Player Matchup

Tiamat
Tiamat
BrutalJoker108
Tiamat
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 54L
1,514 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Rekuuza
Kumbhakarna
Level 154
God Stats
0W - 2L
1,867 SR
Queue Stats
65W - 60L
1,515 Elo+
Party 1
Hercules
Hercules
WaLuigiTails
Hercules
Level 138
God Stats
4W - 7L
1,524 SR
Queue Stats
17W - 25L
1,440 Elo+
Party 1
Apollo
Apollo
ZipLOXX
Apollo
Level 155
God Stats
36W - 31L
1,597 SR
Queue Stats
90W - 98L
1,548 Elo+
Solo
Janus
Janus
oDrixxy
Janus
Level 128
God Stats
0W - 2L
1,298 SR
Queue Stats
23W - 28L
1,498 Elo+
Party 1
Team Averages
Level 144
1,557 SR
1,503 Elo+

VS

Team Averages
Level 117
1,569 SR
1,568 Elo+
Baron Samedi
Baron Samedi
ClassicDisciple
Baron Samedi
Level 78
God Stats
36W - 17L
1,847 SR
Queue Stats
297W - 325L
1,596 Elo+
Solo
Da Ji
Da Ji
DanTheInfinite
Da Ji
Level 141
God Stats
4W - 4L
1,500 SR
Queue Stats
165W - 167L
1,592 Elo+
Party 2
Tiamat
Tiamat
Fear Resonance
Tiamat
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 155L
1,571 Elo+
Party 2
Medusa
Medusa
Ikeeljoo
Medusa
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,595 Elo+
Solo
Horus
Horus
xDiiViiANT
Horus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 26L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
7,627
636
7,404
8,806
5,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kumbhakarna
Rekuuza
Kumbhakarna
13
0 / 5 / 1
7,553
629
3,730
14,115
11,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
WaLuigiTails
Hercules
14
1 / 8 / 3
7,942
662
5,924
15,019
7,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
ZipLOXX
Apollo
15
2 / 4 / 1
8,526
711
7,377
10,860
4,664
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
oDrixxy
Janus
16
2 / 4 / 2
9,117
760
13,317
7,567
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ClassicDisciple
Baron Samedi
19
8 / 0 / 10
11,651
971
15,942
10,134
4,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 2 / 12
10,335
861
11,943
10,348
6,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 1 / 15
9,872
823
5,783
6,347
5,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
Ikeeljoo
Medusa
16
4 / 0 / 8
9,488
791
8,487
8,102
3,396
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Horus
16
3 / 2 / 13
10,119
843
7,898
16,306
14,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
81
5
Kills
23
23
Deaths
5
9
Assists
58
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Baron Samedi
ClassicDisciple
Baron Samedi
8
0
10
13
W
6
2
12
6
W
2
1
15
9.5
W
Medusa
Ikeeljoo
Medusa
4
0
8
8
L
Kumbhakarna
Rekuuza
Kumbhakarna
0
5
1
0.1
L
Hercules
WaLuigiTails
Hercules
1
8
3
0.31
L
Apollo
ZipLOXX
Apollo
2
4
1
0.63
L
Janus
oDrixxy
Janus
2
4
2
0.75
W
Horus
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,752
Damage
50,053
56,367
Taken
51,237
31,852
Mitigated
34,444
10,534
Healing
19,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,404
537
72
3,155
8,806
5,142
0
2,974
5,636
28,055
0
W
Baron Samedi
ClassicDisciple
Baron Samedi
15,942
896
3,570
5,344
10,134
4,516
710
4,759
5,017
64,038
0
W
11,943
3,707
0
1,291
10,348
6,037
549
3,613
6,431
0
24,499
W
5,783
1,415
0
1,160
6,347
5,663
0
3,320
2,858
16,505
0
W
Medusa
Ikeeljoo
Medusa
8,487
2,472
0
1,279
8,102
3,396
1,141
4,332
3,492
0
41,462
L
Kumbhakarna
Rekuuza
Kumbhakarna
3,730
50
0
1,605
14,115
11,441
0
7,131
6,536
13,716
0
L
Hercules
WaLuigiTails
Hercules
5,924
2,534
0
3,400
15,019
7,690
0
6,254
8,525
0
22,456
L
Apollo
ZipLOXX
Apollo
7,377
2,763
0
2,298
10,860
4,664
0
2,303
8,277
0
27,101
L
Janus
oDrixxy
Janus
13,317
405
0
4
7,567
2,915
3
2,548
4,858
48,914
0
W
Horus
7,898
4,272
1,193
5,597
16,306
14,832
162
7,191
8,561
0
18,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,765
Gold Earned
51,465
310
Minions Killed
317
7
Camps Cleared
9
1,135,434
Distance Traveled
1,152,374
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,627
636
59
5
1
243,729
4
W
Baron Samedi
11,651
971
147
12
3
232,081
0
W
Da Ji
10,335
861
33
3
1
214,214
4
W
Tiamat
9,872
823
32
3
2
188,732
1
W
Medusa
9,488
791
84
7
3
243,902
0
L
Kumbhakarna
7,553
629
28
2
0
224,328
1
L
Hercules
7,942
662
55
5
1
198,862
0
L
Apollo
8,526
711
62
5
3
243,171
0
L
Janus
9,117
760
106
9
2
225,344
1
W
Horus
10,119
843
21
2
0
273,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role