Player Matchup

Kuzenbo
Kuzenbo
B0Ni14
Kuzenbo
Level 63
God Stats
14W - 8L
1,694 SR
Queue Stats
14W - 10L
1,647 Elo+
Party 2
Bellona
Bellona
D1CatGrabber
Bellona
Level 40
God Stats
6W - 4L
1,576 SR
Queue Stats
16W - 10L
1,675 Elo+
Party 2
Rama
Rama
TheSoya
Rama
Level 64
God Stats
4W - 2L
1,714 SR
Queue Stats
14W - 7L
1,612 Elo+
Party 2
Janus
Janus
Yakob18
Janus
Level 108
God Stats
3W - 3L
1,773 SR
Queue Stats
15W - 9L
1,647 Elo+
Party 2
Arachne
Arachne
mnocito7
Arachne
Level 16
God Stats
3W - 1L
1,807 SR
Queue Stats
9W - 5L
1,698 Elo+
Party 2
Team Averages
Level 58
1,713 SR
1,656 Elo+

VS

Team Averages
Level 67
1,532 SR
1,593 Elo+
He Bo
He Bo
Iqqc
He Bo
Level 124
God Stats
6W - 1L
1,500 SR
Queue Stats
482W - 335L
1,675 Elo+
Party 1
Athena
Athena
RACISTGAMER
Athena
Level 34
God Stats
4W - 3L
1,500 SR
Queue Stats
253W - 263L
1,564 Elo+
Solo
Bellona
Bellona
pieguy657
Bellona
Level 44
God Stats
5W - 9L
1,493 SR
Queue Stats
37W - 37L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
v2Dark
Sun Wukong
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 70L
1,547 Elo+
Party 1
Neith
Neith
verleela3
Neith
Level 35
God Stats
17W - 8L
1,669 SR
Queue Stats
38W - 24L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
B0Ni14
Kuzenbo
8
1 / 1 / 2
5,289
588
1,437
4,733
2,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
D1CatGrabber
Bellona
10
2 / 3 / 1
5,668
630
4,205
6,780
5,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
TheSoya
Rama
9
0 / 1 / 0
5,129
570
1,617
3,869
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Janus
Yakob18
Janus
10
1 / 2 / 2
5,525
614
2,284
3,729
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
mnocito7
Arachne
8
0 / 1 / 1
4,669
519
1,337
5,356
1,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Iqqc
He Bo
11
2 / 1 / 1
5,898
655
3,972
3,898
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
9
1 / 1 / 1
5,054
562
2,909
5,865
2,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
pieguy657
Bellona
9
2 / 1 / 1
5,423
603
1,339
4,350
3,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
v2Dark
Sun Wukong
11
3 / 1 / 1
6,209
690
4,228
7,521
3,062
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
verleela3
Neith
1
0 / 0 / 0
1,815
202
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
4
Kills
8
8
Deaths
4
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
B0Ni14
Kuzenbo
1
1
2
2
W
Bellona
D1CatGrabber
Bellona
2
3
1
0.83
L
He Bo
Iqqc
He Bo
2
1
1
2.5
L
Athena
1
1
1
1.5
W
Rama
TheSoya
Rama
0
1
0
0
W
Janus
Yakob18
Janus
1
2
2
1
W
Arachne
mnocito7
Arachne
0
1
1
0.5
L
Bellona
pieguy657
Bellona
2
1
1
2.5
L
Sun Wukong
v2Dark
Sun Wukong
3
1
1
3.5
L
Neith
verleela3
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,880
Damage
12,448
24,467
Taken
21,634
11,237
Mitigated
9,713
8,216
Healing
5,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
B0Ni14
Kuzenbo
1,437
786
0
1,256
4,733
2,834
12
1,780
2,941
9,035
0
W
Bellona
D1CatGrabber
Bellona
4,205
1,516
0
2,084
6,780
5,001
0
276
6,504
152
24,526
L
He Bo
Iqqc
He Bo
3,972
349
0
1,200
3,898
1,060
0
1,613
2,117
35,413
0
L
Athena
2,909
941
0
1,825
5,865
2,502
120
900
4,965
20,242
0
W
Rama
TheSoya
Rama
1,617
1,570
0
1,449
3,869
1,117
406
1,963
1,862
0
28,762
W
Janus
Yakob18
Janus
2,284
40
0
500
3,729
984
0
2,516
1,107
26,987
0
W
Arachne
mnocito7
Arachne
1,337
829
0
2,927
5,356
1,301
0
184
5,172
0
16,489
L
Bellona
pieguy657
Bellona
1,339
568
0
348
4,350
3,089
98
877
3,399
0
25,765
L
Sun Wukong
v2Dark
Sun Wukong
4,228
1,438
0
2,572
7,521
3,062
0
236
6,966
0
30,035
L
Neith
verleela3
Neith
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,280
Gold Earned
24,399
243
Minions Killed
244
0
Camps Cleared
0
870,900
Distance Traveled
688,257
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,289
588
16
2
0
179,032
2
W
Bellona
5,668
630
58
6
0
178,082
2
L
He Bo
5,898
655
73
8
0
169,031
2
L
Athena
5,054
562
38
4
0
202,044
0
W
Rama
5,129
570
59
7
0
156,579
3
W
Janus
5,525
614
68
8
0
188,274
2
W
Arachne
4,669
519
42
5
0
168,933
3
L
Bellona
5,423
603
58
6
0
144,951
0
L
Sun Wukong
6,209
690
75
8
0
172,231
0
L
Neith
1,815
202
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role