Player Matchup

Athena
Athena
G-Xerrow
Athena
Level 21
God Stats
57W - 70L
1,500 SR
Queue Stats
676W - 748L
1,637 Elo+
Solo
Danzaburou
Danzaburou
R_Clezga
Danzaburou
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 8L
1,685 Elo+
Party 1
Nu Wa
Nu Wa
R_SneeProx
Nu Wa
Level 8
God Stats
2W - 4L
1,500 SR
Queue Stats
25W - 28L
1,685 Elo+
Party 1
Osiris
Osiris
XxMissKatouxX
Osiris
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,617 Elo+
Party 1
Pele
Pele
pyromane04
Pele
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 54L
1,499 Elo+
Party 1
Team Averages
Level 15
1,500 SR
1,625 Elo+

VS

Team Averages
Level 24
1,522 SR
1,508 Elo+
Neith
Neith
JanDAK
Neith
Level 29
God Stats
13W - 10L
1,572 SR
Queue Stats
55W - 36L
1,569 Elo+
Party 2
Tyr
Tyr
Yarc253
Tyr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 101L
1,390 Elo+
Solo
Nemesis
Nemesis
aid0z
Nemesis
Level 25
God Stats
33W - 23L
1,540 SR
Queue Stats
51W - 50L
1,487 Elo+
Party 2
Anhur
Anhur
tr3ffnixbro
Anhur
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
xSif2o1x
Zhong Kui
Level 13
God Stats
33W - 19L
1,500 SR
Queue Stats
306W - 249L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
G-Xerrow
Athena
10
0 / 6 / 5
6,440
429
2,053
10,466
5,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
R_Clezga
Danzaburou
10
2 / 8 / 1
6,909
461
4,626
12,461
3,482
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
9
1 / 9 / 3
5,971
398
3,723
8,527
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 8 / 0
7,732
515
7,990
17,714
9,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 7 / 0
7,213
481
5,077
12,701
3,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JanDAK
Neith
14
10 / 1 / 5
9,103
607
13,081
9,726
3,575
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
11
2 / 5 / 13
7,673
512
2,967
7,678
2,822
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
aid0z
Nemesis
13
5 / 2 / 3
8,254
550
5,483
10,891
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 0 / 1
10,052
670
12,204
9,394
4,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
xSif2o1x
Zhong Kui
17
13 / 1 / 2
10,717
714
12,059
10,037
7,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
8
Kills
38
38
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Athena
G-Xerrow
Athena
0
6
5
0.42
W
Neith
JanDAK
Neith
10
1
5
12.5
L
Danzaburou
R_Clezga
Danzaburou
2
8
1
0.31
L
Nu Wa
1
9
3
0.28
L
2
8
0
0.25
W
Tyr
2
5
13
1.7
W
Nemesis
aid0z
Nemesis
5
2
3
3.25
L
3
7
0
0.43
W
8
0
1
8.5
W
Zhong Kui
xSif2o1x
Zhong Kui
13
1
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,469
Damage
45,794
61,869
Taken
47,726
25,138
Mitigated
23,081
10,645
Healing
20,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
G-Xerrow
Athena
2,053
1,158
0
1,076
10,466
5,976
259
1,764
8,636
9,157
0
W
Neith
JanDAK
Neith
13,081
7,783
0
6,040
9,726
3,575
1,882
1,359
8,355
0
50,905
L
Danzaburou
R_Clezga
Danzaburou
4,626
2,948
0
1,325
12,461
3,482
147
0
12,461
0
22,456
L
Nu Wa
3,723
976
0
630
8,527
2,345
0
3,912
4,345
12,810
0
L
7,990
2,122
0
5,418
17,714
9,445
0
1,980
15,707
123
40,476
W
Tyr
2,967
458
0
1,235
7,678
2,822
358
1,878
5,656
0
12,646
W
Nemesis
aid0z
Nemesis
5,483
2,972
0
886
10,891
4,200
977
877
9,966
0
45,457
L
5,077
880
0
2,196
12,701
3,890
0
3,888
8,661
0
30,415
W
12,204
5,635
0
5,164
9,394
4,981
207
0
9,394
0
64,378
W
Zhong Kui
xSif2o1x
Zhong Kui
12,059
2,401
0
6,794
10,037
7,503
1,105
1,509
8,280
70,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,265
Gold Earned
45,799
206
Minions Killed
405
0
Camps Cleared
0
1,271,510
Distance Traveled
1,290,411
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,440
429
8
1
0
240,557
2
W
Neith
9,103
607
67
4
0
269,115
1
L
Danzaburou
6,909
461
46
3
0
260,013
0
L
Nu Wa
5,971
398
26
2
0
243,264
0
L
Osiris
7,732
515
76
5
0
253,640
0
W
Tyr
7,673
512
23
2
0
258,445
0
W
Nemesis
8,254
550
66
4
0
285,083
0
L
Pele
7,213
481
50
3
0
274,036
1
W
Anhur
10,052
670
116
8
0
220,965
1
W
Zhong Kui
10,717
714
133
9
0
256,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role