Player Matchup

Tiamat
Tiamat
Cromunis
Tiamat
Level 56
God Stats
1W - 4L
1,430 SR
Queue Stats
17W - 32L
1,498 Elo+
Party 1
Rama
Rama
DrChillMD
Rama
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,490 Elo+
Party 1
Horus
Horus
StoneHandsMaGee
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,239 Elo+
Party 1
Team Averages
Level 47
1,477 SR
1,409 Elo+

VS

Team Averages
Level 27
1,522 SR
1,470 Elo+
Odin
Odin
PolarisF3
Odin
Level 16
God Stats
18W - 10L
1,641 SR
Queue Stats
452W - 401L
1,493 Elo+
Solo
The Morrigan
The Morrigan
Seasheperd
The Morrigan
Level 45
God Stats
15W - 39L
1,331 SR
Queue Stats
57W - 80L
1,408 Elo+
Party 2
Heimdallr
Heimdallr
hsojseven
Heimdallr
Level 20
God Stats
11W - 9L
1,593 SR
Queue Stats
24W - 28L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cromunis
Tiamat
13
2 / 3 / 1
9,078
648
5,892
10,113
8,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
11
1 / 7 / 1
8,468
605
5,444
13,419
5,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 1
7,372
527
1,852
13,879
13,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
2 / 0 / 12
9,465
676
7,547
6,546
3,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
Seasheperd
The Morrigan
13
5 / 2 / 10
10,084
720
9,387
5,201
1,976
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
hsojseven
Heimdallr
14
9 / 1 / 6
10,648
761
14,749
8,499
3,566
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
3
Kills
16
16
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Cromunis
Tiamat
2
3
1
0.83
L
Rama
1
7
1
0.21
W
Odin
2
0
12
8
W
The Morrigan
Seasheperd
The Morrigan
5
2
10
5
L
0
6
1
0.08
W
Heimdallr
hsojseven
Heimdallr
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,188
Damage
31,683
37,411
Taken
20,246
27,445
Mitigated
8,898
10,998
Healing
4,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Cromunis
Tiamat
5,892
545
0
3,699
10,113
8,821
0
2,895
7,218
47,292
0
L
Rama
5,444
3,817
841
2,487
13,419
5,146
0
2,757
10,662
0
30,332
W
Odin
7,547
1,149
0
1,105
6,546
3,356
591
2,218
4,328
0
32,814
W
The Morrigan
Seasheperd
The Morrigan
9,387
2,090
0
0
5,201
1,976
946
1,367
3,834
31,649
1,356
L
1,852
979
1,659
2,312
13,879
13,478
0
2,709
11,170
0
4,518
W
Heimdallr
hsojseven
Heimdallr
14,749
8,551
0
3,094
8,499
3,566
1,445
2,415
6,084
0
45,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,918
Gold Earned
30,197
147
Minions Killed
178
0
Camps Cleared
0
677,653
Distance Traveled
737,577
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,078
648
89
6
0
240,973
4
L
Rama
8,468
605
54
4
0
210,834
0
W
Odin
9,465
676
44
3
0
261,176
0
W
The Morrigan
10,084
720
58
4
0
221,552
0
L
Horus
7,372
527
4
0
0
225,846
1
W
Heimdallr
10,648
761
76
5
0
254,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role