Player Matchup

Aphrodite
Aphrodite
Gold IV
Falinks
Aphrodite
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
Ferdinando19
Nemesis
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
MeatyManLink
Khepri
Gold V
Level 144
God Stats
2W - 1L
1,530 SR
Queue Stats
26W - 20L
1,340 MMR
Solo
Kali
Kali
Gold IV
chronocry
Kali
Gold IV
Level 49
God Stats
13W - 16L
1,570 SR
Queue Stats
28W - 35L
1,370 MMR
Solo
Cernunnos
Cernunnos
Silver I
eleafro1
Cernunnos
Silver I
Level 153
God Stats
31W - 37L
1,475 SR
Queue Stats
237W - 247L
1,371 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,515 SR
1,416 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,700 SR
1,351 MMR
Bacchus
Bacchus
Gold V
Bawlzie
Bacchus
Gold V
Level 160
God Stats
29W - 37L
1,621 SR
Queue Stats
686W - 685L
1,343 MMR
Solo
Chiron
Chiron
Gold IV
Blagick
Chiron
Gold IV
Level 120
God Stats
1W - 1L
1,512 SR
Queue Stats
94W - 94L
1,362 MMR
Solo
Vulcan
Vulcan
Gold V
jbros99
Vulcan
Gold V
Level 60
God Stats
17W - 13L
1,733 SR
Queue Stats
148W - 147L
1,366 MMR
Solo
Chang'e
Chang'e
Silver I
linktoon
Chang'e
Silver I
Level 122
God Stats
5W - 2L
1,898 SR
Queue Stats
48W - 60L
1,357 MMR
Solo
Hun Batz
Hun Batz
Silver II
youngzachary
Hun Batz
Silver II
Level 103
God Stats
2W - 2L
1,734 SR
Queue Stats
27W - 27L
1,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Falinks
Aphrodite
20
4 / 2 / 7
15,229
586
18,899
26,571
14,198
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Ferdinando19
Nemesis
20
8 / 4 / 11
15,396
592
19,566
21,395
14,293
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
18
4 / 5 / 11
13,211
508
9,262
19,947
23,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
20
9 / 6 / 7
16,051
617
21,755
30,420
16,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
eleafro1
Cernunnos
20
5 / 0 / 1
13,822
532
12,074
21,161
9,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
CthulhuTsukuyomiSetDanzaburouPersephone

VS

Bans
ScyllaJanusCu ChulainnNu WaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bawlzie
Bacchus
16
3 / 7 / 4
10,540
405
6,971
22,624
21,967
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
Blagick
Chiron
20
4 / 4 / 4
13,740
528
17,463
17,529
7,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
jbros99
Vulcan
20
4 / 4 / 5
13,219
508
20,977
17,552
7,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
linktoon
Chang'e
20
2 / 6 / 3
13,515
520
14,007
22,446
11,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
youngzachary
Hun Batz
20
4 / 9 / 4
13,204
508
14,028
23,320
10,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
37
30
Kills
17
17
Deaths
30
37
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Bawlzie
Bacchus
3
7
4
0.71
L
Chiron
Blagick
Chiron
4
4
4
1.5
W
Aphrodite
Falinks
Aphrodite
4
2
7
3.75
W
Nemesis
Ferdinando19
Nemesis
8
4
11
3.38
W
Khepri
4
5
11
1.9
W
Kali
9
6
7
2.08
W
Cernunnos
eleafro1
Cernunnos
5
0
1
5.5
L
Vulcan
jbros99
Vulcan
4
4
5
1.63
L
Chang'e
linktoon
Chang'e
2
6
3
0.58
L
Hun Batz
youngzachary
Hun Batz
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,556
Damage
73,446
119,494
Taken
103,471
77,761
Mitigated
58,062
59,307
Healing
26,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Bawlzie
Bacchus
6,971
1,347
415
2,330
22,624
21,967
82
5,055
17,513
16,623
0
L
Chiron
Blagick
Chiron
17,463
6,734
1,302
4,069
17,529
7,163
0
2,483
14,995
0
104,974
W
Aphrodite
Falinks
Aphrodite
18,899
2,239
6,627
19,272
26,571
14,198
995
11,535
14,468
123,231
0
W
Nemesis
Ferdinando19
Nemesis
19,566
10,328
0
2,985
21,395
14,293
3,422
5,787
15,608
0
135,993
W
Khepri
9,262
778
0
2,530
19,947
23,149
300
9,487
10,390
37,027
0
W
Kali
21,755
11,773
665
13,128
30,420
16,788
1,356
9,387
20,869
0
123,115
W
Cernunnos
eleafro1
Cernunnos
12,074
7,366
0
14,100
21,161
9,333
4,131
6,365
14,778
0
129,576
L
Vulcan
jbros99
Vulcan
20,977
4,376
47
2,724
17,552
7,578
39
3,926
13,510
93,016
0
L
Chang'e
linktoon
Chang'e
14,007
628
1,289
8,659
22,446
11,052
126
10,059
12,015
89,138
0
L
Hun Batz
youngzachary
Hun Batz
14,028
3,827
0
5,214
23,320
10,302
0
5,980
17,268
0
106,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,709
Gold Earned
64,218
738
Minions Killed
702
0
Camps Cleared
0
2,588,720
Distance Traveled
2,359,212
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,540
405
8
0
0
407,004
7
L
Chiron
13,740
528
194
7
0
476,737
7
W
Aphrodite
15,229
586
202
8
0
478,141
10
W
Nemesis
15,396
592
153
6
0
585,250
2
W
Khepri
13,211
508
48
2
0
526,068
13
W
Kali
16,051
617
167
6
0
519,886
5
W
Cernunnos
13,822
532
168
6
0
479,375
2
L
Vulcan
13,219
508
156
6
0
527,305
5
L
Chang'e
13,515
520
192
7
0
443,886
3
L
Hun Batz
13,204
508
152
6
0
504,280
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role