Player Matchup

Tyr
Tyr
C4 BK6834
Tyr
Level 22
God Stats
4W - 4L
1,279 SR
Queue Stats
117W - 137L
1,447 Elo+
Solo
Cthulhu
Cthulhu
Rooklaoha
Cthulhu
Level 6
God Stats
2W - 0L
1,649 SR
Queue Stats
4W - 1L
1,532 Elo+
Party 1
Raijin
Raijin
SuL_KAZAPPI_GR3G
Raijin
Level 21
God Stats
31W - 23L
1,216 SR
Queue Stats
78W - 85L
1,316 Elo+
Solo
Ra
Ra
Torradainteira
Ra
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,532 Elo+
Party 1
Danzaburou
Danzaburou
WTuxen
Danzaburou
Level 16
God Stats
3W - 1L
1,475 SR
Queue Stats
5W - 1L
1,532 Elo+
Party 1
Team Averages
Level 15
1,424 SR
1,472 Elo+

VS

Team Averages
Level 20
1,514 SR
1,514 Elo+
Thor
Thor
AgoMelgaço
Thor
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Chapeleiro199
Yemoja
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,660 Elo+
Solo
Freya
Freya
Dammitty
Freya
Level 25
God Stats
0W - 2L
1,736 SR
Queue Stats
60W - 55L
1,527 Elo+
Party 2
Tiamat
Tiamat
ZeroZepphyrum
Tiamat
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 11L
1,463 Elo+
Solo
Cupid
Cupid
capieren
Cupid
Level 28
God Stats
11W - 20L
1,336 SR
Queue Stats
100W - 101L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 12
12,221
531
12,760
20,842
21,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Rooklaoha
Cthulhu
16
7 / 2 / 17
12,075
525
12,617
16,861
17,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 7 / 7
10,577
460
9,957
15,507
5,969
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
21 / 4 / 13
15,152
659
27,460
24,010
10,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
WTuxen
Danzaburou
18
8 / 3 / 13
12,884
560
16,732
16,105
5,767
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 3
8,443
367
8,564
19,881
7,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 9 / 6
10,425
453
8,799
18,378
15,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Freya
Dammitty
Freya
15
8 / 8 / 2
10,367
451
13,327
20,928
8,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
8 / 7 / 2
11,921
518
20,649
19,509
14,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
capieren
Cupid
14
2 / 9 / 4
9,297
404
7,318
20,288
6,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
36
43
Kills
19
20
Deaths
43
62
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
10
3
0.15
W
5
4
12
2.75
L
1
9
6
0.44
L
Freya
Dammitty
Freya
8
8
2
1.13
W
Cthulhu
Rooklaoha
Cthulhu
7
2
17
7.75
W
2
7
7
0.79
W
21
4
13
6.88
W
Danzaburou
WTuxen
Danzaburou
8
3
13
4.83
L
8
7
2
1.29
L
Cupid
capieren
Cupid
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,526
Damage
58,657
93,325
Taken
98,984
62,032
Mitigated
51,365
33,582
Healing
22,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,564
2,467
241
2,748
19,881
7,322
0
10,188
9,568
0
41,710
W
12,760
3,511
0
5,755
20,842
21,448
1,799
10,660
9,498
0
46,918
L
8,799
1,849
1,539
1,233
18,378
15,010
1,043
9,197
9,028
30,841
0
L
Freya
Dammitty
Freya
13,327
5,927
0
7,367
20,928
8,044
244
15,272
5,656
35,382
0
W
Cthulhu
Rooklaoha
Cthulhu
12,617
1,272
263
934
16,861
17,932
921
6,104
10,473
29,966
0
W
9,957
2,929
0
2,177
15,507
5,969
1,011
10,018
5,463
38,430
0
W
27,460
3,641
4,519
11,902
24,010
10,916
1,754
9,232
14,466
147,924
0
W
Danzaburou
WTuxen
Danzaburou
16,732
10,128
0
8,032
16,105
5,767
2,235
5,333
10,650
0
85,220
L
20,649
2,253
0
3,472
19,509
14,643
484
7,192
12,092
58,304
0
L
Cupid
capieren
Cupid
7,318
2,449
311
5,887
20,288
6,346
246
8,185
12,028
0
41,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,909
Gold Earned
50,453
467
Minions Killed
318
0
Camps Cleared
0
1,977,315
Distance Traveled
1,856,755
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,443
367
95
4
0
408,853
1
W
Tyr
12,221
531
66
3
0
358,911
0
L
Yemoja
10,425
453
43
2
0
354,601
2
L
Freya
10,367
451
46
2
0
361,317
2
W
Cthulhu
12,075
525
41
2
0
437,663
3
W
Raijin
10,577
460
62
3
0
369,566
0
W
Ra
15,152
659
192
8
0
447,770
0
W
Danzaburou
12,884
560
106
5
0
363,405
1
L
Tiamat
11,921
518
83
4
0
334,772
3
L
Cupid
9,297
404
51
2
0
397,212
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role