Player Matchup

Scylla
Scylla
 
Scylla
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BiscuitBurnr
Izanami
Level 62
God Stats
10W - 11L
1,750 SR
Queue Stats
21W - 29L
1,666 Elo+
Party 2
Tiamat
Tiamat
Zaku6981
Tiamat
Level 106
God Stats
1W - 2L
1,275 SR
Queue Stats
71W - 56L
1,544 Elo+
Party 3
Ymir
Ymir
ant69god
Ymir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Fenrir
Fenrir
isuckXD
Fenrir
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 42L
1,111 Elo+
Solo
Team Averages
Level 81
1,505 SR
1,464 Elo+

VS

Team Averages
Level 110
1,484 SR
1,471 Elo+
Tiamat
Tiamat
BlaqMagix006
Tiamat
Level 104
God Stats
10W - 7L
1,304 SR
Queue Stats
366W - 340L
1,469 Elo+
Party 1
Nu Wa
Nu Wa
MixdNinjaz
Nu Wa
Level 148
God Stats
28W - 17L
1,468 SR
Queue Stats
555W - 528L
1,466 Elo+
Party 1
Hel
Hel
PretinhoSP
Hel
Level 89
God Stats
20W - 12L
1,556 SR
Queue Stats
375W - 360L
1,539 Elo+
Party 1
Chaac
Chaac
TwistyPieBoss
Chaac
Level 146
God Stats
25W - 37L
1,313 SR
Queue Stats
335W - 347L
1,449 Elo+
Solo
Arachne
Arachne
Zunguar
Arachne
Level 61
God Stats
3W - 1L
1,777 SR
Queue Stats
233W - 219L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
1 / 0 / 4
9,783
889
9,934
5,508
1,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
BiscuitBurnr
Izanami
17
2 / 0 / 6
10,309
937
12,765
7,539
2,969
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Zaku6981
Tiamat
16
1 / 3 / 6
9,691
881
13,235
11,130
13,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
16
4 / 3 / 4
11,230
1,021
9,759
16,704
17,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
isuckXD
Fenrir
14
0 / 7 / 2
8,664
788
101
9,880
2,902
Team 1 Tickets

195

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
2 / 1 / 6
9,698
882
7,011
5,366
4,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
17
4 / 0 / 6
11,080
1,007
13,146
3,484
1,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 0 / 9
10,245
931
9,746
5,811
2,371
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 2 / 7
9,941
904
10,880
23,409
16,517
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Zunguar
Arachne
16
3 / 5 / 7
10,263
933
6,582
13,075
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
8
Kills
13
13
Deaths
8
22
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
0
4
3
L
Izanami
BiscuitBurnr
Izanami
2
0
6
5
W
Tiamat
2
1
6
5
W
Nu Wa
4
0
6
7
W
2
0
9
6.5
W
2
2
7
2.75
L
Tiamat
Zaku6981
Tiamat
1
3
6
1.33
W
Arachne
Zunguar
Arachne
3
5
7
1.3
L
Ymir
4
3
4
2
L
Fenrir
isuckXD
Fenrir
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,794
Damage
47,365
50,761
Taken
51,145
38,743
Mitigated
29,990
7,150
Healing
25,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,934
657
0
0
5,508
1,878
0
3,251
2,173
41,609
0
L
Izanami
BiscuitBurnr
Izanami
12,765
9,738
0
1,997
7,539
2,969
0
3,316
4,141
0
54,435
W
Tiamat
7,011
928
138
1,134
5,366
4,824
0
2,942
2,358
16,138
0
W
Nu Wa
13,146
2,578
0
0
3,484
1,122
0
2,162
1,265
45,797
0
W
9,746
134
5,345
3,498
5,811
2,371
0
5,184
585
30,409
0
W
10,880
2,723
294
12,728
23,409
16,517
0
14,112
8,807
0
27,259
L
Tiamat
Zaku6981
Tiamat
13,235
1,386
840
2,588
11,130
13,448
0
7,002
3,894
28,666
0
W
Arachne
Zunguar
Arachne
6,582
4,969
0
2,203
13,075
5,156
0
7,583
5,202
0
15,032
L
Ymir
9,759
1,597
138
1,587
16,704
17,546
0
9,342
7,126
29,960
0
L
Fenrir
isuckXD
Fenrir
101
83
0
0
9,880
2,902
0
6,290
3,524
0
2,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,677
Gold Earned
51,227
266
Minions Killed
230
4
Camps Cleared
8
881,016
Distance Traveled
1,084,850
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,783
889
78
7
1
177,144
1
L
Izanami
10,309
937
90
8
0
173,818
1
W
Tiamat
9,698
882
34
3
3
204,918
0
W
Nu Wa
11,080
1,007
83
8
2
172,000
0
W
Hel
10,245
931
64
6
0
233,196
0
W
Chaac
9,941
904
25
2
1
228,090
1
L
Tiamat
9,691
881
51
5
2
199,775
0
W
Arachne
10,263
933
24
2
2
246,646
1
L
Ymir
11,230
1,021
46
4
0
191,876
0
L
Fenrir
8,664
788
1
0
1
138,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role