Player Matchup

Fafnir
Fafnir
Masters
Blugin
Fafnir
Masters
Level 160
God Stats
27W - 28L
1,640 SR
Queue Stats
649W - 562L
2,532 MMR
Party 1
Anhur
Anhur
Diamond II
Mako
Anhur
Diamond II
Level 160
God Stats
5W - 4L
1,874 SR
Queue Stats
101W - 77L
2,405 MMR
Party 3
Set
Set
Masters
Weak3n
Set
Masters
Level 160
God Stats
3W - 0L
1,751 SR
Queue Stats
166W - 128L
2,722 MMR
Solo
Cthulhu
Cthulhu
Diamond II
YashJr
Cthulhu
Diamond II
Level 128
God Stats
23W - 16L
1,774 SR
Queue Stats
400W - 342L
2,327 MMR
Party 3
Artemis
Artemis
Diamond I
level20godwizard
Artemis
Diamond I
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 126L
2,548 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,708 SR
2,507 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 119
1,667 SR
2,493 MMR
Cupid
Cupid
Diamond V
Astroville8
Cupid
Diamond V
Level 40
God Stats
24W - 13L
1,936 SR
Queue Stats
43W - 29L
2,529 MMR
Solo
Guan Yu
Guan Yu
Diamond I
HermesX11
Guan Yu
Diamond I
Level 78
God Stats
1W - 2L
1,353 SR
Queue Stats
232W - 167L
2,457 MMR
Party 2
Achilles
Achilles
Diamond III
Horrify
Achilles
Diamond III
Level 160
God Stats
19W - 27L
1,749 SR
Queue Stats
822W - 793L
2,338 MMR
Solo
Janus
Janus
Masters
Luwuny
Janus
Masters
Level 160
God Stats
4W - 3L
1,720 SR
Queue Stats
66W - 45L
2,673 MMR
Party 2
Odin
Odin
Diamond I
YvesHa
Odin
Diamond I
Level 159
God Stats
2W - 2L
1,579 SR
Queue Stats
319W - 301L
2,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Blugin
Fafnir
13
1 / 2 / 11
8,255
516
7,779
11,607
11,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Mako
Anhur
16
3 / 2 / 6
9,134
571
8,003
12,246
4,460
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Set
Weak3n
Set
16
6 / 0 / 6
9,524
595
9,986
11,674
9,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
YashJr
Cthulhu
15
4 / 0 / 5
8,654
541
7,663
8,150
6,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 4 / 5
8,324
520
8,440
12,331
5,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
NemesisThe MorriganScyllaApolloDanzaburou

VS

Bans
ChronosChang'eCamazotzPersephoneRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 0
9,388
587
8,042
12,596
6,214
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
HermesX11
Guan Yu
13
0 / 4 / 1
7,797
487
6,692
12,579
10,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
Horrify
Achilles
14
2 / 4 / 2
7,896
494
6,986
12,382
5,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Luwuny
Janus
15
1 / 3 / 3
8,403
525
6,567
7,033
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
YvesHa
Odin
10
0 / 2 / 5
7,188
449
4,912
11,763
8,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
17
Kills
8
8
Deaths
17
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
5
4
0
1.25
W
Fafnir
Blugin
Fafnir
1
2
11
3.25
L
Guan Yu
HermesX11
Guan Yu
0
4
1
0.13
L
Achilles
Horrify
Achilles
2
4
2
0.75
L
Janus
Luwuny
Janus
1
3
3
0.83
W
Anhur
Mako
Anhur
3
2
6
3
W
Set
Weak3n
Set
6
0
6
9
W
Cthulhu
YashJr
Cthulhu
4
0
5
6.5
L
Odin
YvesHa
Odin
0
2
5
1.25
W
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,871
Damage
33,199
56,008
Taken
56,353
37,218
Mitigated
33,572
20,983
Healing
14,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,042
5,547
206
4,056
12,596
6,214
2,205
1,863
10,668
0
74,244
W
Fafnir
Blugin
Fafnir
7,779
1,982
0
3,086
11,607
11,263
14
744
10,710
24,644
0
L
Guan Yu
HermesX11
Guan Yu
6,692
1,415
60
3,818
12,579
10,717
0
5,688
6,708
0
46,196
L
Achilles
Horrify
Achilles
6,986
2,415
0
1,663
12,382
5,313
0
2,218
10,164
0
54,250
L
Janus
Luwuny
Janus
6,567
356
0
556
7,033
2,379
0
899
6,134
73,943
0
W
Anhur
Mako
Anhur
8,003
4,271
0
4,957
12,246
4,460
0
3,938
8,074
0
72,092
W
Set
Weak3n
Set
9,986
3,131
0
5,046
11,674
9,604
0
569
11,048
0
63,509
W
Cthulhu
YashJr
Cthulhu
7,663
991
481
3,596
8,150
6,537
0
406
7,339
51,949
0
L
Odin
YvesHa
Odin
4,912
1,024
0
4,169
11,763
8,949
0
4,484
7,237
0
12,739
W
8,440
4,242
0
3,817
12,331
5,354
0
492
11,835
0
59,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,891
Gold Earned
40,672
488
Minions Killed
512
0
Camps Cleared
0
1,594,405
Distance Traveled
1,602,180
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,388
587
146
9
0
252,252
5
W
Fafnir
8,255
516
39
2
0
321,555
2
L
Guan Yu
7,797
487
93
6
0
335,864
1
L
Achilles
7,896
494
88
6
0
330,507
8
L
Janus
8,403
525
164
10
0
350,905
2
W
Anhur
9,134
571
143
9
0
288,962
4
W
Set
9,524
595
125
8
0
377,032
8
W
Cthulhu
8,654
541
95
6
0
354,618
7
L
Odin
7,188
449
21
1
0
332,652
4
W
Artemis
8,324
520
86
5
0
252,238
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role