Player Matchup

Hachiman
Hachiman
Silver II
IWR3CKYOUTWICH
Hachiman
Silver II
Level 85
God Stats
0W - 2L
1,421 SR
Queue Stats
28W - 46L
1,187 MMR
Party 1
Janus
Janus
Gold II
SweatiestRaptor
Janus
Gold II
Level 122
God Stats
0W - 1L
1,906 SR
Queue Stats
176W - 176L
1,671 MMR
Party 1
Hercules
Hercules
Gold II
senorwildcatTTV
Hercules
Gold II
Level 104
God Stats
161W - 146L
1,607 SR
Queue Stats
171W - 171L
1,671 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,645 SR
1,510 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,500 SR
1,447 MMR
Scylla
Scylla
Gold II
ANOTHERGODSP
Scylla
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Kogami8821
Danzaburou
Bronze III
Level 33
God Stats
20W - 5L
1,500 SR
Queue Stats
27W - 12L
1,400 MMR
Solo
Terra
Terra
Gold IV
jghitman
Terra
Gold IV
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 174L
1,440 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
8
0 / 5 / 0
5,707
571
3,154
6,531
2,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 0
5,974
597
5,379
6,180
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
7
0 / 6 / 0
6,007
601
1,342
12,473
7,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Bans
SetCthulhuPersephoneAphroditeThoth

VS

Bans
Cu ChulainnBacchusCupidSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 0 / 12
7,302
730
7,934
4,093
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Kogami8821
Danzaburou
12
13 / 0 / 2
9,663
966
10,405
6,265
2,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
jghitman
Terra
10
1 / 0 / 13
7,868
787
3,352
8,365
7,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
15
15
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Scylla
1
0
12
7
L
Hachiman
0
5
0
0
W
Danzaburou
Kogami8821
Danzaburou
13
0
2
14
L
0
4
0
0
W
Terra
jghitman
Terra
1
0
13
7.5
L
Hercules
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,875
Damage
21,691
25,184
Taken
18,723
11,040
Mitigated
10,992
4,773
Healing
7,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
7,934
648
0
1,070
4,093
1,355
762
1,547
2,546
28,339
0
L
Hachiman
3,154
1,477
0
0
6,531
2,077
280
2,427
3,986
0
11,744
W
Danzaburou
Kogami8821
Danzaburou
10,405
4,624
0
2,719
6,265
2,536
1,605
1,554
4,711
0
47,806
L
5,379
184
0
1,220
6,180
1,853
108
2,704
3,288
33,887
0
W
Terra
jghitman
Terra
3,352
88
877
3,096
8,365
7,101
376
2,330
6,035
7,138
0
L
Hercules
1,342
282
0
3,553
12,473
7,110
0
5,441
6,588
0
3,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,688
Gold Earned
24,833
91
Minions Killed
128
0
Camps Cleared
0
423,079
Distance Traveled
507,555
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,302
730
44
4
0
154,491
2
L
Hachiman
5,707
571
32
3
0
131,705
0
W
Danzaburou
9,663
966
66
7
0
181,490
2
L
Janus
5,974
597
54
5
0
155,273
1
W
Terra
7,868
787
18
2
0
171,574
0
L
Hercules
6,007
601
5
1
0
136,101
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role