Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
RHENRYQUEZ
Sol
Level 15
God Stats
9W - 14L
1,680 SR
Queue Stats
9W - 16L
1,610 Elo+
Solo
Guan Yu
Guan Yu
TeronHard
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
maddymtz
Artemis
Level 1
God Stats
0W - 1L
1,629 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 15
1,562 SR
1,522 Elo+

VS

Team Averages
Level 18
1,317 SR
1,352 Elo+
Nemesis
Nemesis
Celine_Port35
Nemesis
Level 21
God Stats
3W - 3L
1,436 SR
Queue Stats
277W - 302L
1,335 Elo+
Party 1
Olorun
Olorun
Comandante579
Olorun
Level 7
God Stats
1W - 1L
1,189 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
DartMadnessHero
Cu Chulainn
Level 28
God Stats
21W - 22L
1,446 SR
Queue Stats
56W - 90L
1,320 Elo+
Solo
Pele
Pele
JVG0
Pele
Level 17
God Stats
8W - 7L
1,257 SR
Queue Stats
75W - 87L
1,355 Elo+
Solo
Tiamat
Tiamat
Ridley014
Tiamat
Level 18
God Stats
5W - 11L
1,257 SR
Queue Stats
459W - 477L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
2 / 16 / 1
7,301
429
5,908
14,260
3,260
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
 
Agni
3
0 / 2 / 0
4,946
291
62
1,301
173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 6 / 2
9,041
532
4,521
9,521
2,889
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
TeronHard
Guan Yu
7
0 / 14 / 1
5,655
333
2,863
14,392
5,243
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
maddymtz
Artemis
6
3 / 4 / 0
6,111
359
1,468
4,244
1,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
12 / 2 / 6
10,400
612
8,545
9,618
5,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 2 / 3
7,852
462
1,787
8,260
2,445
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
DartMadnessHero
Cu Chulainn
13
2 / 3 / 5
8,645
509
2,604
10,947
7,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
JVG0
Pele
13
13 / 2 / 9
10,174
598
11,846
10,957
3,884
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Ridley014
Tiamat
15
10 / 2 / 5
10,189
599
7,567
9,134
4,266
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
68
10
Kills
40
42
Deaths
11
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
16
1
0.16
L
Agni
 
Agni
0
2
0
0
W
Nemesis
12
2
6
7.5
W
3
2
3
2.25
W
Cu Chulainn
DartMadnessHero
Cu Chulainn
2
3
5
1.5
W
Pele
JVG0
Pele
13
2
9
8.75
L
5
6
2
1
W
Tiamat
Ridley014
Tiamat
10
2
5
6.25
L
Guan Yu
TeronHard
Guan Yu
0
14
1
0.04
L
Artemis
maddymtz
Artemis
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,822
Damage
32,349
43,718
Taken
48,916
12,575
Mitigated
23,009
2,894
Healing
9,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,908
3,499
0
103
14,260
3,260
40
3,067
11,193
0
15,895
L
Agni
 
Agni
62
62
0
111
1,301
173
0
870
431
755
0
W
Nemesis
8,545
5,084
0
47
9,618
5,410
2,812
664
8,954
0
46,050
W
1,787
1,125
86
2,033
8,260
2,445
1,024
130
8,130
25,734
0
W
Cu Chulainn
DartMadnessHero
Cu Chulainn
2,604
920
0
172
10,947
7,004
1,228
842
10,105
0
57,897
W
Pele
JVG0
Pele
11,846
4,493
0
3,132
10,957
3,884
570
2,090
8,867
0
40,127
L
4,521
955
0
1,432
9,521
2,889
0
2,563
6,958
29,323
0
W
Tiamat
Ridley014
Tiamat
7,567
1,166
0
4,060
9,134
4,266
4,725
857
8,277
51,195
0
L
Guan Yu
TeronHard
Guan Yu
2,863
1,298
0
412
14,392
5,243
0
2,486
11,906
0
15,560
L
Artemis
maddymtz
Artemis
1,468
809
0
836
4,244
1,010
972
368
3,876
0
9,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,054
Gold Earned
47,260
101
Minions Killed
369
0
Camps Cleared
0
806,168
Distance Traveled
1,554,365
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,301
429
18
1
0
202,355
0
L
Agni
4,946
291
1
0
0
23,145
0
W
Nemesis
10,400
612
74
4
0
307,430
1
W
Olorun
7,852
462
34
2
0
242,765
1
W
Cu Chulainn
8,645
509
91
5
0
339,156
0
W
Pele
10,174
598
67
4
0
375,853
1
L
Sol
9,041
532
51
3
0
250,747
3
W
Tiamat
10,189
599
103
6
0
289,161
0
L
Guan Yu
5,655
333
20
1
0
239,924
0
L
Artemis
6,111
359
11
1
0
89,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role