Player Matchup

Tiamat
Tiamat
FoxsSinGreed
Tiamat
Level 57
God Stats
0W - 2L
1,461 SR
Queue Stats
1W - 2L
1,620 Elo+
Party 1
Agni
Agni
OneTHICcChud
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,620 Elo+
Party 1
Vulcan
Vulcan
cuna85
Vulcan
Level 24
God Stats
3W - 11L
1,066 SR
Queue Stats
41W - 98L
1,091 Elo+
Solo
Rama
Rama
ninja956
Rama
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,620 Elo+
Party 1
Team Averages
Level 44
1,382 SR
1,488 Elo+

VS

Team Averages
Level 114
1,402 SR
1,416 Elo+
Neith
Neith
 
Neith
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Beelzebossz
Tiamat
Level 129
God Stats
5W - 3L
1,131 SR
Queue Stats
48W - 39L
1,564 Elo+
Solo
Cerberus
Cerberus
LonSolo
Cerberus
Level 148
God Stats
2W - 1L
1,502 SR
Queue Stats
16W - 16L
1,247 Elo+
Solo
Jing Wei
Jing Wei
TheRabbitLua
Jing Wei
Level 65
God Stats
88W - 123L
1,473 SR
Queue Stats
546W - 825L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
2 / 3 / 2
10,816
721
8,206
11,503
8,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 7 / 1
9,787
652
5,788
12,484
4,215
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
cuna85
Vulcan
15
1 / 5 / 0
9,571
638
4,440
12,652
4,439
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
16
2 / 7 / 0
10,189
679
6,811
11,569
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
6 / 1 / 1
12,105
807
6,826
6,574
2,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
20
10 / 1 / 2
13,503
900
18,562
9,899
7,038
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
LonSolo
Cerberus
18
4 / 3 / 7
12,206
814
9,955
16,361
12,192
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
TheRabbitLua
Jing Wei
16
2 / 3 / 5
11,388
759
4,851
9,729
3,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
7
Kills
22
22
Deaths
8
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
1
6.5
W
Tiamat
10
1
2
11
L
Tiamat
2
3
2
1
W
Cerberus
LonSolo
Cerberus
4
3
7
2.5
L
2
7
1
0.36
W
Jing Wei
TheRabbitLua
Jing Wei
2
3
5
1.5
L
Vulcan
cuna85
Vulcan
1
5
0
0.2
L
Rama
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,245
Damage
40,194
48,208
Taken
42,563
21,734
Mitigated
24,984
7,646
Healing
14,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,826
2,124
279
1,500
6,574
2,525
2,469
2,396
4,178
0
40,412
W
Tiamat
18,562
1,424
0
4,977
9,899
7,038
1,428
5,137
4,762
74,741
0
L
Tiamat
8,206
337
408
3,591
11,503
8,630
108
6,618
4,885
41,837
0
W
Cerberus
LonSolo
Cerberus
9,955
514
236
5,597
16,361
12,192
676
6,962
9,399
37,715
0
L
5,788
606
378
1,837
12,484
4,215
0
8,209
4,275
25,088
0
W
Jing Wei
TheRabbitLua
Jing Wei
4,851
3,919
207
1,402
9,729
3,229
1,920
4,540
5,189
0
28,018
L
Vulcan
cuna85
Vulcan
4,440
489
0
362
12,652
4,439
470
7,931
4,721
35,587
0
L
Rama
6,811
4,359
0
1,070
11,569
4,450
894
6,390
5,179
0
33,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,363
Gold Earned
49,202
261
Minions Killed
335
6
Camps Cleared
18
931,620
Distance Traveled
1,076,991
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,105
807
83
6
6
193,229
2
W
Tiamat
13,503
900
110
7
11
314,283
0
L
Tiamat
10,816
721
75
5
3
267,726
2
W
Cerberus
12,206
814
86
6
0
307,007
5
L
Agni
9,787
652
55
4
0
227,473
0
W
Jing Wei
11,388
759
56
4
1
262,472
2
L
Vulcan
9,571
638
54
4
0
220,714
3
L
Rama
10,189
679
77
5
3
215,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role