Player Matchup

Cthulhu
Cthulhu
ProphetObama
Cthulhu
Level 23
God Stats
15W - 5L
1,750 SR
Queue Stats
31W - 26L
1,580 Elo+
Party 2
Izanami
Izanami
TaPRewind
Izanami
Level 47
God Stats
4W - 2L
1,859 SR
Queue Stats
31W - 23L
1,835 Elo+
Party 2
Sun Wukong
Sun Wukong
Yeezus5883
Sun Wukong
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 12L
1,448 Elo+
Party 2
Team Averages
Level 32
1,703 SR
1,621 Elo+

VS

Team Averages
Level 107
1,451 SR
1,331 Elo+
Tiamat
Tiamat
AzothSparda
Tiamat
Level 134
God Stats
9W - 14L
1,329 SR
Queue Stats
101W - 145L
1,282 Elo+
Party 1
Nemesis
Nemesis
Splert
Nemesis
Level 48
God Stats
5W - 5L
1,524 SR
Queue Stats
38W - 34L
1,449 Elo+
Solo
Kumbhakarna
Kumbhakarna
xXMorgothAinurXx
Kumbhakarna
Level 139
God Stats
2W - 5L
1,500 SR
Queue Stats
86W - 131L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ProphetObama
Cthulhu
15
4 / 3 / 12
11,443
673
15,622
17,009
17,943
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
TaPRewind
Izanami
17
11 / 4 / 8
13,610
801
21,519
18,556
8,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Yeezus5883
Sun Wukong
14
5 / 5 / 6
11,470
675
9,886
18,128
14,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
4 / 9 / 7
11,482
675
17,346
15,741
10,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Splert
Nemesis
15
7 / 3 / 3
11,997
706
18,508
15,204
7,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
xXMorgothAinurXx
Kumbhakarna
12
1 / 8 / 6
10,191
599
7,995
25,350
23,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
20
Kills
12
12
Deaths
20
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
4
9
7
0.83
W
Cthulhu
ProphetObama
Cthulhu
4
3
12
3.33
L
Nemesis
Splert
Nemesis
7
3
3
2.83
W
Izanami
TaPRewind
Izanami
11
4
8
3.75
W
Sun Wukong
Yeezus5883
Sun Wukong
5
5
6
1.6
L
Kumbhakarna
xXMorgothAinurXx
Kumbhakarna
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,027
Damage
43,849
53,693
Taken
56,295
41,005
Mitigated
41,114
14,904
Healing
9,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
17,346
1,430
0
2,991
15,741
10,451
425
2,660
12,981
44,083
0
W
Cthulhu
ProphetObama
Cthulhu
15,622
1,356
1,363
1,992
17,009
17,943
361
5,202
11,479
42,049
0
L
Nemesis
Splert
Nemesis
18,508
7,609
0
4,611
15,204
7,333
1,090
4,289
10,765
0
46,776
W
Izanami
TaPRewind
Izanami
21,519
17,096
1,101
6,002
18,556
8,534
788
9,183
8,963
0
77,041
W
Sun Wukong
Yeezus5883
Sun Wukong
9,886
3,049
752
3,694
18,128
14,528
279
9,643
7,903
0
22,924
L
Kumbhakarna
xXMorgothAinurXx
Kumbhakarna
7,995
816
550
1,536
25,350
23,330
0
8,806
16,119
24,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,523
Gold Earned
33,670
174
Minions Killed
138
0
Camps Cleared
0
875,736
Distance Traveled
935,889
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,482
675
58
3
0
287,766
1
W
Cthulhu
11,443
673
56
3
0
305,422
3
L
Nemesis
11,997
706
48
3
0
359,144
1
W
Izanami
13,610
801
102
6
0
278,097
4
W
Sun Wukong
11,470
675
16
1
0
292,217
0
L
Kumbhakarna
10,191
599
32
2
0
288,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role