Player Matchup

Hera
Hera
GWINFANG
Hera
Level 77
God Stats
8W - 11L
1,204 SR
Queue Stats
54W - 63L
1,440 Elo+
Party 1
King Arthur
King Arthur
jtpug
King Arthur
Level 111
God Stats
3W - 5L
1,480 SR
Queue Stats
59W - 56L
1,471 Elo+
Party 1
Ravana
Ravana
x Im Aydennn
Ravana
Level 86
God Stats
2W - 2L
1,799 SR
Queue Stats
43W - 38L
1,569 Elo+
Solo
Team Averages
Level 91
1,494 SR
1,494 Elo+

VS

Team Averages
Level 57
1,523 SR
1,569 Elo+
Scylla
Scylla
Alxn Acy
Scylla
Level 58
God Stats
7W - 2L
1,468 SR
Queue Stats
73W - 58L
1,604 Elo+
Party 2
Tiamat
Tiamat
GAMERPISTOL
Tiamat
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chiron
Chiron
l lMagick z
Chiron
Level 69
God Stats
1W - 1L
1,600 SR
Queue Stats
66W - 50L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
9
2 / 3 / 2
7,188
719
3,581
3,983
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
jtpug
King Arthur
11
1 / 1 / 6
7,339
734
7,696
13,896
8,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
12
5 / 0 / 3
8,068
807
5,884
5,653
2,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Alxn Acy
Scylla
10
2 / 2 / 1
7,003
700
7,172
4,805
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
9
0 / 5 / 2
6,381
638
2,569
6,241
3,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
10
1 / 1 / 2
6,895
690
4,715
8,010
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
8
Kills
3
4
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
Alxn Acy
Scylla
2
2
1
1.25
L
Tiamat
0
5
2
0.2
W
Hera
2
3
2
1
W
King Arthur
jtpug
King Arthur
1
1
6
4
L
Chiron
1
1
2
2
W
Ravana
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,161
Damage
14,456
23,532
Taken
19,056
12,158
Mitigated
7,382
8,724
Healing
5,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Alxn Acy
Scylla
7,172
987
0
1,009
4,805
1,241
134
1,429
3,030
28,931
0
L
Tiamat
2,569
468
36
560
6,241
3,866
0
834
5,065
9,475
0
W
Hera
3,581
400
0
0
3,983
1,367
46
1,740
2,131
18,732
0
W
King Arthur
jtpug
King Arthur
7,696
506
0
5,554
13,896
8,647
115
5,561
7,965
0
21,809
L
Chiron
4,715
2,387
485
3,398
8,010
2,275
0
1,000
6,850
0
30,725
W
Ravana
5,884
2,655
0
3,170
5,653
2,144
1,032
1,884
3,607
0
34,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,595
Gold Earned
20,279
124
Minions Killed
124
0
Camps Cleared
0
565,143
Distance Traveled
513,768
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,003
700
43
4
0
165,975
1
L
Tiamat
6,381
638
28
3
0
162,354
0
W
Hera
7,188
719
39
4
0
143,135
0
W
King Arthur
7,339
734
25
3
0
200,345
1
L
Chiron
6,895
690
53
5
0
185,439
4
W
Ravana
8,068
807
60
6
0
221,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role