0
1,204,635
Distance Traveled
1,204,022
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,503
631
118
5
0
378,119
9
L
Janus
13,277
577
95
4
0
405,323
7
L
Danzaburou
15,045
654
136
6
0
375,120
5
W
Achilles
14,725
640
43
2
0
425,673
8
L
Sobek
12,598
548
32
1
0
424,192
7
W
Artemis
14,456
629
115
5
0
400,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role