Player Matchup

Neith
Neith
Gold V
THE ENIGMA7733
Neith
Gold V
Level 56
God Stats
4W - 6L
1,290 SR
Queue Stats
42W - 41L
1,306 MMR
Party 1
Cerberus
Cerberus
Gold II
UpstairsVirus02
Cerberus
Gold II
Level 127
God Stats
20W - 8L
1,841 SR
Queue Stats
91W - 93L
1,548 MMR
Party 1
Ra
Ra
Gold I
mumblz666
Ra
Gold I
Level 154
God Stats
1W - 1L
1,503 SR
Queue Stats
62W - 51L
1,825 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,545 SR
1,560 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 140
1,384 SR
1,525 MMR
Yemoja
Yemoja
Bronze III
 
Yemoja
Bronze III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Bronze III
DiceF
Skadi
Bronze III
Level 109
God Stats
0W - 1L
1,260 SR
Queue Stats
3W - 4L
1,553 MMR
Party 2
Thoth
Thoth
Bronze III
RawKiii
Thoth
Bronze III
Level 160
God Stats
5W - 12L
1,393 SR
Queue Stats
89W - 68L
1,522 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 7
11,753
691
8,875
13,871
4,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
16
6 / 6 / 7
11,857
697
10,180
17,356
14,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 3 / 5
12,935
761
14,570
10,755
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ZeusSobekCu ChulainnCabrakanCthulhu

VS

Bans
KumbhakarnaAresMedusaKing ArthurDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
4 / 7 / 4
11,295
664
10,252
17,002
14,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Skadi
DiceF
Skadi
15
6 / 5 / 3
11,997
706
9,734
12,233
3,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
RawKiii
Thoth
15
2 / 5 / 8
10,996
647
14,649
10,282
2,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
17
Kills
12
12
Deaths
17
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
4
7
4
0.86
L
Skadi
DiceF
Skadi
6
5
3
1.5
L
Thoth
RawKiii
Thoth
2
5
8
1.2
W
3
3
7
2.17
W
Cerberus
6
6
7
1.58
W
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,625
Damage
34,635
41,982
Taken
39,517
23,907
Mitigated
20,144
12,726
Healing
4,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
10,252
401
551
1,019
17,002
14,037
60
9,460
7,218
37,222
0
L
Skadi
DiceF
Skadi
9,734
4,598
0
1,450
12,233
3,472
0
8,208
3,803
0
47,393
L
Thoth
RawKiii
Thoth
14,649
174
0
1,214
10,282
2,635
0
6,436
3,690
53,952
0
W
8,875
3,493
0
3,855
13,871
4,741
1,877
9,016
4,321
0
57,962
W
Cerberus
10,180
364
0
2,615
17,356
14,883
0
8,783
8,077
35,930
0
W
14,570
943
2,684
3,572
10,755
4,283
947
5,826
4,631
73,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,545
Gold Earned
34,288
272
Minions Killed
194
0
Camps Cleared
0
947,693
Distance Traveled
874,614
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,295
664
53
3
0
283,657
1
L
Skadi
11,997
706
67
4
0
295,350
2
L
Thoth
10,996
647
74
4
0
295,607
2
W
Neith
11,753
691
82
5
0
304,883
3
W
Cerberus
11,857
697
73
4
0
295,089
4
W
Ra
12,935
761
117
7
0
347,721
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role