Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
EBP_Logic
Ganesha
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,334 Elo+
Party 2
Baba Yaga
Baba Yaga
LicknChicken
Baba Yaga
Level 119
God Stats
21W - 18L
1,722 SR
Queue Stats
383W - 368L
1,601 Elo+
Party 2
Scylla
Scylla
P1_FingerSlinger
Scylla
Level 101
God Stats
37W - 17L
1,799 SR
Queue Stats
97W - 107L
1,567 Elo+
Party 2
Rama
Rama
TheSaltyPooper
Rama
Level 73
God Stats
2W - 3L
1,500 SR
Queue Stats
40W - 53L
1,513 Elo+
Party 2
Team Averages
Level 97
1,604 SR
1,503 Elo+

VS

Team Averages
Level 124
1,483 SR
1,592 Elo+
Tiamat
Tiamat
A-PUPLE-LIZARD
Tiamat
Level 89
God Stats
12W - 17L
1,477 SR
Queue Stats
29W - 29L
1,584 Elo+
Party 1
Baron Samedi
Baron Samedi
Arkhan_Dragonys
Baron Samedi
Level 141
God Stats
3W - 5L
1,388 SR
Queue Stats
410W - 360L
1,572 Elo+
Solo
Chiron
Chiron
Kng Otaku
Chiron
Level 152
God Stats
8W - 7L
1,500 SR
Queue Stats
832W - 774L
1,619 Elo+
Solo
Fenrir
Fenrir
NigbletSkale_ttv
Fenrir
Level 107
God Stats
2W - 4L
1,550 SR
Queue Stats
33W - 35L
1,556 Elo+
Party 1
Guan Yu
Guan Yu
lemonsnomel52
Guan Yu
Level 129
God Stats
5W - 1L
1,500 SR
Queue Stats
432W - 368L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
9 / 6 / 2
9,439
524
10,819
18,414
7,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
EBP_Logic
Ganesha
12
0 / 5 / 2
7,512
417
4,065
16,004
10,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
LicknChicken
Baba Yaga
15
1 / 3 / 3
8,786
488
7,167
11,598
4,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 4 / 4
8,886
494
14,875
8,348
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 3
7,439
413
4,651
13,398
3,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 3
9,559
531
12,098
11,618
13,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Arkhan_Dragonys
Baron Samedi
15
3 / 5 / 8
9,838
547
8,906
10,478
4,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
Kng Otaku
Chiron
16
5 / 1 / 7
9,951
553
13,178
8,413
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 4 / 6
9,826
546
7,849
17,235
6,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
16
7 / 1 / 7
9,742
541
10,641
16,257
13,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
13
Kills
23
23
Deaths
13
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
9
6
2
1.67
W
3
2
3
2.25
W
Baron Samedi
Arkhan_Dragonys
Baron Samedi
3
5
8
1.4
L
Ganesha
EBP_Logic
Ganesha
0
5
2
0.2
W
Chiron
Kng Otaku
Chiron
5
1
7
8.5
L
Baba Yaga
LicknChicken
Baba Yaga
1
3
3
0.83
W
5
4
6
2
L
2
4
4
1
L
1
5
3
0.5
W
Guan Yu
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,577
Damage
52,672
67,762
Taken
64,001
29,215
Mitigated
40,125
18,750
Healing
34,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,819
2,904
0
4,591
18,414
7,491
0
5,783
12,195
0
54,002
W
12,098
1,371
0
6,288
11,618
13,591
92
4,749
6,823
54,365
0
W
Baron Samedi
Arkhan_Dragonys
Baron Samedi
8,906
765
1,333
2,433
10,478
4,446
0
5,469
4,654
58,023
0
L
Ganesha
EBP_Logic
Ganesha
4,065
506
642
3,645
16,004
10,880
0
2,292
13,356
29,489
0
W
Chiron
Kng Otaku
Chiron
13,178
5,636
1,302
3,669
8,413
2,468
1,705
2,085
6,288
0
76,619
L
Baba Yaga
LicknChicken
Baba Yaga
7,167
344
0
2,673
11,598
4,770
0
7,026
3,994
60,494
0
W
7,849
1,504
0
9,400
17,235
6,066
92
5,731
11,364
0
60,838
L
14,875
1,511
0
2,026
8,348
2,289
0
2,897
5,096
59,943
0
L
4,651
3,692
0
5,173
13,398
3,785
0
1,626
11,492
0
39,148
W
Guan Yu
10,641
2,102
1,178
8,414
16,257
13,554
275
7,284
8,765
0
43,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,062
Gold Earned
48,916
462
Minions Killed
526
0
Camps Cleared
0
1,545,148
Distance Traveled
1,711,273
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,439
524
83
5
0
337,069
1
W
Tiamat
9,559
531
112
6
0
333,919
4
W
Baron Samedi
9,838
547
113
6
0
294,461
8
L
Ganesha
7,512
417
6
0
0
295,685
4
W
Chiron
9,951
553
147
8
0
322,109
7
L
Baba Yaga
8,786
488
138
8
0
284,916
3
W
Fenrir
9,826
546
89
5
0
369,670
1
L
Scylla
8,886
494
117
7
0
334,648
4
L
Rama
7,439
413
118
7
0
292,830
4
W
Guan Yu
9,742
541
65
4
0
391,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role