Player Matchup

Tiamat
Tiamat
I AQE I
Tiamat
Level 119
God Stats
3W - 0L
1,778 SR
Queue Stats
302W - 276L
1,693 Elo+
Party 3
Awilix
Awilix
MGS_BingeGods
Awilix
Level 125
God Stats
6W - 3L
1,180 SR
Queue Stats
585W - 528L
1,503 Elo+
Party 2
Izanami
Izanami
MGS_GalacticCal
Izanami
Level 121
God Stats
23W - 13L
1,929 SR
Queue Stats
487W - 453L
1,504 Elo+
Party 2
Mulan
Mulan
YourLocalWizard
Mulan
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 62L
1,503 Elo+
Party 3
Jormungandr
Jormungandr
lronXeno
Jormungandr
Level 64
God Stats
4W - 2L
1,585 SR
Queue Stats
29W - 29L
1,496 Elo+
Party 3
Team Averages
Level 103
1,595 SR
1,540 Elo+

VS

Team Averages
Level 111
1,537 SR
1,517 Elo+
Tyr
Tyr
 
Tyr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
BallTapper
Cthulhu
Level 124
God Stats
20W - 11L
1,580 SR
Queue Stats
167W - 155L
1,531 Elo+
Solo
Anhur
Anhur
Liquid__Black
Anhur
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 61L
1,550 Elo+
Solo
Awilix
Awilix
UnitedRhombus72
Awilix
Level 67
God Stats
13W - 13L
1,604 SR
Queue Stats
224W - 222L
1,534 Elo+
Solo
Tiamat
Tiamat
jhonkiller001
Tiamat
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 130L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
I AQE I
Tiamat
16
7 / 1 / 3
9,545
597
13,932
9,875
7,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
9 / 2 / 4
9,931
621
9,293
10,109
3,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
7 / 2 / 5
9,239
577
10,751
10,887
3,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 6 / 5
7,147
447
10,697
12,396
9,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jormungandr
lronXeno
Jormungandr
15
0 / 1 / 0
8,415
526
6,721
7,425
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
2 / 0 / 0
9,235
577
6,296
11,698
7,191
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
BallTapper
Cthulhu
10
1 / 6 / 5
6,388
399
7,669
14,574
7,494
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 4 / 5
9,158
572
5,717
13,060
3,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 7 / 1
8,570
536
6,880
15,075
4,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 7 / 2
6,755
422
3,809
10,696
4,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
24
Kills
12
12
Deaths
24
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
0
0
2
L
Cthulhu
BallTapper
Cthulhu
1
6
5
0.58
W
Tiamat
I AQE I
Tiamat
7
1
3
8.5
L
4
4
5
1.63
W
9
2
4
5.5
W
7
2
5
4.75
L
5
7
1
0.79
W
1
6
5
0.58
L
0
7
2
0.14
W
Jormungandr
lronXeno
Jormungandr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,394
Damage
30,371
50,692
Taken
65,103
26,875
Mitigated
28,197
14,732
Healing
15,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,296
918
0
5,422
11,698
7,191
852
7,707
3,373
0
62,821
L
Cthulhu
BallTapper
Cthulhu
7,669
772
373
2,341
14,574
7,494
0
1,005
13,496
24,010
0
W
Tiamat
I AQE I
Tiamat
13,932
1,524
0
3,950
9,875
7,092
174
2,807
6,816
58,055
0
L
5,717
3,360
0
4,343
13,060
3,794
1,450
0
13,060
0
48,008
W
9,293
3,789
0
2,494
10,109
3,792
430
1,682
8,251
0
62,375
W
10,751
6,225
0
3,767
10,887
3,196
2,228
2,839
8,034
0
69,035
L
6,880
3,568
0
1,826
15,075
4,992
0
5,128
9,607
0
28,116
W
10,697
1,784
553
2,968
12,396
9,331
80
3,630
8,688
0
31,961
L
3,809
21
0
1,475
10,696
4,726
0
5,424
4,914
30,066
0
W
Jormungandr
lronXeno
Jormungandr
6,721
1,485
0
1,000
7,425
3,464
0
0
7,425
58,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,277
Gold Earned
40,106
494
Minions Killed
389
0
Camps Cleared
0
1,473,331
Distance Traveled
1,495,499
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,235
577
149
9
0
340,117
2
L
Cthulhu
6,388
399
20
1
0
303,862
4
W
Tiamat
9,545
597
116
7
0
306,189
8
L
Anhur
9,158
572
89
6
0
251,298
6
W
Awilix
9,931
621
108
7
0
352,617
4
W
Izanami
9,239
577
114
7
0
275,146
0
L
Awilix
8,570
536
66
4
0
321,885
0
W
Mulan
7,147
447
39
2
0
265,519
2
L
Tiamat
6,755
422
65
4
0
278,337
3
W
Jormungandr
8,415
526
117
7
0
273,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role