Player Matchup

Neith
Neith
Endica81
Neith
Level 36
God Stats
1W - 3L
1,693 SR
Queue Stats
69W - 116L
1,306 Elo+
Party 2
Vamana
Vamana
GondraOT
Vamana
Level 45
God Stats
11W - 8L
1,771 SR
Queue Stats
152W - 130L
1,482 Elo+
Party 3
Tiamat
Tiamat
Greenboul420
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 80L
1,334 Elo+
Party 2
Da Ji
Da Ji
TBFM111
Da Ji
Level 47
God Stats
4W - 2L
1,458 SR
Queue Stats
140W - 154L
1,387 Elo+
Party 3
Xing Tian
Xing Tian
nfoqus
Xing Tian
Level 48
God Stats
6W - 4L
1,848 SR
Queue Stats
152W - 161L
1,413 Elo+
Party 3
Team Averages
Level 41
1,654 SR
1,384 Elo+

VS

Team Averages
Level 47
1,617 SR
1,342 Elo+
Tiamat
Tiamat
BoundingMussel2
Tiamat
Level 27
God Stats
7W - 11L
1,695 SR
Queue Stats
26W - 42L
1,361 Elo+
Party 1
Erlang Shen
Erlang Shen
DoomTrooper_35
Erlang Shen
Level 49
God Stats
3W - 0L
1,500 SR
Queue Stats
97W - 87L
1,441 Elo+
Solo
Ares
Ares
Godly Novaa
Ares
Level 106
God Stats
1W - 0L
1,775 SR
Queue Stats
34W - 57L
1,327 Elo+
Party 1
Bakasura
Bakasura
SveltestCone908
Bakasura
Level 26
God Stats
10W - 11L
1,663 SR
Queue Stats
19W - 34L
1,287 Elo+
Party 1
Cernunnos
Cernunnos
xGhostTamerx
Cernunnos
Level 28
God Stats
8W - 14L
1,454 SR
Queue Stats
28W - 54L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Endica81
Neith
12
0 / 4 / 2
6,964
387
6,352
9,489
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
GondraOT
Vamana
15
3 / 2 / 3
9,402
522
14,138
16,664
12,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
11
0 / 5 / 2
7,127
396
4,554
12,034
6,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
TBFM111
Da Ji
15
4 / 3 / 0
8,842
491
5,501
12,520
5,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
nfoqus
Xing Tian
10
0 / 7 / 2
6,944
386
2,671
16,376
14,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 8
9,343
519
9,896
7,427
6,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
DoomTrooper_35
Erlang Shen
14
3 / 3 / 5
8,453
470
8,624
14,227
6,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
6 / 2 / 10
9,910
551
11,952
14,143
14,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
16
3 / 1 / 3
9,471
526
6,692
12,802
4,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
xGhostTamerx
Cernunnos
14
6 / 1 / 8
8,654
481
12,312
7,786
3,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
7
Kills
21
21
Deaths
8
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
W
Erlang Shen
DoomTrooper_35
Erlang Shen
3
3
5
1.83
L
Neith
Endica81
Neith
0
4
2
0.25
W
6
2
10
5.5
L
Vamana
GondraOT
Vamana
3
2
3
2.25
L
Tiamat
0
5
2
0.2
W
Bakasura
3
1
3
4.5
L
Da Ji
TBFM111
Da Ji
4
3
0
1.33
L
Xing Tian
nfoqus
Xing Tian
0
7
2
0.14
W
Cernunnos
xGhostTamerx
Cernunnos
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,216
Damage
49,476
67,083
Taken
56,385
41,409
Mitigated
35,064
18,750
Healing
12,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,896
1,898
0
1,166
7,427
6,001
106
2,078
5,045
42,945
0
W
Erlang Shen
DoomTrooper_35
Erlang Shen
8,624
4,232
0
4,232
14,227
6,529
1,036
1,357
12,435
0
39,755
L
Neith
Endica81
Neith
6,352
2,831
381
2,918
9,489
2,902
0
3,339
6,138
0
34,926
W
11,952
1,355
0
2,312
14,143
14,893
400
2,359
11,681
34,674
0
L
Vamana
GondraOT
Vamana
14,138
5,600
0
5,740
16,664
12,070
760
3,192
12,632
3,647
57,289
L
Tiamat
4,554
834
298
2,588
12,034
6,224
291
5,141
6,421
29,453
0
W
Bakasura
6,692
4,925
561
1,739
12,802
4,629
77
1,817
10,684
0
73,091
L
Da Ji
TBFM111
Da Ji
5,501
756
0
4,905
12,520
5,216
474
2,386
9,946
0
52,294
L
Xing Tian
nfoqus
Xing Tian
2,671
413
247
1,673
16,376
14,997
30
7,112
9,138
14,522
0
W
Cernunnos
xGhostTamerx
Cernunnos
12,312
6,293
0
2,220
7,786
3,012
1,451
784
6,927
0
52,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,279
Gold Earned
45,831
383
Minions Killed
442
0
Camps Cleared
0
1,511,616
Distance Traveled
1,686,545
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,343
519
96
5
0
364,728
1
W
Erlang Shen
8,453
470
77
4
0
325,343
3
L
Neith
6,964
387
72
4
0
310,809
4
W
Ares
9,910
551
53
3
0
307,845
0
L
Vamana
9,402
522
102
6
0
309,437
6
L
Tiamat
7,127
396
79
4
0
248,266
5
W
Bakasura
9,471
526
137
8
0
368,578
0
L
Da Ji
8,842
491
105
6
0
344,290
1
L
Xing Tian
6,944
386
25
1
0
298,814
0
W
Cernunnos
8,654
481
79
4
0
320,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role