Player Matchup

Sol
Sol
Gold II
CallMeChavi
Sol
Gold II
Level 94
God Stats
104W - 85L
1,618 SR
Queue Stats
366W - 352L
1,558 MMR
Party 1
Chaac
Chaac
Gold III
EmerlRabbit
Chaac
Gold III
Level 138
God Stats
13W - 3L
1,972 SR
Queue Stats
144W - 162L
1,579 MMR
Party 2
Ares
Ares
Gold V
FastPass_Jimmy
Ares
Gold V
Level 39
God Stats
11W - 7L
1,523 SR
Queue Stats
43W - 54L
1,557 MMR
Solo
Skadi
Skadi
Gold I
Los2CHiLL
Skadi
Gold I
Level 95
God Stats
113W - 94L
1,619 SR
Queue Stats
231W - 231L
1,555 MMR
Party 1
Serqet
Serqet
Gold III
ValakAkabane
Serqet
Gold III
Level 156
God Stats
30W - 31L
1,572 SR
Queue Stats
321W - 311L
1,532 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,661 SR
1,556 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,578 SR
1,556 MMR
Artemis
Artemis
Gold IV
Bee__Reel
Artemis
Gold IV
Level 142
God Stats
10W - 12L
1,289 SR
Queue Stats
197W - 211L
1,557 MMR
Party 3
Pele
Pele
Silver I
N3kromanteia4vX
Pele
Silver I
Level 94
God Stats
2W - 4L
1,625 SR
Queue Stats
5W - 7L
1,554 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
RELLO331
Sun Wukong
Gold III
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
197W - 211L
1,557 MMR
Party 3
Ymir
Ymir
Gold III
Shadowfire007
Ymir
Gold III
Level 155
God Stats
12W - 11L
1,649 SR
Queue Stats
286W - 297L
1,555 MMR
Solo
Discordia
Discordia
Platinum V
Yennefer_rebirth
Discordia
Platinum V
Level 87
God Stats
4W - 2L
1,826 SR
Queue Stats
478W - 482L
1,559 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 6
14,002
519
17,727
24,169
10,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
2 / 1 / 7
14,207
526
14,851
16,946
20,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
4 / 4 / 12
12,483
462
12,182
26,554
29,383
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
Los2CHiLL
Skadi
20
8 / 5 / 8
14,781
547
23,465
19,327
9,175
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Serqet
20
11 / 2 / 8
15,099
559
16,942
19,107
10,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
DanzaburouCu ChulainnPersephoneNemesisCthulhu

VS

Bans
Nu WaSetGuan YuAwilixYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bee__Reel
Artemis
20
5 / 5 / 5
13,385
496
16,095
18,372
7,750
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
2 / 8 / 4
10,807
400
7,795
23,318
8,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
RELLO331
Sun Wukong
18
2 / 4 / 5
12,108
448
11,023
23,420
24,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 7 / 8
11,405
422
11,163
26,465
25,053
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
18
3 / 5 / 7
12,213
452
20,627
15,404
6,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
46
29
Kills
17
17
Deaths
29
41
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Artemis
Bee__Reel
Artemis
5
5
5
1.5
W
4
5
6
1.4
W
2
1
7
5.5
W
4
4
12
2.5
W
Skadi
Los2CHiLL
Skadi
8
5
8
2.4
L
2
8
4
0.5
L
Sun Wukong
RELLO331
Sun Wukong
2
4
5
1.13
L
5
7
8
1.29
W
Serqet
11
2
8
7.5
L
Discordia
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,167
Damage
66,703
106,103
Taken
106,979
80,023
Mitigated
71,524
42,837
Healing
24,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Bee__Reel
Artemis
16,095
7,574
0
7,036
18,372
7,750
0
4,318
13,736
0
102,652
W
17,727
5,587
0
15,158
24,169
10,474
2,951
9,706
14,363
124,080
0
W
14,851
4,183
0
8,814
16,946
20,964
1,310
6,083
10,489
0
86,255
W
12,182
259
653
4,880
26,554
29,383
399
10,169
16,235
31,197
0
W
Skadi
Los2CHiLL
Skadi
23,465
12,790
0
4,542
19,327
9,175
3,188
3,923
15,354
0
140,454
L
7,795
1,636
0
6,157
23,318
8,014
0
4,711
18,287
0
77,528
L
Sun Wukong
RELLO331
Sun Wukong
11,023
1,444
0
4,696
23,420
24,608
0
5,963
16,973
0
66,916
L
11,163
1,245
356
3,273
26,465
25,053
0
9,944
16,287
36,796
0
W
Serqet
16,942
1,627
0
8,790
19,107
10,027
860
4,293
14,714
0
92,314
L
Discordia
20,627
418
137
2,824
15,404
6,099
0
4,973
10,038
84,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,572
Gold Earned
59,918
645
Minions Killed
574
0
Camps Cleared
0
2,606,799
Distance Traveled
2,513,108
28
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
13,385
496
158
6
0
475,617
9
W
Sol
14,002
519
169
6
0
493,292
1
W
Chaac
14,207
526
150
6
0
552,521
2
W
Ares
12,483
462
31
1
0
512,302
10
W
Skadi
14,781
547
163
6
0
475,781
6
L
Pele
10,807
400
107
4
0
562,430
8
L
Sun Wukong
12,108
448
133
5
0
494,772
9
L
Ymir
11,405
422
42
2
0
497,140
7
W
Serqet
15,099
559
132
5
0
572,903
9
L
Discordia
12,213
452
134
5
0
483,149
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role