Player Matchup

Medusa
Medusa
BigBunny6884519
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,346 Elo+
Party 2
Scylla
Scylla
Jbernardo14
Scylla
Level 16
God Stats
2W - 3L
1,258 SR
Queue Stats
385W - 410L
1,370 Elo+
Solo
Aphrodite
Aphrodite
Lusfik
Aphrodite
Level 26
God Stats
28W - 29L
1,369 SR
Queue Stats
42W - 39L
1,382 Elo+
Solo
Nemesis
Nemesis
Valroreo
Nemesis
Level 15
God Stats
11W - 4L
1,561 SR
Queue Stats
16W - 18L
1,307 Elo+
Party 2
Ares
Ares
matorga04
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,197 Elo+
Solo
Team Averages
Level 17
1,438 SR
1,320 Elo+

VS

Team Averages
Level 22
1,418 SR
1,436 Elo+
Tyr
Tyr
Brettloryn
Tyr
Level 18
God Stats
1W - 0L
1,258 SR
Queue Stats
17W - 23L
1,372 Elo+
Solo
Arachne
Arachne
CheshireChelsea
Arachne
Level 3
God Stats
32W - 32L
1,500 SR
Queue Stats
156W - 186L
1,297 Elo+
Party 1
Athena
Athena
Kellsom
Athena
Level 12
God Stats
8W - 7L
1,562 SR
Queue Stats
96W - 105L
1,439 Elo+
Party 1
Discordia
Discordia
ShinkiroYaiba
Discordia
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 240L
1,627 Elo+
Party 1
Jing Wei
Jing Wei
fishrahn
Jing Wei
Level 72
God Stats
1W - 1L
1,271 SR
Queue Stats
18W - 16L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 4
5,988
461
4,575
8,123
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
9
1 / 3 / 0
5,604
431
1,072
4,158
1,220
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Lusfik
Aphrodite
12
6 / 2 / 1
7,148
550
7,198
7,452
2,709
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Valroreo
Nemesis
11
2 / 1 / 3
6,838
526
4,584
8,148
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
4
0 / 3 / 0
4,349
335
159
2,515
724

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,986
537
3,343
7,265
5,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 1 / 3
6,214
478
1,747
6,713
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
Kellsom
Athena
8
0 / 3 / 5
5,599
431
1,290
6,503
2,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
ShinkiroYaiba
Discordia
12
7 / 2 / 2
7,354
566
6,268
4,940
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
fishrahn
Jing Wei
10
0 / 3 / 2
6,129
471
3,476
7,391
1,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
11
Kills
10
11
Deaths
11
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
1
2
1
0.75
W
2
1
3
3.5
L
Scylla
1
3
0
0.33
W
Athena
Kellsom
Athena
0
3
5
0.83
L
Aphrodite
Lusfik
Aphrodite
6
2
1
3.25
W
Discordia
ShinkiroYaiba
Discordia
7
2
2
4
L
Nemesis
Valroreo
Nemesis
2
1
3
3.5
W
Jing Wei
fishrahn
Jing Wei
0
3
2
0.33
L
Ares
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,588
Damage
16,124
30,396
Taken
32,812
9,775
Mitigated
14,054
11,793
Healing
6,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,575
2,111
0
2,562
8,123
2,515
538
2,132
5,906
0
20,190
W
3,343
1,085
0
1,184
7,265
5,780
1,010
902
6,363
0
33,770
W
1,747
1,435
0
2,189
6,713
2,033
607
1,586
5,127
0
28,280
L
Scylla
1,072
530
0
958
4,158
1,220
0
1,626
2,372
18,282
0
W
Athena
Kellsom
Athena
1,290
733
0
935
6,503
2,722
0
2,787
3,716
6,857
0
L
Aphrodite
Lusfik
Aphrodite
7,198
1,192
1,133
4,284
7,452
2,709
182
1,379
6,007
40,075
0
W
Discordia
ShinkiroYaiba
Discordia
6,268
1,580
0
908
4,940
1,525
1,218
1,695
3,245
29,312
0
L
Nemesis
Valroreo
Nemesis
4,584
2,322
0
2,856
8,148
2,607
0
1,091
6,869
0
35,070
W
Jing Wei
fishrahn
Jing Wei
3,476
2,154
0
1,595
7,391
1,994
0
1,459
5,932
0
34,965
L
Ares
159
140
0
0
2,515
724
0
834
1,534
3,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,927
Gold Earned
32,282
219
Minions Killed
267
0
Camps Cleared
0
990,575
Distance Traveled
1,146,051
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,988
461
46
4
0
211,231
0
W
Tyr
6,986
537
71
5
0
217,159
0
W
Arachne
6,214
478
65
5
0
261,862
0
L
Scylla
5,604
431
22
2
0
172,173
0
W
Athena
5,599
431
6
0
0
224,211
0
L
Aphrodite
7,148
550
65
5
0
225,075
2
W
Discordia
7,354
566
56
4
0
212,563
2
L
Nemesis
6,838
526
80
6
0
297,195
0
W
Jing Wei
6,129
471
69
5
0
230,256
1
L
Ares
4,349
335
6
0
0
84,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role