Player Matchup

Tiamat
Tiamat
BoundingMussel2
Tiamat
Level 27
God Stats
7W - 11L
1,662 SR
Queue Stats
26W - 42L
1,368 Elo+
Party 1
Athena
Athena
Godly Novaa
Athena
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 57L
1,336 Elo+
Party 1
Artio
Artio
PwD Fanzell
Artio
Level 58
God Stats
6W - 5L
1,518 SR
Queue Stats
31W - 43L
1,402 Elo+
Party 1
Bakasura
Bakasura
SveltestCone908
Bakasura
Level 26
God Stats
10W - 11L
1,702 SR
Queue Stats
19W - 34L
1,308 Elo+
Party 1
Cernunnos
Cernunnos
xGhostTamerx
Cernunnos
Level 28
God Stats
8W - 14L
1,491 SR
Queue Stats
28W - 54L
1,305 Elo+
Party 1
Team Averages
Level 49
1,575 SR
1,344 Elo+

VS

Team Averages
Level 100
1,439 SR
1,425 Elo+
Tiamat
Tiamat
DosBlacNMild
Tiamat
Level 84
God Stats
13W - 15L
1,551 SR
Queue Stats
679W - 760L
1,390 Elo+
Solo
Ne Zha
Ne Zha
RamonCRVG
Ne Zha
Level 22
God Stats
9W - 7L
1,186 SR
Queue Stats
55W - 51L
1,463 Elo+
Party 2
Zeus
Zeus
RichardHatake
Zeus
Level 144
God Stats
52W - 41L
1,513 SR
Queue Stats
75W - 82L
1,419 Elo+
Party 2
Chaac
Chaac
Zafroniel
Chaac
Level 123
God Stats
3W - 3L
1,368 SR
Queue Stats
55W - 61L
1,433 Elo+
Party 2
Cthulhu
Cthulhu
alexpessanha
Cthulhu
Level 125
God Stats
3W - 0L
1,577 SR
Queue Stats
64W - 71L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
6,098
469
4,247
6,103
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
10
1 / 0 / 3
6,763
520
5,404
11,389
5,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 4 / 2
5,940
457
4,024
10,730
6,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
13
2 / 1 / 0
7,050
542
1,547
7,391
2,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
xGhostTamerx
Cernunnos
10
4 / 3 / 1
6,328
487
6,319
7,631
2,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 2 / 3
6,121
471
3,893
9,082
5,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
RamonCRVG
Ne Zha
12
1 / 0 / 4
7,134
549
1,768
8,928
2,738
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
5 / 1 / 2
8,210
632
12,382
5,195
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Zafroniel
Chaac
9
0 / 4 / 2
5,704
439
5,055
12,174
7,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
alexpessanha
Cthulhu
13
4 / 1 / 1
7,746
596
6,603
6,894
5,956
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
8
Kills
10
10
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
Tiamat
0
2
3
0.75
L
Athena
1
0
3
2.5
L
0
4
2
0.25
W
Ne Zha
RamonCRVG
Ne Zha
1
0
4
3
W
5
1
2
6
L
Bakasura
2
1
0
2
W
Chaac
Zafroniel
Chaac
0
4
2
0.25
W
Cthulhu
alexpessanha
Cthulhu
4
1
1
4.5
L
Cernunnos
xGhostTamerx
Cernunnos
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,541
Damage
29,701
43,244
Taken
42,273
21,803
Mitigated
23,768
8,015
Healing
15,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,247
545
0
1,285
6,103
4,859
0
2,872
3,013
23,846
0
W
Tiamat
3,893
597
795
3,276
9,082
5,420
80
3,117
5,866
29,194
0
L
Athena
5,404
1,771
0
1,381
11,389
5,549
0
6,535
4,046
26,418
0
L
4,024
719
312
2,500
10,730
6,371
0
6,482
4,149
24,094
0
W
Ne Zha
RamonCRVG
Ne Zha
1,768
297
0
3,860
8,928
2,738
655
2,262
6,470
0
39,723
W
12,382
984
621
2,628
5,195
1,736
2,219
1,843
3,282
51,373
0
L
Bakasura
1,547
1,136
318
1,298
7,391
2,426
0
1,635
5,644
0
40,262
W
Chaac
Zafroniel
Chaac
5,055
358
405
3,682
12,174
7,918
278
3,081
8,965
0
20,866
W
Cthulhu
alexpessanha
Cthulhu
6,603
1,308
0
395
6,894
5,956
39
2,899
3,920
42,287
0
L
Cernunnos
xGhostTamerx
Cernunnos
6,319
2,366
0
921
7,631
2,598
0
4,080
2,964
0
28,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,179
Gold Earned
34,915
298
Minions Killed
392
0
Camps Cleared
0
1,335,593
Distance Traveled
1,207,247
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,098
469
43
3
0
274,962
1
W
Tiamat
6,121
471
64
5
0
237,823
5
L
Athena
6,763
520
42
3
0
287,406
0
L
Artio
5,940
457
51
4
0
255,720
0
W
Ne Zha
7,134
549
96
7
0
258,634
0
W
Zeus
8,210
632
118
9
0
261,002
0
L
Bakasura
7,050
542
100
8
0
284,408
0
W
Chaac
5,704
439
29
2
0
224,314
0
W
Cthulhu
7,746
596
85
7
0
225,474
2
L
Cernunnos
6,328
487
62
5
0
233,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role